*00{BBO Advanced 1.3 25-02-2021 01:00:24}=NYYYYYY2/1GF; inverted min; reverse Bergen raises; Cappelletti; Smolen; Serious 3NT; LTTC; wjs; wjo; support x-xx; 1430; Ingberman; Wolff signoff; reverse Drury; 4thS-GF; 4 suit transfer; Texas; gambling 3NT 601C=NYYYYYY30812-14 or 18-19 when balanced\\3 cards only when (4-3) 601CP1D=NYYYYYYD08Responding values; no 4-card !h or !s;Opener can pass with 3 card support 601CP1DP1H=NYYYYYY208 601CP1DP1S=NYYYYYY308Tends to be unbalanced 601CP1DP1N=NYYYYYY212-14 balanced; no 4 card major 601CP1DP2C=NYYYYYY208 601CP1DP2CP2D=NYYYYYY508all minimums with 4+!ds 601CP1DP2CP2H=NYYYYYY608better than min 601CP1DP2CP2S=NYYYYYY608better than min 601CP1DP2CP2N=NYYYYYY6bal 601CP1DP2CP3C=NYYYYYY608 601CP1DP2D=NYYYYYY208 601CP1DP2H=NYYYYYY608 601CP1DP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1DP2S=NYYYYYY608 601CP1DP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1DP2N=NYYYYYY318-19 balanced 601CP1DP3C=NYYYYYY208good suit 601CP1DP3D=NYYYYYY308strong raise 601CP1DP3H=NYYYYYY508strong raise; splinter 601CP1DP3S=NYYYYYY508strong raise; splinter 601CP1DP3N=NYYYYYY2!c source of Tricks 601CP1H=NYYYYYY208Opener may pass with 3-card fit 601CP1HP1S=NYYYYYY208unbalanced 601CP1HP1N=NYYYYYY212-14 balanced 601CP1HP2C=NYYYYYY208 601CP1HP2D=NYYYYYY508reverse promises rebid 601CP1HP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1HP2H=NYYYYYY208minimum raise 601CP1HP2S=NYYYYYY608unbalanced 601CP1HP2SP2N=NYYYYYY5minimum; honoring force 601CP1HP2N=NYYYYYY218-19 balanced 601CP1HP3C=NYYYYYY208good suit 601CP1HP3D=NYYYYYY508strong raise; splinter 601CP1HP3H=NYYYYYY408strong raise 601CP1HP3S=NYYYYYY608strong raise; splinter 601CP1HP3N=NYYYYYY1running c; short h 601CP1HP4C=NYYYYYY508near solid clubs; h fit 601CP1HP4D=NYYYYYY608strong raise; splinter 601CP1HP4H=NYYYYYY108usually no short suit 601CP1HP4S=NYYYYYYD08exclusion RKCB for !h 601CP1HDR=NYYYYYYSupport REDBL; 3 card support 601CP1HD1S=NYYYYYY308Tends to be unbalanced 601CP1HD1N=NYYYYYY212-14 balanced; can have 4 card major 601CP1HD2C=NYYYYYY208 601CP1HD2D=NYYYYYY508reverse promises rebid 601CP1HD2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1HD2H=NYYYYYY208minimum raise; promises 4 card support 601CP1HD2S=NYYYYYY608 601CP1HD2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1HD2N=NYYYYYY318-19 balanced 601CP1HD3C=NYYYYYY208good suit 601CP1HD3D=NYYYYYY508strong raise; splinter 601CP1HD3H=NYYYYYY408strong raise 601CP1HD3S=NYYYYYY608strong raise; splinter 601CP1HD3N=NYYYYYY2!c source of Tricks 601CP1HD4C=NYYYYYY608strong raise; solid !c suit 601CP1HD4D=NYYYYYY608strong raise; splinter 601CP1HD4H=NYYYYYY208strong raise 601CP1HD4S=NYYYYYYD08exclusion RKCB for !h 601CP1H1SD=NYYYYYYsupport double; 3 card support 601CP1H1S1N=NYYYYYY212-14 balanced; can have 4 card major 601CP1H1S2C=NYYYYYY208 601CP1H1S2D=NYYYYYY508reverse promises rebid 601CP1H1S2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1H1S2H=NYYYYYY208minimum raise; promises 4 card support 601CP1H1S2N=NYYYYYY318-19 balanced 601CP1H1S3C=NYYYYYY208good suit 601CP1H1S3D=NYYYYYY508strong raise; splinter 601CP1H1S3H=NYYYYYY408strong raise 601CP1H1S3S=NYYYYYY608strong raise; splinter 601CP1H1S3N=NYYYYYY2!c source of Tricks 601CP1H1S4C=NYYYYYY608strong raise; solid !c suit 601CP1H1S4D=NYYYYYY608strong raise; splinter 601CP1H1S4H=NYYYYYY208strong raise 601CP1H1S4S=NYYYYYYD08exclusion RKCB for !h 601CP1S=NYYYYYY208Opener may pass with 3-card fit 601CP1SP1N=NYYYYYY212-14 balanced 601CP1SP2C=NYYYYYY208 601CP1SP2D=NYYYYYY508reverse promises rebid 601CP1SP2DP2H=NYYYYYY608!h values 601CP1SP2DP2S=NYYYYYY008 601CP1SP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1SP2DP2NP3C=NYYYYYY208minimum reverse 601CP1SP2DP2NP3CP3D=NYYYYYY108 601CP1SP2DP2NP3CP3S=NYYYYYY108 601CP1SP2DP2NP3CP3N=NYYYYYY7mild slam try 601CP1SP2DP2NP3D=NYYYYYY608 601CP1SP2DP2NP3H=NYYYYYY608 601CP1SP2DP2NP3S=NYYYYYY608 601CP1SP2DP2NP3N=NYYYYYY3 601CP1SP2DP3C=NYYYYYY608 601CP1SP2DP3D=NYYYYYY608 601CP1SP2DP3H=NYYYYYY608splinter; !D fit 601CP1SP2DP3S=NYYYYYY608slam try 601CP1SP2H=NYYYYYY508reverse promises rebid 601CP1SP2HP2S=NYYYYYY508 601CP1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1SP2HP2NP3C=NYYYYYY208minimum reverse 601CP1SP2HP2NP3D=NYYYYYY608 601CP1SP2HP2NP3H=NYYYYYY608 601CP1SP2HP2NP3S=NYYYYYY608 601CP1SP2HP2NP3N=NYYYYYY3 601CP1SP2HP3C=NYYYYYY608 601CP1SP2HP3D=NYYYYYY608 601CP1SP2HP3H=NYYYYYY608 601CP1SP2HP3S=NYYYYYY608 601CP1SP2HP3N=NYYYYYY2mininum GF 601CP1SP2S=NYYYYYY208minimum raise 601CP1SP2N=NYYYYYY318-19 balanced 601CP1SP3C=NYYYYYY208good suit 601CP1SP3D=NYYYYYY508strong raise; splinter 601CP1SP3H=NYYYYYY508strong raise; splinter 601CP1SP3S=NYYYYYY408strong raise 601CP1SP3N=NYYYYYY1running clubs; d/h stops; short spades 601CP1SP4C=NYYYYYY508near-solid clubs; 4 card spade fit 601CP1SP4D=NYYYYYY608strong raise; splinter 601CP1SP4H=NYYYYYY608strong raise; void splinter 601CP1SP4S=NYYYYYY108usually no singleton or void 601CP1N=NYYYYYY28-10; no 4 card major. 601CP1NP2C=NYYYYYY208minimum .. 601CP1NP2D=NYYYYYY508strong reverse 601CP1NP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1NP2H=NYYYYYY508strong reverse 601CP1NP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1NP2S=NYYYYYY508strong reverse 601CP1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CP1NP2N=NYYYYYY418-19 balanced 601CP1NP3C=NYYYYYY408constructive jump rebid 601CP1NP3N=NYYYYYY1to play 601CP2C=NYYYYYY408no 4-card major 601CP2CP2D=NYYYYYY508!D values 601CP2CP2H=NYYYYYY508!H values 601CP2CP2S=NYYYYYY308!S values 601CP2CP2N=NYYYYYY312-14 balanced 601CP2CP2NP3C=NYYYYYY208minimum 601CP2CP2NP3D=NYYYYYY608 601CP2CP2NP3H=NYYYYYY608 601CP2CP2NP3S=NYYYYYY608 601CP2CP2NP3N=NYYYYYY1With 18+ opener will bid again 601CP2CP2NP4C=NYYYYYY708RKCB 601CP2CP3C=NYYYYYY208minimum 601CP2CP3D=NYYYYYY608splinter 601CP2CP3H=NYYYYYY608splinter 601CP2CP3S=NYYYYYY608splinter 601CP2CP3N=NYYYYYY3balanced 18-19 601CP2CP4C=NYYYYYY708 601CP2CP4N=NYYYYYYDRKCB 601CP2D=NYYYYYY208weak jump shift 601CP2H=NYYYYYY908weak jump shift 601CP2S=NYYYYYY908weak jump shift 601CP2N=NYYYYYY511-12 no 4 card major 601CP2NP3C=NYYYYYY108 601CP2NP3D=NYYYYYY608 601CP2NP3H=NYYYYYY608 601CP2NP3S=NYYYYYY608 601CP2NP3N=NYYYYYY1to play 601CP2NP4N=NYYYYYY4quantitative 601CP3C=NYYYYYY2086-10 pts 601CP3D=NYYYYYY908weak jump shift 601CP3H=NYYYYYY908weak jump shift 601CP3S=NYYYYYY908weak jump shift 601CP4H=NYYYYYY908weak jump shift 601CP4S=NYYYYYY908weak jump shift 601CDR=NYYYYYY10+ HCP; implies no fit 601CD1D=NYYYYYY5085+ HCP 601CD1DP1H=NYYYYYY308Tends to be unbalanced 601CD1DP1S=NYYYYYY308Tends to be unbalanced 601CD1DP1N=NYYYYYY212-14 balanced; can have 4 card major 601CD1DP2C=NYYYYYY208 601CD1DP2CP2D=NYYYYYY508all minimums with 4+!ds 601CD1DP2CP2H=NYYYYYY608better than min 601CD1DP2CP2S=NYYYYYY608better than min 601CD1DP2CP2N=NYYYYYY6bal 601CD1DP2CP3C=NYYYYYY608 601CD1DP2D=NYYYYYY208 601CD1DP2H=NYYYYYY608 601CD1DP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1DP2S=NYYYYYY608 601CD1DP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1DP2N=NYYYYYY318-19 balanced 601CD1DP3C=NYYYYYY208good suit 601CD1DP3D=NYYYYYY308strong raise 601CD1DP3H=NYYYYYY508strong raise; splinter 601CD1DP3S=NYYYYYY508strong raise; splinter 601CD1DP3N=NYYYYYY2!c source of Tricks 601CD1H=NYYYYYY5085+ HCP 601CD1HP1S=NYYYYYY308Tends to be unbalanced 601CD1HP1N=NYYYYYY212-14 balanced; can have 4 card major 601CD1HP2C=NYYYYYY208 601CD1HP2D=NYYYYYY508reverse promises rebid 601CD1HP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1HP2H=NYYYYYY208minimum raise 601CD1HP2S=NYYYYYY608 601CD1HP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1HP2N=NYYYYYY318-19 balanced 601CD1HP3C=NYYYYYY208good suit 601CD1HP3D=NYYYYYY508strong raise; splinter 601CD1HP3H=NYYYYYY408strong raise 601CD1HP3S=NYYYYYY608strong raise; splinter 601CD1HP3N=NYYYYYY2!c source of Tricks 601CD1HP4C=NYYYYYY608strong raise; solid !c suit 601CD1HP4D=NYYYYYY608strong raise; splinter 601CD1HP4H=NYYYYYY208strong raise 601CD1HP4S=NYYYYYYD08exclusion RKCB for !h 601CD1HDR=NYYYYYYSupport REDBL; 3 card support 601CD1HD1S=NYYYYYY308Tends to be unbalanced 601CD1HD1N=NYYYYYY212-14 balanced; can have 4 card major 601CD1HD2C=NYYYYYY208 601CD1HD2D=NYYYYYY508reverse promises rebid 601CD1HD2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1HD2H=NYYYYYY208minimum raise; promises 4 card support 601CD1HD2S=NYYYYYY608 601CD1HD2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1HD2N=NYYYYYY318-19 balanced 601CD1HD3C=NYYYYYY208good suit 601CD1HD3D=NYYYYYY508strong raise; splinter 601CD1HD3H=NYYYYYY408strong raise 601CD1HD3S=NYYYYYY608strong raise; splinter 601CD1HD3N=NYYYYYY2!c source of Tricks 601CD1HD4C=NYYYYYY608strong raise; solid !c suit 601CD1HD4D=NYYYYYY608strong raise; splinter 601CD1HD4H=NYYYYYY208strong raise 601CD1HD4S=NYYYYYYD08exclusion RKCB for !h 601CD1H1SD=NYYYYYYsupport double; 3 card support 601CD1H1S1N=NYYYYYY212-14 balanced; can have 4 card major 601CD1H1S2C=NYYYYYY208 601CD1H1S2D=NYYYYYY508reverse promises rebid 601CD1H1S2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1H1S2H=NYYYYYY208minimum raise; promises 4 card support 601CD1H1S2S=NYYYYYY008 601CD1H1S2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1H1S2N=NYYYYYY318-19 balanced 601CD1H1S3C=NYYYYYY208good suit 601CD1H1S3D=NYYYYYY508strong raise; splinter 601CD1H1S3H=NYYYYYY408strong raise 601CD1H1S3S=NYYYYYY608strong raise; splinter 601CD1H1S3N=NYYYYYY2!c source of Tricks 601CD1H1S4C=NYYYYYY608strong raise; solid !c suit 601CD1H1S4D=NYYYYYY608strong raise; splinter 601CD1H1S4H=NYYYYYY208strong raise 601CD1H1S4S=NYYYYYYD08exclusion RKCB for !h 601CD1S=NYYYYYY5085+ HCP 601CD1SP1N=NYYYYYY212-14 balanced; can have 4 card major 601CD1SP2C=NYYYYYY208 601CD1SP2D=NYYYYYY508reverse promises rebid 601CD1SP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1SP2H=NYYYYYY508reverse promises rebid 601CD1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1SP2S=NYYYYYY208minimum raise 601CD1SP2N=NYYYYYY318-19 balanced 601CD1SP3C=NYYYYYY208good suit 601CD1SP3D=NYYYYYY508strong raise; splinter 601CD1SP3H=NYYYYYY508strong raise; splinter 601CD1SP3S=NYYYYYY408strong raise 601CD1SP3N=NYYYYYY2!c source of Tricks 601CD1SP4C=NYYYYYY608strong raise; great !c suit 601CD1SP4D=NYYYYYY608strong raise; splinter 601CD1SP4H=NYYYYYY608strong raise; void splinter 601CD1SP4S=NYYYYYY208strong raise; ~20 pts 601CD1N=NYYYYYY36-9 HCP; balanced 601CD1NP2C=NYYYYYY108 601CD1NP2D=NYYYYYY508strong reverse 601CD1NP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1NP2H=NYYYYYY508strong reverse 601CD1NP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1NP2S=NYYYYYY508strong reverse 601CD1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601CD1NP2N=NYYYYYY418-19 balanced 601CD1NP3C=NYYYYYY408constructive jump rebid 601CD1NP3N=NYYYYYY1to play 601CD2C=NYYYYYY208weak raise 601CD2CP2D=NYYYYYY008min unbal or any 4441 16+ 601CD2CP2H=NYYYYYY508balanced not suited for 2NT 601CD2CP2S=NYYYYYY608GF; 5+Cs 601CD2CP2N=NYYYYYY512-14; or 18-19 desire to bid NT 601CD2CP3C=NYYYYYY5085+ min; or balanced min 601CD2CP3D=NYYYYYY608splinter; 16+ not 4414 601CD2CP3H=NYYYYYY608splinter; 16+; not 4144 601CD2CP3S=NYYYYYY708splinter; 16+ HCP; not 1444 601CD2D=NYYYYYY208fit jump; 4+!c 601CD2H=NYYYYYY208fit jump; 4+!c 601CD2S=NYYYYYY208fit jump; 4+!c 601CD2N=NYYYYYY5Jordan; limit raise or better 601CD3C=NYYYYYY908 601CD3D=NYYYYYY508!c fit and !ds 601CD3H=NYYYYYY508!c fit and !hs 601CD3S=NYYYYYY508!c fit and !ss 601CD3N=NYYYYYY2 601CD4H=NYYYYYY108to play 601CD4S=NYYYYYY108to play 601C1DD=NYYYYYYNegative 601C1D1H=NYYYYYY308 601C1D1S=NYYYYYY308 601C1D1N=NYYYYYY2 601C1D2C=NYYYYYY208Non-forcing raise 601C1D2D=NYYYYYY508Constructive !c raise 601C1D2H=NYYYYYY208weak jump shift 601C1D2S=NYYYYYY208weak jump shift 601C1D2N=NYYYYYY4 601C1D3C=NYYYYYY908 601C1D3D=NYYYYYY508splinter; fit 601C1D3H=NYYYYYY508fit and !hs 601C1D3S=NYYYYYY508fit and !ss 601C1HD=NYYYYYYNegative 601C1H1S=NYYYYYY308 601C1H1N=NYYYYYY2 601C1H2C=NYYYYYY208Non-forcing raise 601C1H2D=NYYYYYY208 601C1H2H=NYYYYYY508Constructive !c raise 601C1H2S=NYYYYYY208weak jump shift 601C1H2N=NYYYYYY4 601C1H3C=NYYYYYY908 601C1H3D=NYYYYYY408fit plus bid suit 601C1H3H=NYYYYYY508fit; splinter 601C1H3S=NYYYYYY508fit and !ss 601C1SD=NYYYYYYNegative 601C1S1N=NYYYYYY2 601C1S2C=NYYYYYY208Non-forcing raise 601C1S2D=NYYYYYY508Constructive !c raise 601C1S2H=NYYYYYY208weak jump shift 601C1S2S=NYYYYYY508Constructive !c raise 601C1S2N=NYYYYYY4 601C1S3C=NYYYYYY908 601C1S3D=NYYYYYY408fit and!ds 601C1S3H=NYYYYYY508fit and !hs 601C1S3S=NYYYYYY508splinter; fit 601C1ND=NYYYYYYPenalty 601C1N2C=NYYYYYY208 601D=NYYYYYY30812-14 or 18-19 when balanced\\3 cards only when 4 601DP1H=NYYYYYY308Opener may pass with 3-card fit 601DP1HP1S=NYYYYYY308Tends to be unbalanced 601DP1HP1N=NYYYYYY212-14 balanced 601DP1HP2C=NYYYYYY208 601DP1HP2D=NYYYYYY208 601DP1HP2H=NYYYYYY208minimum raise 601DP1HP2S=NYYYYYY508reverse promises rebid 601DP1HP2SP2N=NYYYYYY5minimum; honoring force 601DP1HP2N=NYYYYYY218-19 balanced 601DP1HP3C=NYYYYYY608strong jump shift 601DP1HP3D=NYYYYYY408constructive jump rebid 601DP1HP3H=NYYYYYY408strong raise 601DP1HP3S=NYYYYYY608strong raise; splinter 601DP1HP3N=NYYYYYY1running d; short in h 601DP1HP4C=NYYYYYY608splinter 601DP1HP4D=NYYYYYY608near-solid d; 4-card fit 601DP1HP4H=NYYYYYY108usually no short suit 601DP1HP4S=NYYYYYYD08exclusion RKCB for !h 601DP1S=NYYYYYY308Opener may pass with 3-card fit 601DP1SP1N=NYYYYYY212-14 balanced 601DP1SP2C=NYYYYYY208 601DP1SP2D=NYYYYYY208 601DP1SP2H=NYYYYYY508reverse promises rebid 601DP1SP2HP2S=NYYYYYY508 601DP1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601DP1SP2HP2NP3C=NYYYYYY208minimum reverse 601DP1SP2HP2NP3CPP=NYYYYYYLots of !cs and weak 601DP1SP2HP2NP3CP3D=NYYYYYY108 601DP1SP2HP2NP3CP3H=NYYYYYY208weak 601DP1SP2HP2NP3CP3S=NYYYYYY208weak 601DP1SP2HP2NP3CP3N=NYYYYYY7mild slam try; balanced 601DP1SP2HP2NP3D=NYYYYYY608 601DP1SP2HP2NP3H=NYYYYYY608 601DP1SP2HP2NP3S=NYYYYYY608 601DP1SP2HP2NP3N=NYYYYYY3 601DP1SP2HP3C=NYYYYYY608 601DP1SP2HP3D=NYYYYYY608 601DP1SP2HP3H=NYYYYYY608 601DP1SP2HP3S=NYYYYYY608 601DP1SP2HP3N=NYYYYYY2mininum GF 601DP1SP2S=NYYYYYY208minimum raise 601DP1SP2N=NYYYYYY318-19 balanced 601DP1SP3C=NYYYYYY608strong jump shift 601DP1SP3D=NYYYYYY408constructive jump rebid 601DP1SP3H=NYYYYYY508strong raise; splinter 601DP1SP3S=NYYYYYY408strong raise 601DP1SP3N=NYYYYYY1running clubs; d/h stops; short spades 601DP1SP4C=NYYYYYY608strong raise; splinter 601DP1SP4D=NYYYYYY508near-solid D; 4 card spade fit 601DP1SP4H=NYYYYYY608strong raise; void splinter 601DP1SP4S=NYYYYYY108usually no singleton or void 601DP1N=NYYYYYY26-10; no 4 card major 601DP1NP2C=NYYYYYY208minimum .. 601DP1NP2D=NYYYYYY208 601DP1NP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601DP1NP2H=NYYYYYY508strong reverse 601DP1NP2HP2S=NYYYYYY608!s value; GF 601DP1NP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601DP1NP2HP2NP3C=NYYYYYY208minimum reverse 601DP1NP2HP2NP3CPP=NYYYYYYLots of !cs and weak 601DP1NP2HP2NP3CP3D=NYYYYYY208weak 601DP1NP2HP2NP3CP3H=NYYYYYY208weak 601DP1NP2HP2NP3CP3S=NYYYYYY608maximum; !d fit 601DP1NP2HP2NP3CP3N=NYYYYYY7maximum balanced 601DP1NP2HP2NP3D=NYYYYYY608 601DP1NP2HP2NP3H=NYYYYYY608 601DP1NP2HP2NP3S=NYYYYYY608no !c stopper 601DP1NP2HP2NP3N=NYYYYYY3 601DP1NP2HP3C=NYYYYYY608 601DP1NP2HP3D=NYYYYYY608 601DP1NP2HP3H=NYYYYYY608 601DP1NP2HP3S=NYYYYYY608 601DP1NP2HP3N=NYYYYYY2mininum GF 601DP1NP2S=NYYYYYY508strong reverse 601DP1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601DP1NP2SP2NP3C=NYYYYYY208minimum reverse 601DP1NP2SP2NP3CPP=NYYYYYYLots of !cs and weak 601DP1NP2SP2NP3CP3D=NYYYYYY208weak 601DP1NP2SP2NP3CP3H=NYYYYYY808!d fit; !h cue 601DP1NP2SP2NP3CP3S=NYYYYYY608minimum 1NT response 601DP1NP2SP2NP3CP3N=NYYYYYY7maximum balanced 601DP1NP2SP2NP3D=NYYYYYY608 601DP1NP2SP2NP3H=NYYYYYY608no !c stopper 601DP1NP2SP2NP3S=NYYYYYY608 601DP1NP2SP2NP3N=NYYYYYY3 601DP1NP2SP3C=NYYYYYY608 601DP1NP2SP3D=NYYYYYY608 601DP1NP2SP3H=NYYYYYY608 601DP1NP2SP3S=NYYYYYY608 601DP1NP2SP3N=NYYYYYY2mininum GF 601DP1NP2N=NYYYYYY418-19 balanced 601DP1NP3C=NYYYYYY608strong jump shift 601DP1NP3D=NYYYYYY408constructive jump rebid 601DP1NP3N=NYYYYYY1to play 601DP2C=NYYYYYY308 601DP2D=NYYYYYY408inverted minor raise 601DP2DP2H=NYYYYYY508!H values 601DP2DP2S=NYYYYYY308!S values 601DP2DP2N=NYYYYYY312-14 balanced 601DP2DP2NP3C=NYYYYYY208minimum 601DP2DP2NP3D=NYYYYYY608 601DP2DP2NP3H=NYYYYYY608 601DP2DP2NP3S=NYYYYYY608 601DP2DP2NP3N=NYYYYYY1With 18+ opener will bid again 601DP2DP2NP4C=NYYYYYY708RKCB 601DP2DP3C=NYYYYYY508!C values 601DP2DP3D=NYYYYYY208minimum 601DP2DP3H=NYYYYYY608splinter 601DP2DP3S=NYYYYYY608splinter 601DP2DP3N=NYYYYYY3balanced 18-19 601DP2DP4C=NYYYYYY608splinter 601DP2DP4D=NYYYYYY708 601DP2DP4N=NYYYYYYDRKCB 601DP2H=NYYYYYY908weak jump shift 601DP2S=NYYYYYY908weak jump shift 601DP2N=NYYYYYY411-12 no 4 card major 601DP2NP3C=NYYYYYY208 601DP2NP3D=NYYYYYY208 601DP2NP3H=NYYYYYY608 601DP2NP3S=NYYYYYY608 601DP2NP3N=NYYYYYY1to play 601DP2NP4N=NYYYYYY4quantitative 601DP3C=NYYYYYY908weak jump shift 601DP3D=NYYYYYY2086-10 pts 601DP3H=NYYYYYY908weak jump shift 601DP3S=NYYYYYY908weak jump shift 601DP4H=NYYYYYY908weak jump shift 601DP4S=NYYYYYY908weak jump shift 601H=NYYYYYY30810-20 pts. 601HP1S=NYYYYYY2084+!s 601HP1SP1N=NYYYYYY211-15 balanced 601HP1SP2C=NYYYYYY208 601HP1SP2D=NYYYYYY208 601HP1SP2H=NYYYYYY208minimum rebid 601HP1SP2S=NYYYYYY208weak raise 601HP1SP2N=NYYYYYY218-19 balanced 601HP1SP3C=NYYYYYY608strong jump shift 601HP1SP3D=NYYYYYY608strong jump shift 601HP1SP3H=NYYYYYY408constructive rebid 601HP1SP3S=NYYYYYY408strong raise 601HP1SP3N=NYYYYYY1to play 601HP1SP4C=NYYYYYY708splinter 601HP1SP4D=NYYYYYY708splinter 601HP1SP4H=NYYYYYY108to play; strong suit 601HP1N=NYYYYYY36-12 HCP; no 3!h 601HP1NP2C=NYYYYYY208 601HP1NP2D=NYYYYYY208 601HP1NP2H=NYYYYYY208weak rebid 601HP1NP2S=NYYYYYY508reverse promises rebid 601HP1NP2SP2N=NYYYYYYBIngberman --> transfer 3!c 601HP1NP2SP2NP3C=NYYYYYY208minimum reverse 601HP1NP2SP2NP3CPP=NYYYYYYLots of !cs and weak 601HP1NP2SP2NP3CP3D=NYYYYYY208weak 601HP1NP2SP2NP3CP3H=NYYYYYY208weak 601HP1NP2SP2NP3CP3S=NYYYYYY208 601HP1NP2SP2NP3CP3N=NYYYYYY7maximum balanced 601HP1NP2SP2NP3D=NYYYYYY608 601HP1NP2SP2NP3H=NYYYYYY608 601HP1NP2SP2NP3S=NYYYYYY608no !c stopper 601HP1NP2SP2NP3N=NYYYYYY3 601HP1NP2SP3C=NYYYYYY608 601HP1NP2SP3D=NYYYYYY608 601HP1NP2SP3H=NYYYYYY608 601HP1NP2SP3S=NYYYYYY608 601HP1NP2SP3N=NYYYYYY2mininum GF 601HP1NP2N=NYYYYYY219-20 balanced 601HP1NP3C=NYYYYYY608strong jump shift 601HP1NP3D=NYYYYYY608strong jump shift 601HP1NP3H=NYYYYYY408constructive rebid 601HP1NP3N=NYYYYYY2!s as source of tricks 601HP1NP4S=NYYYYYY108strong suit 601HP2C=NYYYYYY508Drury: limit raise with 3+ !hs. 601HP2CP2D=NYYYYYY308A real opening bid; but not enough to force to game opposite a limit raise. Could be a prelude to a natural game try. Denies slam interest. 601HP2CP2DP2H=NYYYYYY208Can be passed 601HP2CP2H=NYYYYYY108No game interest opposite normal hands. 601HP2CP2S=NYYYYYY708Natural slam try. Start with 2!d to make a natural game try. 601HP2CP2N=NYYYYYY6Balanced game force. Opener is suggesting 3NT (instead of 4!h) as a final contract. 601HP2CP3C=NYYYYYY708Natural slam try. Start with 2!d to make a natural game try. 601HP2CP3D=NYYYYYY708Natural slam try. Start with 2!d to make a natural game try. 601HP2CP3H=NYYYYYY708Slam try with extra length in !hs. Tends to deny a 4-card side suit or a side singleton or void. 601HP2CP4H=NYYYYYY108to play 601HP2D=NYYYYYY308about 10-12 points 601HP2H=NYYYYYY2085-8 pts; raise 601HP2S=NYYYYYY208fit jump; 4+!h 601HP3C=NYYYYYY508fit jump; 4+!h 601HP3D=NYYYYYY508fit jump; 4+!h 601HP3H=NYYYYYY908 601HP3S=NYYYYYY608splinter; 4+!h 601HP4C=NYYYYYY708splinter 4+!h; 9-12 HCP. 601HP4D=NYYYYYY708splinter 4+!h; 9-12 HCP. 601HP4H=NYYYYYY908 601HDR=NYYYYYY10+HCP; no fit 601HD1S=NYYYYYY208natural 601HD1SP1N=NYYYYYY212-14 balanced; can have 4 card major 601HD1SP2C=NYYYYYY208 601HD1SP2D=NYYYYYY508reverse promises rebid 601HD1SP2DP2N=NYYYYYYAIngberman --> transfer 3!c 601HD1SP2H=NYYYYYY508reverse promises rebid 601HD1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 601HD1SP2S=NYYYYYY208minimum raise 601HD1SP2N=NYYYYYY318-19 balanced 601HD1SP3C=NYYYYYY208good suit 601HD1SP3D=NYYYYYY508strong raise; splinter 601HD1SP3H=NYYYYYY508strong raise; splinter 601HD1SP3S=NYYYYYY408strong raise 601HD1SP3N=NYYYYYY2!c source of Tricks 601HD1SP4C=NYYYYYY608strong raise; great !c suit 601HD1SP4D=NYYYYYY608strong raise; splinter 601HD1SP4H=NYYYYYY608strong raise; void splinter 601HD1SP4S=NYYYYYY208strong raise; ~20 pts 601HD1N=NYYYYYY36-9 HCP; balanced 601HD1NP2C=NYYYYYY108 601HD1NP2S=NYYYYYY508strong reverse 601HD1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 601HD1NP2N=NYYYYYY418-19 balanced 601HD1NP3N=NYYYYYY1to play 601HD2C=NYYYYYY208 601HD2CP2D=NYYYYYY008min unbal or any 4441 16+ 601HD2CP2H=NYYYYYY508balanced not suited for 2NT 601HD2CP2S=NYYYYYY608GF; 5+Cs 601HD2CP2N=NYYYYYY512-14; or 18-19 desire to bid NT 601HD2CP3C=NYYYYYY5085+ min; or balanced min 601HD2CP3D=NYYYYYY708splinter; 16+ not 4414 601HD2CP3H=NYYYYYY608splinter; 16+; not 4144 601HD2CP3S=NYYYYYY708splinter; 16+ HCP; not 1444 601HD2D=NYYYYYY208 601HD2H=NYYYYYY208mild raise 601HD2S=NYYYYYY508fit jump; 4+!h 601HD2N=NYYYYYY5limit raise; 4+!h 601HD3C=NYYYYYY508fit jump; 4+!h 601HD3D=NYYYYYY508fit jump; 4+!h 601HD3H=NYYYYYY908 601HD3S=NYYYYYY908splinter; 4+!h 601HD4C=NYYYYYY608splinter; 4+!h 601HD4D=NYYYYYY608splinter; 4+!h 601HD4H=NYYYYYY908 601S=NYYYYYY30810-20 pts\\ 601SP1N=NYYYYYY36-12 HCP; no 3!s 601SP1NP2C=NYYYYYY208 601SP1NP2D=NYYYYYY208 601SP1NP2H=NYYYYYY208 601SP1NP2S=NYYYYYY208weak rebid 601SP1NP2N=NYYYYYY219-20 balanced 601SP1NP3C=NYYYYYY608strong jump shift 601SP1NP3D=NYYYYYY608strong jump shift 601SP1NP3H=NYYYYYY608strong jump shift 601SP1NP3S=NYYYYYY408constructive rebid 601SP1NP3N=NYYYYYY2!s as source of tricks 601SP1NP4S=NYYYYYY108strong suit 601SP2C=NYYYYYY508Drury: limit raise with 3+ !s 601SP2CP2D=NYYYYYY308A real opening bid; but not enough to force to game opposite a limit raise. Could be a prelude to a natural game try. Denies slam interest. 601SP2CP2DP2S=NYYYYYY208Passable 601SP2CP2H=NYYYYYY208No game interest. 601SP2CP2S=NYYYYYY208No game interest. 601SP2CP2N=NYYYYYY6Balanced game force. Opener is suggesting 3NT (instead of 4!s) as a final contract. 601SP2CP3C=NYYYYYY708Natural slam try. Start with 2!d to make a natural game try. 601SP2CP3D=NYYYYYY708Natural slam try. Start with 2!d to make a natural game try. 601SP2CP3H=NYYYYYY708Natural slam try. Start with 2!d to make a natural game try. 601SP2CP3S=NYYYYYY708Slam try with extra length in !ss. Tends to deny a 4-card side suit or a side singleton or void. 601SP2CP4S=NYYYYYY108to play 601SP2D=NYYYYYY308about 10-12 points 601SP2H=NYYYYYY308about 10-12 points 601SP2S=NYYYYYY2085-8 pts 601SP3C=NYYYYYY508fit jump; 4+!s 601SP3D=NYYYYYY508fit jump; 4+!s 601SP3H=NYYYYYY508fit jump; 4+!s 601SP3S=NYYYYYY908 601SP4C=NYYYYYY608splinter; 4+!s 601SP4D=NYYYYYY608splinter; 4+!s 601SP4H=NYYYYYY608splinter; 4+!s 601SP4S=NYYYYYY908 601SP4N=NYYYYYYDexclusion RKCB for hearts with void in spades. 601SP5C=NYYYYYYD08exclusion RKCB for hearts. 601SP5D=NYYYYYYD08exclusion RKCB for hearts. 601SDR=NYYYYYY10+; implies no fit 601SD1N=NYYYYYY2 601SD2C=NYYYYYY2086-10 pts 601SD2D=NYYYYYY2086-10 pts 601SD2H=NYYYYYY2086-10 pts 601SD2S=NYYYYYY208 601SD2N=NYYYYYY5limit raise; 4+!s 601SD3C=NYYYYYY508fit jump; 4+!s 601SD3D=NYYYYYY508fit jump; 4+!s 601SD3H=NYYYYYY508fit jump; 4+!s 601SD3S=NYYYYYY908 601SD4C=NYYYYYY608splinter; 4+!s 601SD4D=NYYYYYY608splinter; 4+!s 601SD4H=NYYYYYY608splinter; 4+!s 601SD4S=NYYYYYY908 604C=NYYYYYY908weak 604CD4D=NYYYYYY508fit; lead director 604CD4H=NYYYYYY508fit; lead director 604CD4S=NYYYYYY508fit; lead director 604CD5C=NYYYYYY908 604C4D4H=NYYYYYY508fit; lead director 604C4D4S=NYYYYYY508fit; lead director 604C4D5C=NYYYYYY908 604C4H4S=NYYYYYY508fit; lead director 604C4H5C=NYYYYYY908 604C4S5C=NYYYYYY908 604D=NYYYYYY908weak 604DD4H=NYYYYYY508fit; lead director 604DD4S=NYYYYYY508fit; lead director 604DD5C=NYYYYYY608fit; lead director 604DD5D=NYYYYYY908weak 604D4H4S=NYYYYYY508fit; lead director 604D4H5C=NYYYYYY608fit; lead director 604D4H5D=NYYYYYY908weak 604D4S5C=NYYYYYY608fit; lead director 604D4S5D=NYYYYYY908weak 604H=NYYYYYY108weak 604HD4S=NYYYYYY508fit; lead director 604HD5C=NYYYYYY608fit; lead director 604HD5D=NYYYYYY508fit lead director 604HD5H=NYYYYYY908 604H4S5C=NYYYYYY608fit; lead director 604H4S5D=NYYYYYY508fit lead director 604H4S5H=NYYYYYY908 604H5C5D=NYYYYYY508fit lead director 604H5C5H=NYYYYYY908 604H5D5H=NYYYYYY908 604S=NYYYYYY108weak 501C=NYYYYYY20812-14 or 18-19 when balanced\\3 cards only when 4 501CP1D=NYYYYYY508Responding values; denies longer major. 501CP1DP1H=NYYYYYY208 001CP1DP1HP1S=NYYYYYY508Usually four spades . . 001CP1DP1HP1N=NYYYYYY2 001CP1DP1HP1NP2C=NYYYYYY208 001CP1DP1HP1NP2CP2D=NYYYYYY208Very short !cs; preference for !hs 001CP1DP1HP1NP2CP2H=NYYYYYY2083 card preference; weak or short !ds 001CP1DP1HP1NP2D=NYYYYYY208 001CP1DP1HP1NP2DP2H=NYYYYYY2083!hs; may have 3!ds; generally suggesting !c support 001CP1DP1HP1NP2DP2S=NYYYYYY508!s values; maximum game try 001CP1DP1HP1NP2DP2N=NYYYYYY2maximumIUM 001CP1DP1HP1NP2DP3C=NYYYYYY208!c support; NF. May have only 3!ds 001CP1DP1HP1NP2DP3D=NYYYYYY408maximum; weak !s 001CP1DP1HP1NP2H=NYYYYYY2086!d-5!h; not forcing 001CP1DP1HP1NP2S=NYYYYYY508maybe 3 cards 001CP1DP1HP1NP2SP2N=NYYYYYY2minimum 001CP1DP1HP1NP2SP3C=NYYYYYY208minimum; NF 001CP1DP1HP1NP2SP3D=NYYYYYY608maximum; good !ds 001CP1DP1HP1NP2SP3H=NYYYYYY608maximum; 3 card support 001CP1DP1HP1NP2SP3S=NYYYYYY608maximum; unbalanced; implied !c support 001CP1DP1HP1NP2SP3N=NYYYYYY2maximum; balanced 001CP1DP1HP1NP2N=NYYYYYY4 001CP1DP1HP1NP2NP3C=NYYYYYY208 001CP1DP1HP1NP2NP3D=NYYYYYY208 001CP1DP1HP1NP2NP3H=NYYYYYY6083 card support; ruffing values 001CP1DP1HP1NP2NP3N=NYYYYYY1maximum 001CP1DP1HP1NP3C=NYYYYYY408 001CP1DP1HP1NP3D=NYYYYYY408 001CP1DP1HP1NP3H=NYYYYYY408 001CP1DP1HP1NP3S=NYYYYYY608void; !d fit 001CP1DP1HP2C=NYYYYYY208NAT; NF 001CP1DP1HP2D=NYYYYYY208 001CP1DP1HP2H=NYYYYYY508 001CP1DP1HP2S=NYYYYYY608Artificial 4sf 001CP1DP1HP2N=NYYYYYY4 001CP1DP1HP3C=NYYYYYY408 001CP1DP1HP3D=NYYYYYY408 001CP1DP1HP3H=NYYYYYY408 001CP1DP1HP3S=NYYYYYY608splinter; !h support 001CP1DP1HP3N=NYYYYYY013-15 semi-balanced 501CP1DP1S=NYYYYYY208 001CP1DP1SP1N=NYYYYYY2 001CP1DP1SP1NP2C=NYYYYYY208 001CP1DP1SP1NP2CP2D=NYYYYYY208Very short !cs; preference for !hs 001CP1DP1SP1NP2CP2H=NYYYYYY2083 card preference; weak or short !ds 001CP1DP1SP1NP2D=NYYYYYY208 001CP1DP1SP1NP2DP2H=NYYYYYY2083!hs; may have 3!ds; generally suggesting !c support 001CP1DP1SP1NP2DP2S=NYYYYYY508!s values; maximum game try 001CP1DP1SP1NP2DP2N=NYYYYYY2maximum 001CP1DP1SP1NP2DP3C=NYYYYYY208!c support; NF. May have only 3!ds 001CP1DP1SP1NP2DP3D=NYYYYYY408maximum; weak !s 001CP1DP1SP1NP2H=NYYYYYY508Pattern out; strong game try 001CP1DP1SP1NP2S=NYYYYYY2085!s-6!ds 001CP1DP1SP1NP2SP2N=NYYYYYY2minimum 001CP1DP1SP1NP2SP3C=NYYYYYY208minimum; NF 001CP1DP1SP1NP2SP3D=NYYYYYY608maximum; good !ds 001CP1DP1SP1NP2SP3H=NYYYYYY608maximum; 3 card support 001CP1DP1SP1NP2SP3S=NYYYYYY608maximum; unbalanced; implied !c support 001CP1DP1SP1NP2SP3N=NYYYYYY2maximum; balanced 001CP1DP1SP1NP2N=NYYYYYY4 001CP1DP1SP1NP2NP3C=NYYYYYY208 001CP1DP1SP1NP2NP3D=NYYYYYY208 001CP1DP1SP1NP2NP3H=NYYYYYY6083 card support; ruffing values 001CP1DP1SP1NP2NP3N=NYYYYYY1maximum 001CP1DP1SP1NP3C=NYYYYYY408 001CP1DP1SP1NP3D=NYYYYYY408 001CP1DP1SP1NP3H=NYYYYYY608void; at least 3 card !d fit 001CP1DP1SP1NP3S=NYYYYYY6084!s; GF 001CP1DP1SP2C=NYYYYYY208NAT; NF 001CP1DP1SP2D=NYYYYYY208 001CP1DP1SP2DP2H=NYYYYYY508Pattern out; strong game try 001CP1DP1SP2DP2S=NYYYYYY2085!s-6!cs 001CP1DP1SP2DP2SP2N=NYYYYYY2minimum 001CP1DP1SP2DP2SP3C=NYYYYYY208minimum; NF 001CP1DP1SP2DP2SP3D=NYYYYYY608maximum; good !ds 001CP1DP1SP2DP2SP3H=NYYYYYY608maximum; 3 card support 001CP1DP1SP2DP2SP3S=NYYYYYY608maximum; unbalanced; implied !c support 001CP1DP1SP2DP2SP3N=NYYYYYY2maximum; balanced 001CP1DP1SP2DP2N=NYYYYYY4 001CP1DP1SP2DP2NP3C=NYYYYYY208 001CP1DP1SP2DP2NP3D=NYYYYYY208 001CP1DP1SP2DP2NP3H=NYYYYYY6083 card support; ruffing values 001CP1DP1SP2DP2NP3N=NYYYYYY1maximum 001CP1DP1SP2DP3C=NYYYYYY408 001CP1DP1SP2DP3D=NYYYYYY408 001CP1DP1SP2DP3H=NYYYYYY608void; at least 3 card !d fit 001CP1DP1SP2DP3S=NYYYYYY6084!s; GF 001CP1DP1SP2H=NYYYYYY608reverse 001CP1DP1SP2S=NYYYYYY408maybe 3 card support 001CP1DP1SP2N=NYYYYYY4 001CP1DP1SP3C=NYYYYYY408 001CP1DP1SP3D=NYYYYYY408 001CP1DP1SP3H=NYYYYYY608splinter; 4!ss. 001CP1DP1SP3S=NYYYYYY408 001CP1DP1SP3N=NYYYYYY013-15 semi-balanced 501CP1DP1N=NYYYYYY212-14 balanced; no 4 card major 001CP1DP1NP2C=NYYYYYY208NAT; NF 001CP1DP1NP2D=NYYYYYY208 001CP1DP1NP2H=NYYYYYY508 001CP1DP1NP2S=NYYYYYY508 001CP1DP1NP2N=NYYYYYY411-12 001CP1DP1NP3C=NYYYYYY508 001CP1DP1NP3D=NYYYYYY508 501CP1DP2C=NYYYYYY208 501CP1DP2CP2D=NYYYYYY508all minimums with 4+!ds 501CP1DP2CP2H=NYYYYYY608better than min 501CP1DP2CP2S=NYYYYYY608better than min 501CP1DP2CP2N=NYYYYYY6bal 501CP1DP2CP3C=NYYYYYY608 501CP1DP2D=NYYYYYY208 501CP1DP2H=NYYYYYY608unbalanced 501CP1DP2S=NYYYYYY608unbalanced 501CP1DP2N=NYYYYYY318-19 balanced 501CP1DP3C=NYYYYYY208good suit 501CP1DP3D=NYYYYYY308strong raise 501CP1DP3H=NYYYYYY508strong raise; splinter 501CP1DP3S=NYYYYYY508strong raise; splinter 501CP1DP3N=NYYYYYY2!c source of Tricks 501CP1H=NYYYYYY5085+ HCP 501CP1HP1S=NYYYYYY208 001CP1HP1SP1N=NYYYYYY28-11 001CP1HP1SP2H=NYYYYYY208weak rebid; no game interest 001CP1HP1SP2S=NYYYYYY208frequently 3 card support; weak 001CP1HP1SP2N=NYYYYYY4 001CP1HP1SP3C=NYYYYYY408 001CP1HP1SP3D=NYYYYYY608 001CP1HP1SP3H=NYYYYYY408 001CP1HP1SP3S=NYYYYYY408 501CP1HP1N=NYYYYYY212-14 balanced 001CP1HP1NP2C=NYYYYYYB08XYZ - forces 2!d; signoff in !d or any game invite 001CP1HP1NP2CP2D=NYYYYYY008forced 001CP1HP1NP2CP2DPP=NYYYYYYSIGNOFF WITH !dS 001CP1HP1NP2CP2DP2H=NYYYYYY408mild game try. 001CP1HP1NP2CP2DP2S=NYYYYYY408mild game try 001CP1HP1NP2CP2DP2N=NYYYYYY4balanced 001CP1HP1NP2CP2DP3C=NYYYYYY408 001CP1HP1NP2CP2DP3D=NYYYYYY408 001CP1HP1NP2CP2DP3H=NYYYYYY408invitational; semi-balanced 001CP1HP1NP2CP2DP3S=NYYYYYY408semi-balanced 001CP1HP1NP2CP2DP3N=NYYYYYY25!hs; choice of games 001CP1HP1NP2CP2DP4C=NYYYYYY708AUTO-splinter 001CP1HP1NP2CP2DP4D=NYYYYYY708AUTO-splinter 001CP1HP1NP2D=NYYYYYYC08XYZ - game force 001CP1HP1NP2DP2H=NYYYYYY608Hx or better 001CP1HP1NP2DP2S=NYYYYYY608concentration of values 001CP1HP1NP2DP2N=NYYYYYY6!d stopper 001CP1HP1NP2DP3C=NYYYYYY608Extra length or weak !ss 001CP1HP1NP2DP3D=NYYYYYY608 001CP1HP1NP2DP3H=NYYYYYY608fragment; short !d; extra values 001CP1HP1NP2H=NYYYYYY208weak rebid; no game interest 001CP1HP1NP2S=NYYYYYY708 001CP1HP1NP2N=NYYYYYYAPuppet to 3!c 001CP1HP1NP2NP3C=NYYYYYYB08forced 001CP1HP1NP2NP3CPP=NYYYYYYweak 5-6 !cs 001CP1HP1NP2NP3CP3D=NYYYYYY5085+!hs; 4!ds; 3!s; forcing 001CP1HP1NP2NP3CP3H=NYYYYYY408invite 6+!hs 001CP1HP1NP2NP3CP3S=NYYYYYY408Distributional invite 001CP1HP1NP2NP3CP3N=NYYYYYY2mild slam try with !c fit 001CP1HP1NP3C=NYYYYYY608 001CP1HP1NP3D=NYYYYYY608 001CP1HP1NP3H=NYYYYYY4082 of top 3 honors 001CP1HP1NP3S=NYYYYYY7085!s; 6!hs; forcing 001CP1HP1NP3N=NYYYYYY1to play 501CP1HP2C=NYYYYYY208 501CP1HP2D=NYYYYYY508reverse promises rebid 001CP1HP2DP2H=NYYYYYY508 001CP1HP2DP2S=NYYYYYY608!s value 501CP1HP2DP2N=NYYYYYYAIngberman --> transfer 3!c 001CP1HP2DP2NP3C=NYYYYYY208minimum reverse 001CP1HP2DP2NP3CP3D=NYYYYYY108 001CP1HP2DP2NP3CP3S=NYYYYYY108 001CP1HP2DP2NP3CP3N=NYYYYYY7mild slam try 001CP1HP2DP2NP3D=NYYYYYY608 001CP1HP2DP2NP3H=NYYYYYY608 001CP1HP2DP2NP3S=NYYYYYY608 001CP1HP2DP2NP3N=NYYYYYY3 001CP1HP2DP3C=NYYYYYY608 001CP1HP2DP3D=NYYYYYY608 001CP1HP2DP3H=NYYYYYY608 001CP1HP2DP3S=NYYYYYY608splinter; !d fit 001CP1HP2DP3N=NYYYYYY2min GF values 501CP1HP2H=NYYYYYY208minimum 501CP1HP2S=NYYYYYY608 501CP1HP2SP2N=NYYYYYY5minimum; honoring force 001CP1HP2SP2NP3C=NYYYYYY208minimum reverse 001CP1HP2SP2NP3CPP=NYYYYYY!c signoff 001CP1HP2SP2NP3CP3D=NYYYYYY108 001CP1HP2SP2NP3CP3H=NYYYYYY108To plzy 001CP1HP2SP2NP3CP3S=NYYYYYY108 001CP1HP2SP2NP3CP3N=NYYYYYY7mild slam try 001CP1HP2SP2NP3D=NYYYYYY608 001CP1HP2SP2NP3H=NYYYYYY508usually short d 001CP1HP2SP2NP3S=NYYYYYY608 001CP1HP2SP2NP3N=NYYYYYY3 001CP1HP2SP3C=NYYYYYY608 001CP1HP2SP3D=NYYYYYY608 001CP1HP2SP3H=NYYYYYY608 001CP1HP2SP3S=NYYYYYY608slam try 501CP1HP2N=NYYYYYY218-19 balanced 501CP1HP3C=NYYYYYY208good suit 501CP1HP3D=NYYYYYY508strong raise; splinter 501CP1HP3H=NYYYYYY408strong raise 501CP1HP3S=NYYYYYY708splinter; 4c h fit 501CP1HP3N=NYYYYYY1running c; short h 501CP1HP4C=NYYYYYY508near solid clubs; h fit 501CP1HP4D=NYYYYYY708splinter; 4 c h fit 501CP1HP4H=NYYYYYY108usually no short suit 501CP1HP4S=NYYYYYYD08exclusion RKCB for !h 501CP1HDR=NYYYYYYSupport REDBL; 3 card support 501CP1HD1S=NYYYYYY308Tends to be unbalanced 501CP1HD1N=NYYYYYY212-14 balanced; can have 4 card major 501CP1HD2C=NYYYYYY208 501CP1HD2D=NYYYYYY508reverse promises rebid 501CP1HD2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1HD2H=NYYYYYY208minimum raise; promises 4 card support 501CP1HD2S=NYYYYYY608 501CP1HD2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1HD2N=NYYYYYY318-19 balanced 501CP1HD3C=NYYYYYY208good suit 501CP1HD3D=NYYYYYY508strong raise; splinter 501CP1HD3H=NYYYYYY408strong raise 501CP1HD3S=NYYYYYY608strong raise; splinter 501CP1HD3N=NYYYYYY2!c source of Tricks 501CP1HD4C=NYYYYYY608strong raise; solid !c suit 501CP1HD4D=NYYYYYY608strong raise; splinter 501CP1HD4H=NYYYYYY208strong raise 501CP1HD4S=NYYYYYYD08exclusion RKCB for !h 501CP1H1SD=NYYYYYYsupport double; 3 card support 501CP1H1S1N=NYYYYYY212-14 HCP 501CP1H1S2C=NYYYYYY208 501CP1H1S2D=NYYYYYY508reverse promises rebid 501CP1H1S2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1H1S2H=NYYYYYY208 001CP1H1S2S=NYYYYYY508 001CP1H1S2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1H1S2N=NYYYYYY318-19 balanced 501CP1H1S3C=NYYYYYY208good suit 501CP1H1S3D=NYYYYYY508strong raise; splinter 501CP1H1S3H=NYYYYYY408strong raise 501CP1H1S3S=NYYYYYY608strong raise; splinter 501CP1H1S3N=NYYYYYY2!c source of Tricks 501CP1H1S4C=NYYYYYY608strong raise; solid !c suit 501CP1H1S4D=NYYYYYY608strong raise; splinter 501CP1H1S4H=NYYYYYY208strong raise 501CP1H1S4S=NYYYYYYD08exclusion RKCB for !H 501CP1S=NYYYYYY5085+ HCP 501CP1SP1N=NYYYYYY212-14 balanced 001CP1SP1NP2C=NYYYYYYB08XYZ - forces 2!d; signoff in !d or any game invite 001CP1SP1NP2CP2D=NYYYYYY008forced 001CP1SP1NP2CP2DPP=NYYYYYYSIGNOFF WITH !dS 001CP1SP1NP2CP2DP2H=NYYYYYY408mild game try. 001CP1SP1NP2CP2DP2S=NYYYYYY408mild game try 001CP1SP1NP2CP2DP2N=NYYYYYY4balanced 001CP1SP1NP2CP2DP3C=NYYYYYY408 001CP1SP1NP2CP2DP3D=NYYYYYY408 001CP1SP1NP2CP2DP3H=NYYYYYY408strong game try 001CP1SP1NP2CP2DP3S=NYYYYYY408strong game try 001CP1SP1NP2CP2DP3N=NYYYYYY25!s choice of games 001CP1SP1NP2CP2DP4C=NYYYYYY708AUTO-splinter 001CP1SP1NP2CP2DP4D=NYYYYYY708AUTO-splinter 001CP1SP1NP2D=NYYYYYYC08XYZ - game force 001CP1SP1NP2DP2H=NYYYYYY608Hx or better 001CP1SP1NP2DP2S=NYYYYYY608concentration of values 001CP1SP1NP2DP2N=NYYYYYY6!d stopper 001CP1SP1NP2DP3C=NYYYYYY608Extra length or weak !ss 001CP1SP1NP2DP3D=NYYYYYY608 001CP1SP1NP2DP3H=NYYYYYY608fragment; short !d; extra values 001CP1SP1NP2H=NYYYYYY208weak rebid; no game interest 001CP1SP1NP2S=NYYYYYY108 001CP1SP1NP2N=NYYYYYYAPuppet to 3!c 001CP1SP1NP2NP3C=NYYYYYYB08forced 001CP1SP1NP2NP3CPP=NYYYYYYweak 5-6 !cs 001CP1SP1NP2NP3CP3D=NYYYYYY5085+!hs; 4!ds; 3!s; forcing 001CP1SP1NP2NP3CP3H=NYYYYYY408invite 6+!hs 001CP1SP1NP2NP3CP3S=NYYYYYY408Distributional invite 001CP1SP1NP2NP3CP3N=NYYYYYY2mild slam try with !c fit 001CP1SP1NP3C=NYYYYYY608 001CP1SP1NP3D=NYYYYYY608 001CP1SP1NP3H=NYYYYYY4082 of top 3 honors 001CP1SP1NP3S=NYYYYYY7085!s; 6!hs; forcing 001CP1SP1NP3N=NYYYYYY1to play 501CP1SP2C=NYYYYYY208 501CP1SP2D=NYYYYYY508reverse promises rebid 501CP1SP2DP2H=NYYYYYY608!h values 501CP1SP2DP2S=NYYYYYY008 501CP1SP2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1SP2DP2NP3C=NYYYYYY208minimum reverse 501CP1SP2DP2NP3CP3D=NYYYYYY108 501CP1SP2DP2NP3CP3S=NYYYYYY108 501CP1SP2DP2NP3CP3N=NYYYYYY7mild slam try 501CP1SP2DP2NP3D=NYYYYYY608 501CP1SP2DP2NP3H=NYYYYYY608 501CP1SP2DP2NP3S=NYYYYYY608 501CP1SP2DP2NP3N=NYYYYYY3 501CP1SP2DP3C=NYYYYYY608 501CP1SP2DP3D=NYYYYYY608 501CP1SP2DP3H=NYYYYYY608splinter; !d fit 501CP1SP2DP3S=NYYYYYY608slam try 501CP1SP2H=NYYYYYY508reverse promises rebid 501CP1SP2HP2S=NYYYYYY508 501CP1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1SP2HP2NP3C=NYYYYYY208minimum reverse 501CP1SP2HP2NP3D=NYYYYYY608 501CP1SP2HP2NP3H=NYYYYYY608 501CP1SP2HP2NP3S=NYYYYYY608 501CP1SP2HP2NP3N=NYYYYYY3 501CP1SP2HP3C=NYYYYYY608 501CP1SP2HP3D=NYYYYYY608 501CP1SP2HP3H=NYYYYYY608 501CP1SP2HP3S=NYYYYYY608 501CP1SP2HP3N=NYYYYYY2mininum GF 501CP1SP2S=NYYYYYY208minimum raise 501CP1SP2N=NYYYYYY318-19 balanced 501CP1SP3C=NYYYYYY208good suit 501CP1SP3D=NYYYYYY508strong raise; splinter 501CP1SP3H=NYYYYYY508strong raise; splinter 501CP1SP3S=NYYYYYY408strong raise 501CP1SP3N=NYYYYYY1running clubs; d/h stops; short spades 501CP1SP4C=NYYYYYY508near-solid clubs; 4 card spade fit 501CP1SP4D=NYYYYYY608strong raise; splinter 501CP1SP4H=NYYYYYY608strong raise; void splinter 501CP1SP4S=NYYYYYY108usually no singleton or void 501CP1N=NYYYYYY26-10; no 4 card major. 501CP1NP2C=NYYYYYY208minimum .. 501CP1NP2D=NYYYYYY508strong reverse 501CP1NP2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1NP2H=NYYYYYY508strong reverse 501CP1NP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1NP2S=NYYYYYY508strong reverse 501CP1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CP1NP2N=NYYYYYY418-19 balanced 501CP1NP3C=NYYYYYY408constructive jump rebid 501CP1NP3N=NYYYYYY1to play 501CP2C=NYYYYYY508invite or better; no 4-card major 501CP2CP2D=NYYYYYY508!D values 501CP2CP2H=NYYYYYY508!H values 501CP2CP2S=NYYYYYY308!S values 501CP2CP2N=NYYYYYY312-14 balanced 501CP2CP2NP3C=NYYYYYY208minimum 501CP2CP2NP3D=NYYYYYY608 501CP2CP2NP3H=NYYYYYY608 501CP2CP2NP3S=NYYYYYY608 501CP2CP2NP3N=NYYYYYY1With 18+ opener will bid again 501CP2CP2NP4C=NYYYYYY708RKCB 501CP2CP3C=NYYYYYY208minimum 501CP2CP3D=NYYYYYY608splinter 501CP2CP3H=NYYYYYY608splinter 501CP2CP3S=NYYYYYY608splinter 501CP2CP3N=NYYYYYY3balanced 18-19 501CP2CP4C=NYYYYYY708 501CP2CP4N=NYYYYYYDRKCB 501CP2D=NYYYYYY908weak jump shift 501CP2H=NYYYYYY908weak jump shift 501CP2S=NYYYYYY908weak jump shift 501CP2N=NYYYYYY411-12 HCP; no 4 card major 501CP2NP3C=NYYYYYY108 501CP2NP3D=NYYYYYY608 501CP2NP3H=NYYYYYY608 501CP2NP3S=NYYYYYY608 501CP2NP3N=NYYYYYY1to play 501CP2NP4N=NYYYYYY4quantitative 501CP3C=NYYYYYY2086-10 pts 501CP3D=NYYYYYY908weak jump shift 501CP3H=NYYYYYY908weak jump shift 501CP3S=NYYYYYY908weak jump shift 001CP3N=NYYYYYY113-15; no 4 card major 001CP4C=NYYYYYY908 501CP4H=NYYYYYY908weak jump shift 501CP4S=NYYYYYY908weak jump shift 001CP5C=NYYYYYY908 501CDR=NYYYYYY10+ HCP; implies no fit 501CD1D=NYYYYYY5085+ HCP 501CD1DP1H=NYYYYYY308Tends to be unbalanced 501CD1DP1S=NYYYYYY308Tends to be unbalanced 501CD1DP1N=NYYYYYY212-14 balanced; can have 4 card major 501CD1DP2C=NYYYYYY208 501CD1DP2CP2D=NYYYYYY508all minimums with 4+!ds 501CD1DP2CP2H=NYYYYYY608better than min 501CD1DP2CP2S=NYYYYYY608better than min 501CD1DP2CP2N=NYYYYYY6bal 501CD1DP2CP3C=NYYYYYY608 501CD1DP2D=NYYYYYY208 501CD1DP2H=NYYYYYY608 501CD1DP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1DP2S=NYYYYYY608 501CD1DP2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1DP2N=NYYYYYY318-19 balanced 501CD1DP3C=NYYYYYY208good suit 501CD1DP3D=NYYYYYY308strong raise 501CD1DP3H=NYYYYYY508strong raise; splinter 501CD1DP3S=NYYYYYY508strong raise; splinter 501CD1DP3N=NYYYYYY2!c source of Tricks 501CD1H=NYYYYYY5085+ HCP 501CD1HP1S=NYYYYYY308Tends to be unbalanced 501CD1HP1N=NYYYYYY212-14 balanced; can have 4 card major 501CD1HP2C=NYYYYYY208 501CD1HP2D=NYYYYYY508reverse promises rebid 501CD1HP2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1HP2H=NYYYYYY208minimum raise 501CD1HP2S=NYYYYYY508reverse promises rebid 501CD1HP2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1HP2N=NYYYYYY318-19 balanced 501CD1HP3C=NYYYYYY208good suit 501CD1HP3D=NYYYYYY508strong raise; splinter 501CD1HP3H=NYYYYYY408strong raise 501CD1HP3S=NYYYYYY608strong raise; splinter 501CD1HP3N=NYYYYYY2!c source of Tricks 501CD1HP4C=NYYYYYY608strong raise; solid !c suit 501CD1HP4D=NYYYYYY608strong raise; splinter 501CD1HP4H=NYYYYYY208strong raise 501CD1HP4S=NYYYYYYD08exclusion RKCB for !h 501CD1HDR=NYYYYYYSupport REDBL; 3 card support 501CD1HD1S=NYYYYYY308Tends to be unbalanced 501CD1HD1N=NYYYYYY212-14 balanced; can have 4 card major 501CD1HD2C=NYYYYYY208 501CD1HD2D=NYYYYYY508reverse promises rebid 501CD1HD2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1HD2H=NYYYYYY208minimum raise; promises 4 card support 501CD1HD2S=NYYYYYY608 501CD1HD2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1HD2N=NYYYYYY318-19 balanced 501CD1HD3C=NYYYYYY208good suit 501CD1HD3D=NYYYYYY508strong raise; splinter 501CD1HD3H=NYYYYYY408strong raise 501CD1HD3S=NYYYYYY608strong raise; splinter 501CD1HD3N=NYYYYYY2!c source of Tricks 501CD1HD4C=NYYYYYY608strong raise; solid !c suit 501CD1HD4D=NYYYYYY608strong raise; splinter 501CD1HD4H=NYYYYYY208strong raise 501CD1HD4S=NYYYYYYD08exclusion RKCB for !h 501CD1H1SD=NYYYYYYsupport double; 3 card support 501CD1H1S1N=NYYYYYY212-14 balanced; can have 4 card major 501CD1H1S2C=NYYYYYY208 501CD1H1S2D=NYYYYYY508reverse promises rebid 501CD1H1S2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1H1S2H=NYYYYYY208minimum raise; promises 4 card support 501CD1H1S2S=NYYYYYY008 501CD1H1S2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1H1S2N=NYYYYYY318-19 balanced 501CD1H1S3C=NYYYYYY208good suit 501CD1H1S3D=NYYYYYY508strong raise; splinter 501CD1H1S3H=NYYYYYY408strong raise 501CD1H1S3S=NYYYYYY608strong raise; splinter 501CD1H1S3N=NYYYYYY2!c source of Tricks 501CD1H1S4C=NYYYYYY608strong raise; solid !c suit 501CD1H1S4D=NYYYYYY608strong raise; splinter 501CD1H1S4H=NYYYYYY208strong raise 501CD1H1S4S=NYYYYYYD08exclusion RKCB for !h 501CD1S=NYYYYYY5085+ HCP 501CD1SP1N=NYYYYYY212-14 balanced; can have 4 card major 501CD1SP2C=NYYYYYY208 501CD1SP2D=NYYYYYY508reverse promises rebid 501CD1SP2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1SP2H=NYYYYYY508reverse promises rebid 501CD1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1SP2S=NYYYYYY208minimum raise 501CD1SP2N=NYYYYYY318-19 balanced 501CD1SP3C=NYYYYYY208good suit 501CD1SP3D=NYYYYYY508strong raise; splinter 501CD1SP3H=NYYYYYY508strong raise; splinter 501CD1SP3S=NYYYYYY408strong raise 501CD1SP3N=NYYYYYY2!c source of Tricks 501CD1SP4C=NYYYYYY608strong raise; great !c suit 501CD1SP4D=NYYYYYY608strong raise; splinter 501CD1SP4H=NYYYYYY608strong raise; void splinter 501CD1SP4S=NYYYYYY208strong raise; ~20 pts 501CD1N=NYYYYYY36-9 HCP; balanced 501CD1NP2C=NYYYYYY108 501CD1NP2D=NYYYYYY508strong reverse 501CD1NP2DP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1NP2H=NYYYYYY508strong reverse 501CD1NP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1NP2S=NYYYYYY508strong reverse 501CD1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 501CD1NP2N=NYYYYYY418-19 balanced 501CD1NP3C=NYYYYYY408constructive jump rebid 501CD1NP3N=NYYYYYY1to play 501CD2C=NYYYYYY208weak raise 501CD2CP2D=NYYYYYY008min unbal or any 4441 16+ 501CD2CP2H=NYYYYYY508balanced not suited for 2NT 501CD2CP2S=NYYYYYY608GF; 5+Cs 501CD2CP2N=NYYYYYY512-14; or 18-19 desire to bid NT 501CD2CP3C=NYYYYYY5085+ min; or balanced min 501CD2CP3D=NYYYYYY608splinter; 16+ not 4414 501CD2CP3H=NYYYYYY608splinter; 16+; not 4144 501CD2CP3S=NYYYYYY708splinter; 16+ HCP; not 1444 501CD2D=NYYYYYY908weak jump shift 501CD2H=NYYYYYY908weak jump shift 501CD2S=NYYYYYY908weak jump shift 501CD2N=NYYYYYY5Jordan; limit raise or better 501CD3C=NYYYYYY908 501CD3D=NYYYYYY908 501CD3H=NYYYYYY908 501CD3S=NYYYYYY908 501CD3N=NYYYYYY2 501CD4H=NYYYYYY108to play 501CD4S=NYYYYYY108to play 501C1DD=NYYYYYYNegative 501C1D1H=NYYYYYY508 501C1D1S=NYYYYYY508 501C1D1N=NYYYYYY2 501C1D2C=NYYYYYY208Non-forcing raise 501C1D2D=NYYYYYY508Constructive !c raise 501C1D2H=NYYYYYY208weak jump shift 501C1D2S=NYYYYYY208weak jump shift 501C1D2N=NYYYYYY4 501C1D3C=NYYYYYY908 501C1D3D=NYYYYYY508splinter; fit 501C1D3H=NYYYYYY508fit and !hs 501C1D3S=NYYYYYY508fit and !ss 501C1HD=NYYYYYYexactly four spades 501C1H1S=NYYYYYY508promises five 501C1H1N=NYYYYYY2 501C1H2C=NYYYYYY208Non-forcing raise 501C1H2D=NYYYYYY208 501C1H2H=NYYYYYY508Constructive !c raise 501C1H2S=NYYYYYY208weak jump shift 501C1H2N=NYYYYYY4 501C1H3C=NYYYYYY908 501C1H3D=NYYYYYY408fit plus bid suit 501C1H3H=NYYYYYY508fit; splinter 501C1H3S=NYYYYYY508fit and !ss 501C1SD=NYYYYYYNegative x; promises h 501C1S1N=NYYYYYY2 501C1S2C=NYYYYYY208Non-forcing raise 501C1S2D=NYYYYYY208 501C1S2H=NYYYYYY208weak jump shift 501C1S2S=NYYYYYY508Constructive !c raise 501C1S2N=NYYYYYY4 501C1S3C=NYYYYYY908 501C1S3D=NYYYYYY408fit and!ds 501C1S3H=NYYYYYY508fit and !hs 501C1S3S=NYYYYYY508splinter; fit 501C1ND=NYYYYYYPenalty 501C1N2C=NYYYYYY208 501D=NYYYYYY30812-14 or 18-19 when balanced\\3 cards only if 4 501DP1H=NYYYYYY5085+ HCP 501DP1HP1S=NYYYYYY208 501DP1HP1N=NYYYYYY212-14 balanced 501DP1HP2C=NYYYYYY208 501DP1HP2D=NYYYYYY208 501DP1HP2H=NYYYYYY208minimum raise 501DP1HP2S=NYYYYYY608unbalanced 501DP1HP2SP2N=NYYYYYY5minimum; honoring force 001DP1HP2SP2NP3C=NYYYYYY208minimum reverse 001DP1HP2SP2NP3CPP=NYYYYYYLots of !cs and weak 001DP1HP2SP2NP3CP3D=NYYYYYY108 001DP1HP2SP2NP3CP3H=NYYYYYY208weak 001DP1HP2SP2NP3CP3S=NYYYYYY208weak 001DP1HP2SP2NP3CP3N=NYYYYYY7mild slam try; balanced 001DP1HP2SP2NP3D=NYYYYYY608 001DP1HP2SP2NP3H=NYYYYYY508usually short d 001DP1HP2SP2NP3S=NYYYYYY608 001DP1HP2SP2NP3N=NYYYYYY3 001DP1HP2SP3C=NYYYYYY608 001DP1HP2SP3D=NYYYYYY608 001DP1HP2SP3H=NYYYYYY608 001DP1HP2SP3S=NYYYYYY608 001DP1HP2SP3N=NYYYYYY2mininum GF 501DP1HP2N=NYYYYYY218-19 balanced 501DP1HP3C=NYYYYYY608strong jump shift 501DP1HP3D=NYYYYYY408constructive jump rebid 501DP1HP3H=NYYYYYY408strong raise 501DP1HP3S=NYYYYYY608strong raise; splinter 501DP1HP3N=NYYYYYY1running d; short in h 501DP1HP4C=NYYYYYY608splinter 501DP1HP4D=NYYYYYY608near-solid d; 4-card fit 501DP1HP4H=NYYYYYY108usually no short suit 501DP1HP4S=NYYYYYYD08exclusion RKCB for !h 501DP1S=NYYYYYY5085+ HCP 501DP1SP1N=NYYYYYY212-14 balanced 501DP1SP2C=NYYYYYY208 501DP1SP2D=NYYYYYY208 501DP1SP2H=NYYYYYY508reverse promises rebid 501DP1SP2HP2S=NYYYYYY508 501DP1SP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501DP1SP2HP2NP3C=NYYYYYY208minimum reverse 501DP1SP2HP2NP3CPP=NYYYYYYLots of !cs and weak 501DP1SP2HP2NP3CP3D=NYYYYYY108 501DP1SP2HP2NP3CP3H=NYYYYYY208weak 501DP1SP2HP2NP3CP3S=NYYYYYY208weak 501DP1SP2HP2NP3CP3N=NYYYYYY7mild slam try; balanced 501DP1SP2HP2NP3D=NYYYYYY608 501DP1SP2HP2NP3H=NYYYYYY608 501DP1SP2HP2NP3S=NYYYYYY608 501DP1SP2HP2NP3N=NYYYYYY3 501DP1SP2HP3C=NYYYYYY608 501DP1SP2HP3D=NYYYYYY608 501DP1SP2HP3H=NYYYYYY608 501DP1SP2HP3S=NYYYYYY608 501DP1SP2HP3N=NYYYYYY2mininum GF 501DP1SP2S=NYYYYYY208minimum raise 501DP1SP2N=NYYYYYY318-19 balanced 501DP1SP3C=NYYYYYY608strong jump shift 501DP1SP3D=NYYYYYY408constructive jump rebid 501DP1SP3H=NYYYYYY508strong raise; splinter 501DP1SP3S=NYYYYYY408strong raise 501DP1SP3N=NYYYYYY1running clubs; d/h stops; short spades 501DP1SP4C=NYYYYYY608strong raise; splinter 501DP1SP4D=NYYYYYY508near-solid D; 4 card spade fit 501DP1SP4H=NYYYYYY608strong raise; void splinter 501DP1SP4S=NYYYYYY108usually no singleton or void 501DP1N=NYYYYYY26-10; no 4 card major. 501DP1NP2C=NYYYYYY208minimum .. 501DP1NP2D=NYYYYYY208 501DP1NP2DP2N=NYYYYYYAIngberman --> transfer 3!c 501DP1NP2H=NYYYYYY508strong reverse 501DP1NP2HP2N=NYYYYYYAIngberman --> transfer 3!c 501DP1NP2S=NYYYYYY508strong reverse 501DP1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 501DP1NP2N=NYYYYYY418-19 balanced 501DP1NP3C=NYYYYYY608strong jump shift 501DP1NP3D=NYYYYYY408constructive jump rebid 501DP1NP3N=NYYYYYY1to play 501DP2C=NYYYYYY508invitational or better 501DP2D=NYYYYYY508inverted minor raise 501DP2DP2H=NYYYYYY508!H values 501DP2DP2S=NYYYYYY308!S values 501DP2DP2N=NYYYYYY312-14 balanced 501DP2DP2NP3C=NYYYYYY208minimum 501DP2DP2NP3D=NYYYYYY608 501DP2DP2NP3H=NYYYYYY608 501DP2DP2NP3S=NYYYYYY608 501DP2DP2NP3N=NYYYYYY1With 18+ opener will bid again 501DP2DP2NP4C=NYYYYYY708RKCB 501DP2DP3C=NYYYYYY508!C values 501DP2DP3D=NYYYYYY208minimum 501DP2DP3H=NYYYYYY608splinter 501DP2DP3S=NYYYYYY608splinter 501DP2DP3N=NYYYYYY3balanced 18-19 501DP2DP4C=NYYYYYY608splinter 501DP2DP4D=NYYYYYY708 501DP2DP4N=NYYYYYYDRKCB 501DP2H=NYYYYYY908weak jump shift 501DP2S=NYYYYYY908weak jump shift 501DP2N=NYYYYYY410-12 balanced; no 4-card major 501DP3C=NYYYYYY908weak jump shift 501DP3D=NYYYYYY3086-10 points 501DP3H=NYYYYYY908weak jump shift 501DP3S=NYYYYYY908weak jump shift 001DP3N=NYYYYYY113-15 balanced 501DP4H=NYYYYYY908weak jump shift 501DP4S=NYYYYYY908weak jump shift 501H=NYYYYYY30812-20 pts. 501HP1S=NYYYYYY5085+ pts 501HP1SP1N=NYYYYYY2balanced; min 501HP1SP2C=NYYYYYY208 501HP1SP2D=NYYYYYY208 501HP1SP2H=NYYYYYY208 501HP1SP2S=NYYYYYY208weak raise 501HP1SP2N=NYYYYYY219-20 balanced 501HP1SP3C=NYYYYYY608strong jump shift 501HP1SP3D=NYYYYYY608strong jump shift 501HP1SP3H=NYYYYYY308strong jump rebid 501HP1SP3S=NYYYYYY408strong raise 501HP1SP3N=NYYYYYY2!h as source of tricks 501HP1SP4C=NYYYYYY708splinter 501HP1SP4D=NYYYYYY708splinter 501HP1SP4H=NYYYYYY208to play 001HP1SP4S=NYYYYYY708strong raise 501HP1N=NYYYYYY56-12 HCP; no 4!s\\May have 3!h if min or max 501HP1NP2C=NYYYYYY208Seldom passed; can have 6M 501HP1NP2D=NYYYYYY208Seldom passed; can have 6M 501HP1NP2H=NYYYYYY208minimum 501HP1NP2S=NYYYYYY508strong reverse 501HP1NP2SP2N=NYYYYYYBIngberman --> transfer 3!c 501HP1NP2SP2NP3C=NYYYYYY208minimum reverse 501HP1NP2SP2NP3CPP=NYYYYYYLots of !cs and weak 501HP1NP2SP2NP3CP3D=NYYYYYY208weak 501HP1NP2SP2NP3CP3H=NYYYYYY208weak 501HP1NP2SP2NP3CP3S=NYYYYYY208 501HP1NP2SP2NP3CP3N=NYYYYYY7maximum balanced 501HP1NP2SP2NP3D=NYYYYYY608 501HP1NP2SP2NP3H=NYYYYYY608 501HP1NP2SP2NP3S=NYYYYYY608no !c stopper 501HP1NP2SP2NP3N=NYYYYYY3 501HP1NP2SP3C=NYYYYYY608 501HP1NP2SP3D=NYYYYYY608 501HP1NP2SP3H=NYYYYYY608 501HP1NP2SP3S=NYYYYYY608 501HP1NP2SP3N=NYYYYYY2mininum GF 501HP1NP2N=NYYYYYY4balanced 18-19 HCP 501HP1NP3C=NYYYYYY608strong jump shift 501HP1NP3D=NYYYYYY608strong jump shift 501HP1NP3H=NYYYYYY408constructive rebid 501HP1NP3N=NYYYYYY2!h as source of tricks 001HP1NP4H=NYYYYYY108great suit 501HP2C=NYYYYYY6082/1 GF 501HP2CP2D=NYYYYYY6085!h; 4!d; any 501HP2CP2H=NYYYYYY608Denies 4!d; min values 501HP2CP2S=NYYYYYY6085+!h; 4!s; does not promise extra values 501HP2CP2N=NYYYYYY612-14 or 18+; stoppers in unbid; denies 4!s or 4!d 501HP2CP3C=NYYYYYY608extra values 501HP2CP3D=NYYYYYY708splinter; 4+!cs 501HP2CP3H=NYYYYYY708solid suit; demands cue bids 001HP2CP3S=NYYYYYY708splinter; 4+!c fit 001HP2CP3N=NYYYYYY015-17 doubleton or less in !cs 001HP2CP4C=NYYYYYY708stronger than 2!c; Strong slam try 501HP2D=NYYYYYY6082/1 GF 001HP2DP2H=NYYYYYY6085+!h; denies 4!s; minimum values 001HP2DP2S=NYYYYYY6084+!s; does not promise extra 001HP2DP2N=NYYYYYY012-14 or 18+; stoppers in unbid suits; less 4!ss 001HP2DP3C=NYYYYYY6085!h-4+!c; extras 001HP2DP3D=NYYYYYY608extras 001HP2DP3H=NYYYYYY608solid suit; ask for cue bids 001HP2DP3S=NYYYYYY708splinter 001HP2DP3N=NYYYYYY015-17; balanced or semi bal 001HP2DP4D=NYYYYYY708strong slam try 501HP2H=NYYYYYY3088-10 pts\\Rarely 4!h 001HP2HP2S=NYYYYYY508help suit game try 001HP2HP3C=NYYYYYY508help suit game try 001HP2HP3D=NYYYYYY508help suit game try 501HP2S=NYYYYYY908weak jump shift 001HP2N=NYYYYYY6Jacoby 2NT\\4+ !h. 001HP2NP3C=NYYYYYY608short suit 001HP2NP3D=NYYYYYY608short suit 001HP2NP3S=NYYYYYY008short suit 001HP2NP4C=NYYYYYY608Good 5+ suit 001HP2NP4D=NYYYYYY008Good 5+ suit 501HP3C=NYYYYYY508Bergen raise; 10-12 pts; 4!h 001HP3CP3D=NYYYYYY408game invite in !h 001HP3CP3H=NYYYYYY108to play 001HP3CP3S=NYYYYYY808Cue-bid 001HP3CP3N=NYYYYYY2Suggested contract 001HP3CP4C=NYYYYYY808Cue-bid 001HP3CP4D=NYYYYYY808Cue-bid 001HP3CP4H=NYYYYYY108to play 501HP3D=NYYYYYY408Bergen raise; 7-10 pts; 4!hs 001HP3DP3H=NYYYYYY108to play 001HP3DP3S=NYYYYYY808Cue-bid 001HP3DP3N=NYYYYYY7SERIOUS 3NT; slam try; no !s control 001HP3DP4C=NYYYYYY808cue-bid; no !s control 001HP3DP4H=NYYYYYY108to play 501HP3H=NYYYYYY908 001HP3HP3N=NYYYYYY2Suggested contract 001HP3HP4H=NYYYYYY108to play 501HP3S=NYYYYYY708splinter 4+ !h; 9-12 HCP. 001HP3SP3N=NYYYYYY7Serious 3NT; forcing 001HP3SP4C=NYYYYYY808!c cue bid 001HP3SP4D=NYYYYYY808!d cue-bid; FG 001HP3SP4H=NYYYYYY108to play 001HP3N=NYYYYYY2balanced 16-17 HCP 501HP4C=NYYYYYY708splinter 4+!h; 9-12 HCP. 501HP4D=NYYYYYY708splinter 4+!h; 9-12 HCP. 501HP4H=NYYYYYY908 001HP4S=NYYYYYYD08RKCB for hearts. 001HP4N=NYYYYYYDexclusion RKCB for !h with void in !s. 001HP5C=NYYYYYYD08exclusion RKCB for !h. 001HP5D=NYYYYYYD08exclusion RKCB for !h. 501HDR=NYYYYYY10+HCP; no fit 501HD1S=NYYYYYY5085+ HCP 501HD1SP1N=NYYYYYY212-14 balanced 501HD1SP2C=NYYYYYY208 501HD1SP2D=NYYYYYY208 501HD1SP2H=NYYYYYY208 501HD1SP2S=NYYYYYY208minimum raise 501HD1SP2N=NYYYYYY318-19 balanced 501HD1SP3C=NYYYYYY608 501HD1SP3D=NYYYYYY608 501HD1SP3H=NYYYYYY408 501HD1SP3S=NYYYYYY408 501HD1SP3N=NYYYYYY2!h source of Tricks 501HD1SP4C=NYYYYYY608splinter; 4+!s 501HD1SP4D=NYYYYYY608splinter; 4+!s 501HD1SP4H=NYYYYYY208 501HD1SP4S=NYYYYYY208strong raise; about 20 pts; usually semi-balanced 501HD1N=NYYYYYY36-9 HCP; balanced 501HD1NP2C=NYYYYYY108 501HD1NP2S=NYYYYYY508strong reverse 501HD1NP2SP2N=NYYYYYYAIngberman --> transfer 3!c 501HD1NP2N=NYYYYYY418-19 balanced 501HD1NP3N=NYYYYYY1to play 501HD2C=NYYYYYY1086-10 pts 501HD2D=NYYYYYY2086-10 pts 501HD2H=NYYYYYY208 501HD2S=NYYYYYY908 501HD2N=NYYYYYY5limit raise or better 501HD3C=NYYYYYY908 501HD3D=NYYYYYY908 501HD3H=NYYYYYY908 501HD3S=NYYYYYY608splinter; 4+!h 001HD3N=NYYYYYY2 501HD4C=NYYYYYY608splinter; 4+!h 501HD4D=NYYYYYY608splinter; 4+!h 501HD4H=NYYYYYY908 001HD4S=NYYYYYY908to play 501S=NYYYYYY30812-20 pts. 501SP1N=NYYYYYY56-12 HCP\\May have 3!s if min or max 501SP1NP2C=NYYYYYY208 501SP1NP2D=NYYYYYY208 501SP1NP2H=NYYYYYY208 501SP1NP2S=NYYYYYY208weak rebid 501SP1NP2N=NYYYYYY219-20 balanced 501SP1NP3C=NYYYYYY608strong jump shift 501SP1NP3D=NYYYYYY608strong jump shift 501SP1NP3H=NYYYYYY608strong jump shift 501SP1NP3S=NYYYYYY408constructive rebid 501SP1NP3N=NYYYYYY2!s as source of tricks 501SP1NP4S=NYYYYYY108strong suit 501SP2C=NYYYYYY6082/1 GF 501SP2CP2D=NYYYYYY6085!s; 4!d; any 501SP2CP2H=NYYYYYY6084!h; 5+!s; min values 501SP2CP2S=NYYYYYY6085+!h; min values 501SP2CP2N=NYYYYYY612-14 or 18+; stoppers in unbid; denies 4!h or 4!d 501SP2CP3C=NYYYYYY608extra values 501SP2CP3D=NYYYYYY708splinter; 4+!cs 501SP2CP3H=NYYYYYY708splinter; 4+!cs 501SP2CP3S=NYYYYYY708solid Suit; demands cue bids 001SP2CP3N=NYYYYYY015-17 doubleton or less in !cs 001SP2CP4C=NYYYYYY708stronger than 2!c; Strong slam try 501SP2D=NYYYYYY6082/1 GF 001SP2DP2H=NYYYYYY6084!h 001SP2DP2S=NYYYYYY6085+!s; denies 4!hs; minimum 001SP2DP2N=NYYYYYY012-14 or 18+; stoppers in unbid suits; less 4!hs 001SP2DP3C=NYYYYYY6085!s-4+!c; extras 001SP2DP3D=NYYYYYY608extras 001SP2DP3H=NYYYYYY708splinter 001SP2DP3S=NYYYYYY708solid suit; ask cue-bid 001SP2DP3N=NYYYYYY215-17; balanced or semi bal 001SP2DP4D=NYYYYYY708strong slam try 501SP2H=NYYYYYY6082/1 GF 501SP2S=NYYYYYY3088-10 pts. Rarely 4!s. 001SP2N=NYYYYYY6Jacoby 2NT\\4+ !s. 001SP2NP3C=NYYYYYY708short suit 001SP2NP3D=NYYYYYY708short suit 001SP2NP3H=NYYYYYY708short suit 001SP2NP4C=NYYYYYY708Good 5+ suit 001SP2NP4D=NYYYYYY708Good 5+ suit 501SP3C=NYYYYYY508Bergen raise; 10-12 pts; 4!s 501SP3D=NYYYYYY508Bergen raise; 7-10 pts; 4!s 501SP3H=NYYYYYY908weak jump shift 501SP3S=NYYYYYY908 001SP3N=NYYYYYY2balanced 16-17 HCP 501SP4C=NYYYYYY708splinter.\\4+!s; 9-12 HCP. 501SP4D=NYYYYYY708splinter.\\4+!s; 9-12 HCP. 501SP4H=NYYYYYY708splinter.\\4+!s; 9-12 HCP 501SP4S=NYYYYYY908 501SP4N=NYYYYYYDRCKB for !s 501SP5C=NYYYYYYD08exclusion RKCB for !s. 501SP5D=NYYYYYYD08exclusion RKCB for !s. 001SP5H=NYYYYYYD08exclusion RKCB for !s. 501SDR=NYYYYYY10+HCP; implies no fit 501SD1N=NYYYYYY2 501SD2C=NYYYYYY2086-10 pts 501SD2D=NYYYYYY2086-10 pts 501SD2H=NYYYYYY2086-10 pts 501SD2S=NYYYYYY208 501SD2N=NYYYYYY5limit raise or better; 4+!s 501SD3C=NYYYYYY908 501SD3D=NYYYYYY908 501SD3H=NYYYYYY908 501SD3S=NYYYYYY908 501SD4C=NYYYYYY608splinter; 4+!s 501SD4D=NYYYYYY608splinter; 4+!s 501SD4H=NYYYYYY608splinter; 4+!s 501SD4S=NYYYYYY908 001N=NYYYYYY315-17 HCP; balanced 001NP2C=NYYYYYY508Stayman 001NP2CP2D=NYYYYYYE08No four card major 001NP2CP2DP2H=NYYYYYY208weak with both majors 001NP2CP2DP2S=NYYYYYY408invite 5!s; 4!h 001NP2CP2DP2N=NYYYYYY4 001NP2CP2DP3C=NYYYYYY608with a 4M 001NP2CP2DP3D=NYYYYYY608with a 4M 001NP2CP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h 001NP2CP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s 001NP2CP2DP3N=NYYYYYY1to play 001NP2CP2DP4D=NYYYYYYA08Delayed Texas 001NP2CP2DP4H=NYYYYYYA08Delayed Texas 001NP2CP2H=NYYYYYY208 001NP2CP2HP2S=NYYYYYY408not 4!h 001NP2CP2HP2N=NYYYYYY4no 4-card major 001NP2CP2HP3C=NYYYYYY6085+!c; 4+!s 001NP2CP2HP3D=NYYYYYY6085+!d; 4+!s 001NP2CP2HP3H=NYYYYYY408 001NP2CP2HP3S=NYYYYYY7084+!h; slam try 001NP2CP2HP3N=NYYYYYY2to play - opener with 4!s can pull 001NP2CP2HP4C=NYYYYYY708splinter 001NP2CP2HP4D=NYYYYYY708splinter 001NP2CP2HP4H=NYYYYYY108to play 001NP2CP2HP4N=NYYYYYY7quantitative 001NP2CP2S=NYYYYYY2084/5!s; denies 4!hs 001NP2CP2SP2N=NYYYYYY4invite 001NP2CP2SP3C=NYYYYYY6085+!c; 4+!h 001NP2CP2SP3D=NYYYYYY6085+!d; 4+!h 001NP2CP2SP3H=NYYYYYY708!s fit 001NP2CP2SP3S=NYYYYYY408 001NP2CP2SP3N=NYYYYYY1to play 001NP2CP2SP4C=NYYYYYY708splinter (slam try if useful) 001NP2CP2SP4D=NYYYYYY708splinter (slam try if useful) 001NP2CP2SP4H=NYYYYYY708splinter (slam try if useful) 001NP2CP2SP4S=NYYYYYY108to play 001NP2CP2SP4N=NYYYYYY7quantitative 001NP2D=NYYYYYYA08Jacoby transfer; 5+!hs 001NP2DP2H=NYYYYYY208non-super accept 001NP2DP2HP2S=NYYYYYY4085+!h; 4+!s 001NP2DP2HP2N=NYYYYYY4usually exactly 5!h 001NP2DP2HP3C=NYYYYYY608 001NP2DP2HP3D=NYYYYYY608 001NP2DP2HP3H=NYYYYYY408 001NP2DP2HP3S=NYYYYYY708splinter; 6+!h 001NP2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h 001NP2DP2HP4C=NYYYYYY708splinter; 6+!h 001NP2DP2HP4D=NYYYYYY708splinter; 6+!h 001NP2DP2HP4H=NYYYYYY408mild slam try 001NP2DP2HP4N=NYYYYYY4quantitative; NF; 5!h 001NP2DP2HP5N=NYYYYYY5choice of slams; 5!h 001NP2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values 001NP2DP2N=NYYYYYY5super accept; no concentration 001NP2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values 001NP2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values 001NP2DP3H=NYYYYYY208minimum with 4+ fit 001NP2H=NYYYYYYA08Jacoby transfer; 5+!ss 001NP2HP2S=NYYYYYY208non-superfit 001NP2HP2SP2N=NYYYYYY4usually exactly 5!s 001NP2HP2SP3C=NYYYYYY608 001NP2HP2SP3D=NYYYYYY608 001NP2HP2SP3H=NYYYYYY608 001NP2HP2SP3S=NYYYYYY408 001NP2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s 001NP2HP2SP4C=NYYYYYY708splinter; 6+!s 001NP2HP2SP4D=NYYYYYY708splinter; 6+!s 001NP2HP2SP4H=NYYYYYY708splinter; 6+!s 001NP2HP2SP4S=NYYYYYY408mild slam try 001NP2HP2SP4N=NYYYYYY4quantitative; NF; 5!s 001NP2HP2SP5N=NYYYYYY5choice of slams; 5!s 001NP2HP2N=NYYYYYY5super accept; no concentration 001NP2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values 001NP2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values 001NP2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values 001NP2HP3S=NYYYYYY208minimum with !s fit 001NP2S=NYYYYYYA08Transfer to !cs 001NP2SP2N=NYYYYYY5maximum; !c fit 001NP2SP2NP3C=NYYYYYY108 001NP2SP2NP3D=NYYYYYY608 001NP2SP2NP3H=NYYYYYY608 001NP2SP2NP3S=NYYYYYY608 001NP2SP2NP3N=NYYYYYY1 001NP2SP3C=NYYYYYYE08mininum or !c misfit 001NP2SP3CP3D=NYYYYYY608 001NP2SP3CP3H=NYYYYYY608 001NP2SP3CP3S=NYYYYYY608 001NP2SP3CP3N=NYYYYYY1 001NP2N=NYYYYYY5Transfer to !ds 001NP2NP3C=NYYYYYY508maximum; !d fit 001NP2NP3CP3D=NYYYYYY108 001NP2NP3CP3H=NYYYYYY608 001NP2NP3CP3S=NYYYYYY608 001NP2NP3CP3N=NYYYYYY1 001NP2NP3CP4C=NYYYYYY608 001NP2NP3D=NYYYYYY208minimum or !d misfit 001NP2NP3DP3H=NYYYYYY608 001NP2NP3DP3S=NYYYYYY608 001NP2NP3DP3N=NYYYYYY1 001NP2NP3DP4C=NYYYYYY608 001NP3C=NYYYYYY2085+!cs; 5+!ds; weak 001NP3D=NYYYYYY6085+!c; 5+!ds; strong 001NP3H=NYYYYYY60854 or 45 in minors 001NP3S=NYYYYYY60854 or 45 in minors 001NP3N=NYYYYYY1to play 001NP4C=NYYYYYYD08Gerber 001NP4D=NYYYYYYA08Texas transfer; 6+!hs 001NP4H=NYYYYYYA08Texas transfer; 6+!s 001NP4N=NYYYYYY7quantitative; NF 001NDR=NYYYYYYREVENGE (penalty) 001ND2C=NYYYYYY508Stayman 001ND2CP2D=NYYYYYYE08No four card major 001ND2CP2DP2H=NYYYYYY208weak with both majors 001ND2CP2DP2S=NYYYYYY408invite 5!s; 4!h 001ND2CP2DP2N=NYYYYYY4 001ND2CP2DP3C=NYYYYYY608with a 4M 001ND2CP2DP3D=NYYYYYY608with a 4M 001ND2CP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h 001ND2CP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s 001ND2CP2DP3N=NYYYYYY1to play 001ND2CP2DP4D=NYYYYYYA08Delayed Texas 001ND2CP2DP4H=NYYYYYYA08Delayed Texas 001ND2CP2H=NYYYYYY208 001ND2CP2HP2S=NYYYYYY408not 4!h 001ND2CP2HP2N=NYYYYYY4no 4-card major 001ND2CP2HP3C=NYYYYYY6085+!c; 4+!s 001ND2CP2HP3D=NYYYYYY6085+!d; 4+!s 001ND2CP2HP3H=NYYYYYY408 001ND2CP2HP3S=NYYYYYY7084+!h; slam try 001ND2CP2HP3N=NYYYYYY2to play - opener with 4!s can pull 001ND2CP2HP4C=NYYYYYY708splinter 001ND2CP2HP4D=NYYYYYY708splinter 001ND2CP2HP4H=NYYYYYY108to play 001ND2CP2HP4N=NYYYYYY7quantitative 001ND2CP2S=NYYYYYY2084/5!s; denies 4!hs 001ND2CP2SP2N=NYYYYYY4invite 001ND2CP2SP3C=NYYYYYY6085+!c; 4+!h 001ND2CP2SP3D=NYYYYYY6085+!d; 4+!h 001ND2CP2SP3H=NYYYYYY708!s fit 001ND2CP2SP3S=NYYYYYY408 001ND2CP2SP3N=NYYYYYY1to play 001ND2CP2SP4C=NYYYYYY708splinter (slam try if useful) 001ND2CP2SP4D=NYYYYYY708splinter (slam try if useful) 001ND2CP2SP4H=NYYYYYY708splinter (slam try if useful) 001ND2CP2SP4S=NYYYYYY108to play 001ND2CP2SP4N=NYYYYYY7quantitative 001ND2D=NYYYYYYA08Jacoby transfer; 5+!hs 001ND2DP2H=NYYYYYY208non-super accept 001ND2DP2HP2S=NYYYYYY4085+!h; 4+!s 001ND2DP2HP2N=NYYYYYY4usually exactly 5!h 001ND2DP2HP3C=NYYYYYY608 001ND2DP2HP3D=NYYYYYY608 001ND2DP2HP3H=NYYYYYY408 001ND2DP2HP3S=NYYYYYY708splinter; 6+!h 001ND2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h 001ND2DP2HP4C=NYYYYYY708splinter; 6+!h 001ND2DP2HP4D=NYYYYYY708splinter; 6+!h 001ND2DP2HP4H=NYYYYYY408mild slam try 001ND2DP2HP4N=NYYYYYY4quantitative; NF; 5!h 001ND2DP2HP5N=NYYYYYY5choice of slams; 5!h 001ND2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values 001ND2DP2N=NYYYYYY5super accept; no concentration 001ND2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values 001ND2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values 001ND2DP3H=NYYYYYY208minimum with 4+ fit 001ND2H=NYYYYYYA08Jacoby transfer; 5+!ss 001ND2HP2S=NYYYYYY208non-superfit 001ND2HP2SP2N=NYYYYYY4usually exactly 5!s 001ND2HP2SP3C=NYYYYYY608 001ND2HP2SP3D=NYYYYYY608 001ND2HP2SP3H=NYYYYYY608 001ND2HP2SP3S=NYYYYYY408 001ND2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s 001ND2HP2SP4C=NYYYYYY708splinter; 6+!s 001ND2HP2SP4D=NYYYYYY708splinter; 6+!s 001ND2HP2SP4H=NYYYYYY708splinter; 6+!s 001ND2HP2SP4S=NYYYYYY408mild slam try 001ND2HP2SP4N=NYYYYYY4quantitative; NF; 5!s 001ND2HP2SP5N=NYYYYYY5choice of slams; 5!s 001ND2HP2N=NYYYYYY5super accept; no concentration 001ND2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values 001ND2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values 001ND2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values 001ND2HP3S=NYYYYYY208minimum with !s fit 001ND2S=NYYYYYYA08Transfer to !cs 001ND2SP2N=NYYYYYY5maximum; !c fit 001ND2SP2NP3C=NYYYYYY108 001ND2SP2NP3D=NYYYYYY608 001ND2SP2NP3H=NYYYYYY608 001ND2SP2NP3S=NYYYYYY608 001ND2SP2NP3N=NYYYYYY1 001ND2SP3C=NYYYYYYE08mininum or !c misfit 001ND2SP3CP3D=NYYYYYY608 001ND2SP3CP3H=NYYYYYY608 001ND2SP3CP3S=NYYYYYY608 001ND2SP3CP3N=NYYYYYY1 001ND2N=NYYYYYYATransfer to !ds 001ND2NP3C=NYYYYYY508maximum; !d fit 001ND2NP3CP3D=NYYYYYY108 001ND2NP3CP3H=NYYYYYY608 001ND2NP3CP3S=NYYYYYY608 001ND2NP3CP3N=NYYYYYY1 001ND2NP3CP4C=NYYYYYY608 001ND2NP3D=NYYYYYY208minimum or !d misfit 001ND2NP3DP3H=NYYYYYY608 001ND2NP3DP3S=NYYYYYY608 001ND2NP3DP3N=NYYYYYY1 001ND2NP3DP4C=NYYYYYY608 001ND3C=NYYYYYY2085+!cs; 5+!ds; weak 001ND3D=NYYYYYY6085+!c; 5+!ds; strong 001ND3H=NYYYYYY60854 or 45 in minors 001ND3S=NYYYYYY60854 or 45 in minors 001ND3N=NYYYYYY1to play 001ND4C=NYYYYYYD08Gerber 001ND4D=NYYYYYYA08Texas transfer; 6+!hs 001ND4H=NYYYYYYA08Texas transfer; 6+!s 001ND4N=NYYYYYY7quantitative; NF 001N2CD=NYYYYYY!cs 001N2CDP2D=NYYYYYYE08No four card major 001N2CDP2DP2H=NYYYYYY208weak with both majors 001N2CDP2DP2S=NYYYYYY408invite 5!s; 4!h 001N2CDP2DP2N=NYYYYYY4 001N2CDP2DP3C=NYYYYYY608with a 4M 001N2CDP2DP3D=NYYYYYY608with a 4M 001N2CDP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h 001N2CDP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s 001N2CDP2DP3N=NYYYYYY1to play 001N2CDP2DP4D=NYYYYYYA08Delayed Texas 001N2CDP2DP4H=NYYYYYYA08Delayed Texas 001N2CDP2H=NYYYYYY208 001N2CDP2HP2S=NYYYYYY408not 4!h 001N2CDP2HP2N=NYYYYYY4no 4-card major 001N2CDP2HP3C=NYYYYYY6085+!c; 4+!s 001N2CDP2HP3D=NYYYYYY6085+!d; 4+!s 001N2CDP2HP3H=NYYYYYY408 001N2CDP2HP3S=NYYYYYY7084+!h; slam try 001N2CDP2HP3N=NYYYYYY2to play - opener with 4!s can pull 001N2CDP2HP4C=NYYYYYY708splinter 001N2CDP2HP4D=NYYYYYY708splinter 001N2CDP2HP4H=NYYYYYY108to play 001N2CDP2HP4N=NYYYYYY7quantitative 001N2CDP2S=NYYYYYY2084/5!s; denies 4!hs 001N2CDP2SP2N=NYYYYYY4invite 001N2CDP2SP3C=NYYYYYY6085+!c; 4+!h 001N2CDP2SP3D=NYYYYYY6085+!d; 4+!h 001N2CDP2SP3H=NYYYYYY708!s fit 001N2CDP2SP3S=NYYYYYY408 001N2CDP2SP3N=NYYYYYY1to play 001N2CDP2SP4C=NYYYYYY708splinter (slam try if useful) 001N2CDP2SP4D=NYYYYYY708splinter (slam try if useful) 001N2CDP2SP4H=NYYYYYY708splinter (slam try if useful) 001N2CDP2SP4S=NYYYYYY108to play 001N2CDP2SP4N=NYYYYYY7quantitative 001N2C2D=NYYYYYYA08Jacoby transfer; 5+!hs 001N2C2DP2H=NYYYYYY208non-super accept 001N2C2DP2HP2S=NYYYYYY4085+!h; 4+!s 001N2C2DP2HP2N=NYYYYYY4usually exactly 5!h 001N2C2DP2HP3C=NYYYYYY608 001N2C2DP2HP3D=NYYYYYY608 001N2C2DP2HP3H=NYYYYYY408 001N2C2DP2HP3S=NYYYYYY708splinter; 6+!h 001N2C2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h 001N2C2DP2HP4C=NYYYYYY708splinter; 6+!h 001N2C2DP2HP4D=NYYYYYY708splinter; 6+!h 001N2C2DP2HP4H=NYYYYYY408mild slam try 001N2C2DP2HP4N=NYYYYYY4quantitative; NF; 5!h 001N2C2DP2HP5N=NYYYYYY5choice of slams; 5!h 001N2C2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values 001N2C2DP2N=NYYYYYY5super accept; no concentration 001N2C2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values 001N2C2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values 001N2C2DP3H=NYYYYYY208minimum with 4+ fit 001N2C2H=NYYYYYYA08Jacoby transfer; 5+!ss 001N2C2HP2S=NYYYYYY208non-superfit 001N2C2HP2SP2N=NYYYYYY4usually exactly 5!s 001N2C2HP2SP3C=NYYYYYY608 001N2C2HP2SP3D=NYYYYYY608 001N2C2HP2SP3H=NYYYYYY608 001N2C2HP2SP3S=NYYYYYY408 001N2C2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s 001N2C2HP2SP4C=NYYYYYY708splinter; 6+!s 001N2C2HP2SP4D=NYYYYYY708splinter; 6+!s 001N2C2HP2SP4H=NYYYYYY708splinter; 6+!s 001N2C2HP2SP4S=NYYYYYY408mild slam try 001N2C2HP2SP4N=NYYYYYY4quantitative; NF; 5!s 001N2C2HP2SP5N=NYYYYYY5choice of slams; 5!s 001N2C2HP2N=NYYYYYY5super accept; no concentration 001N2C2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values 001N2C2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values 001N2C2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values 001N2C2HP3S=NYYYYYY208minimum with !s fit 001N2C2S=NYYYYYYA08Transfer to !cs 001N2C2SP2N=NYYYYYY5maximum; !c fit 001N2C2SP2NP3C=NYYYYYY108 001N2C2SP2NP3D=NYYYYYY608 001N2C2SP2NP3H=NYYYYYY608 001N2C2SP2NP3S=NYYYYYY608 001N2C2SP2NP3N=NYYYYYY1 001N2C2SP3C=NYYYYYYE08mininum or !c misfit 001N2C2SP3CP3D=NYYYYYY608 001N2C2SP3CP3H=NYYYYYY608 001N2C2SP3CP3S=NYYYYYY608 001N2C2SP3CP3N=NYYYYYY1 001N2C2N=NYYYYYY5Transfer to !ds 001N2C2NP3C=NYYYYYY508maximum; !d fit 001N2C2NP3CP3D=NYYYYYY108 001N2C2NP3CP3H=NYYYYYY608 001N2C2NP3CP3S=NYYYYYY608 001N2C2NP3CP3N=NYYYYYY1 001N2C2NP3CP4C=NYYYYYY608 001N2C2NP3D=NYYYYYY208minimum or !d misfit 001N2C2NP3DP3H=NYYYYYY608 001N2C2NP3DP3S=NYYYYYY608 001N2C2NP3DP3N=NYYYYYY1 001N2C2NP3DP4C=NYYYYYY608 001N2C3C=NYYYYYY2085+!cs; 5+!ds; weak 001N2C3D=NYYYYYY6085+!c; 5+!ds; strong 001N2C3H=NYYYYYY608fragment (54 or 45 in minors) 001N2C3S=NYYYYYY608fragment; (54 or 45 in minors) 001N2C3N=NYYYYYY1to play 001N2C4C=NYYYYYYD08Gerber 001N2C4D=NYYYYYYA08Texas transfer; 6+!hs 001N2C4H=NYYYYYYA08Texas transfer; 6+!s 001N2C4N=NYYYYYY7quantitative; NF 001N2DD=NYYYYYYtakeout 001N2D2H=NYYYYYY208 001N2D2S=NYYYYYY208 001N2D2N=NYYYYYYALebensohl (direct denies) 001N2D3C=NYYYYYY508 001N2D3D=NYYYYYY608Stayman; denies !d stopper 001N2D3H=NYYYYYY608 001N2D3S=NYYYYYY608 001N2D3N=NYYYYYY2Suggests contract; denies !d stopper 001N2D4C=NYYYYYYD08Gerber 001N2D4D=NYYYYYYA08Texas transfer; 6+!h 001N2D4H=NYYYYYY008Texas transfer; 6+!s 001N2HD=NYYYYYYtakeout 001N2H2S=NYYYYYY208 001N2H2N=NYYYYYYALebensohl (direct denies) 001N2H2NP3C=NYYYYYY208forced rebid 001N2H2NP3CPP=NYYYYYYto play with !cs 001N2H2NP3CP3D=NYYYYYY108to play 001N2H2NP3CP3H=NYYYYYY108Stayman; promises !h stopper 001N2H2NP3CP3S=NYYYYYY408 001N2H2NP3CP3N=NYYYYYY1to play 001N2H3C=NYYYYYY508 001N2H3D=NYYYYYY508 001N2H3H=NYYYYYY608Stayman; denies !h stopper 001N2H3S=NYYYYYY608 001N2H3N=NYYYYYY2suggests contract; denies !h stopper 001N2SD=NYYYYYYtakeout 001N2S2N=NYYYYYYALebensohl (direct denies) 001N2S2NP3C=NYYYYYY208forced rebid 001N2S2NP3CPP=NYYYYYYto play with !cs 001N2S2NP3CP3D=NYYYYYY108to play 001N2S2NP3CP3H=NYYYYYY108to play 001N2S2NP3CP3S=NYYYYYY608Stayman; promises !s stopper 001N2S2NP3CP3N=NYYYYYY1to play 001N2S3C=NYYYYYY508 001N2S3D=NYYYYYY508 001N2S3H=NYYYYYY508 001N2S3S=NYYYYYY608Stayman; denies !s stopper 001N2S3N=NYYYYYY2suggests contract; denies !s stopper 001N2ND=NYYYYYYPenalty of one suit or more; unusual versus unusual 001N2N3C=NYYYYYY608shows !hs unusual versus unusual 001N2N3D=NYYYYYY608shows !s; unusual versus unusual 001N2N3H=NYYYYYY408 001N2N3S=NYYYYYY408 001N2N3N=NYYYYYY1to play 001N2N4C=NYYYYYYD08Gerber 001N2N4D=NYYYYYYA08Texas --> !h 001N2N4H=NYYYYYYA08Texas --> !s 002C=NYYYYYY508Art; strong 002CP2D=NYYYYYY608Waiting 002CP2DP2H=NYYYYYYB08Responder must bid 2!s. Opener will then describe the nature of his hand. 002CP2DP2S=NYYYYYY608 002CP2DP2N=NYYYYYY322-24 balanced (may have 5-card major) 002CP2DP2NP3C=NYYYYYY508Stayman 002CP2DP2NP3CP3D=NYYYYYY008No 4+M major 002CP2DP2NP3CP3H=NYYYYYY0084/5 !hs 002CP2DP2NP3CP3HP3S=NYYYYYY708!h fit 002CP2DP2NP3CP3HP3N=NYYYYYY24+!s 002CP2DP2NP3CP3HP4C=NYYYYYY708!cs; and !s; slam try 002CP2DP2NP3CP3HP4D=NYYYYYY708!ds and !s 002CP2DP2NP3CP3HP4H=NYYYYYY108to play 002CP2DP2NP3CP3HP4N=NYYYYYY4quantitative 002CP2DP2NP3CP3S=NYYYYYY0084/5!s 002CP2DP2NP3CP3SP3N=NYYYYYY24+!hs 002CP2DP2NP3CP3SP4C=NYYYYYY708!hs and !cs 002CP2DP2NP3CP3SP4D=NYYYYYY708!ds and !hs 002CP2DP2NP3CP3SP4H=NYYYYYY708!s fit; slam try 002CP2DP2NP3CP3SP4S=NYYYYYY108to play 002CP2DP2NP3CP3SP4N=NYYYYYY4quantitative 002CP2DP2NP3D=NYYYYYYA08Jacoby transfer; 5+!hs 002CP2DP2NP3H=NYYYYYYA08Jacoby transfer; 5+!s 002CP2DP2NP3S=NYYYYYYB08--> 3NT for minor suit hands 002CP2DP2NP3SP3N=NYYYYYYB 002CP2DP2NP3SP3NP4C=NYYYYYY708One suited 002CP2DP2NP3SP3NP4D=NYYYYYY708one suited 002CP2DP2NP3SP3NP4H=NYYYYYY7085+!cs; 5+!ds; short !h 002CP2DP2NP3SP3NP4S=NYYYYYY7085+!cs; 5+!ds; short !s 002CP2DP2NP3N=NYYYYYY1to play 002CP2DP2NP4C=NYYYYYYD08Gerber 002CP2DP2NP4D=NYYYYYYA08Texas transfer; 6+!hs 002CP2DP2NP4H=NYYYYYYA08Texas transfer; 6+!s 002CP2DP2NP4N=NYYYYYY4slam invite 002CP2DP3C=NYYYYYY608 002CP2DP3D=NYYYYYY608 002CP2DP3H=NYYYYYYD08SET TRUMPS; asking bid 002CP2DP3HP3S=NYYYYYYE08ACE !s 002CP2DP3HP3N=NYYYYYYENo ACE; but a king 002CP2DP3HP4C=NYYYYYY008ACE of !cS 002CP2DP3HP4D=NYYYYYY008ACE of !d 002CP2DP3HP4H=NYYYYYY008No ACE; no King 002CP2DP3S=NYYYYYYD08Set Trumps; Ask for ACES 002CP2DP3SP3N=NYYYYYYENo ACE; but a king 002CP2DP3SP4C=NYYYYYY008ACE of !cS 002CP2DP3SP4D=NYYYYYY008ACE of !d 002CP2DP3SP4H=NYYYYYYE08ACE !hS 002CP2DP3SP4S=NYYYYYY008No ACE; no KING 002CP2DP3N=NYYYYYY325-27 balanced 002CP2H=NYYYYYY208Negative; no ACE; No King; less 5HCP 002CP2S=NYYYYYY6085+!hs; with 2 or 3 top honors 002CP2N=NYYYYYY65+!s; with two or three of the top honors 002CP3C=NYYYYYY6082 or 3 of top honors 002CP3D=NYYYYYY6082 or 3 of top honors 002D=NYYYYYY208weak Two 002DP2H=NYYYYYY508 002DP2S=NYYYYYY508 002DP2N=NYYYYYYDFeature Ask 002DP2NP3C=NYYYYYY508!c values 002DP2NP3D=NYYYYYY208No side feature; minimum 002DP2NP3H=NYYYYYY508!h value 002DP2NP3S=NYYYYYY208!s value 002DP2NP3N=NYYYYYY6maximum; great suit 002DP3C=NYYYYYY508 002DP3D=NYYYYYY108to play 002H=NYYYYYY908weak two 002HP2S=NYYYYYY508 002HP2N=NYYYYYYDFeature Ask 002HP2NP3C=NYYYYYY508!c values 002HP2NP3D=NYYYYYY508!d value 002HP2NP3H=NYYYYYY208No side feature; minimum 002HP2NP3S=NYYYYYY508!s value 002HP2NP3N=NYYYYYY6maximum; great suit 002HP3C=NYYYYYY508 002HP3D=NYYYYYY508 002HP3H=NYYYYYY108to play 002HP3S=NYYYYYY708splinter 002HP3N=NYYYYYY1to play 002HP4C=NYYYYYY708splinter 002HP4D=NYYYYYY708splinter 002HP4H=NYYYYYY108to play 002S=NYYYYYY908weak two 002SP2N=NYYYYYYDFeature Ask 002SP2NP3C=NYYYYYY508!c values 002SP2NP3D=NYYYYYY508!d value 002SP2NP3H=NYYYYYY508!h value 002SP2NP3S=NYYYYYY208No side feature; minimum 002SP2NP3N=NYYYYYY6maximum; great suit 002SP3C=NYYYYYY508 002SP3D=NYYYYYY508 002SP3H=NYYYYYY508 002SP3S=NYYYYYY108to play 002SP3N=NYYYYYY1to play 002SP4C=NYYYYYY608splinter 002SP4D=NYYYYYY608splinter 002SP4H=NYYYYYY608splinter 002SP4S=NYYYYYY108to play 002N=NYYYYYY320-21 HCP; balanced 002NP3C=NYYYYYY508Stayman 002NP3CP3D=NYYYYYY008No 4+M major 002NP3CP3H=NYYYYYY0084/5 !hs 002NP3CP3HP3S=NYYYYYY708!h fit 002NP3CP3HP3N=NYYYYYY24+!s 002NP3CP3HP4C=NYYYYYY708!cs; and !s; slam try 002NP3CP3HP4D=NYYYYYY708!ds and !s 002NP3CP3HP4H=NYYYYYY108to play 002NP3CP3HP4N=NYYYYYY4quantitative 002NP3CP3S=NYYYYYY0084/5!s 002NP3CP3SP3N=NYYYYYY24+!hs 002NP3CP3SP4C=NYYYYYY708!hs and !cs 002NP3CP3SP4D=NYYYYYY708!ds and !hs 002NP3CP3SP4H=NYYYYYY708!s fit; slam try 002NP3CP3SP4S=NYYYYYY108to play 002NP3CP3SP4N=NYYYYYY4quantitative 002NP3D=NYYYYYYA08Jacoby transfer; 5+!hs 002NP3H=NYYYYYYA08Jacoby transfer; 5+!s 002NP3S=NYYYYYYB08--> 3NT for minor suit hands 002NP3SP3N=NYYYYYYB 002NP3SP3NP4C=NYYYYYY708One suited 002NP3SP3NP4D=NYYYYYY708one suited 002NP3SP3NP4H=NYYYYYY7085+!cs; 5+!ds; short !h 002NP3SP3NP4S=NYYYYYY7085+!cs; 5+!ds; short !s 002NP3N=NYYYYYY1to play 002NP4C=NYYYYYYD08Gerber 002NP4D=NYYYYYYA08Texas transfer; 6+!hs 002NP4H=NYYYYYYA08Texas transfer; 6+!s 002NP4N=NYYYYYY4slam invite 003C=NYYYYYY908weak 003CP3D=NYYYYYY508 003CP3H=NYYYYYY508 003CP3S=NYYYYYY508 003CP3N=NYYYYYY1to play 003CP4C=NYYYYYY908to play 003CP4H=NYYYYYY108to play 003CP4S=NYYYYYY108to play 003CP4N=NYYYYYYDRKCB for !c 003CP5C=NYYYYYY108to play 003H=NYYYYYY908weak 003HP3S=NYYYYYY508 003HP3N=NYYYYYY1to play 003HP4C=NYYYYYY608 003HP4D=NYYYYYY608 003HP4H=NYYYYYY108 003HP4S=NYYYYYY108to play 003HP4N=NYYYYYYDRKCB for !h 003HP5C=NYYYYYY108to play 003HP5D=NYYYYYY108to play 003S=NYYYYYY908weak 003SP3N=NYYYYYY1to play 003SP4C=NYYYYYY608 003SP4D=NYYYYYY608 003SP4H=NYYYYYY108to play 003SP4S=NYYYYYY108to play 003SP4N=NYYYYYYDRKCB for !s 003SP5C=NYYYYYY108to play 003SP5D=NYYYYYY108to play 003N=NYYYYYY2GAMBLING; solid suit; no outside A or K 003NP4C=NYYYYYY208Pass/Correct 003NP4D=NYYYYYYD08Asking for singleton 003NP4DP4H=NYYYYYYE08 003NP4DP4S=NYYYYYYE08 003NP4DP4N=NYYYYYYEShortness in other minor 003NP4DP5C=NYYYYYYE08No shortness: 2 003NP4DP5D=NYYYYYYE08No shortness: 2 504C=NYYYYYY908weak 504D=NYYYYYY908weak 504H=NYYYYYY908weak 504S=NYYYYYY908weak *001CD=NYYYYYYtakeout *001C1D=NYYYYYY308 *001C1H=NYYYYYY308 *001C1S=NYYYYYY208 *001C1N=NYYYYYY315-18 balanced *001C1NP2C=NYYYYYY508Stayman *001C1NP2CP2D=NYYYYYYE08No four card major *001C1NP2CP2DP2H=NYYYYYY208weak with both majors *001C1NP2CP2DP2S=NYYYYYY408invite 5!s; 4!h *001C1NP2CP2DP2N=NYYYYYY4 *001C1NP2CP2DP3C=NYYYYYY608with a 4M *001C1NP2CP2DP3D=NYYYYYY608with a 4M *001C1NP2CP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h *001C1NP2CP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s *001C1NP2CP2DP3N=NYYYYYY1to play *001C1NP2CP2DP4D=NYYYYYYA08Delayed Texas *001C1NP2CP2DP4H=NYYYYYYA08Delayed Texas *001C1NP2CP2H=NYYYYYY208 *001C1NP2CP2HP2S=NYYYYYY408not 4!h *001C1NP2CP2HP2N=NYYYYYY4no 4-card major *001C1NP2CP2HP3C=NYYYYYY6085+!c; 4+!s *001C1NP2CP2HP3D=NYYYYYY6085+!d; 4+!s *001C1NP2CP2HP3H=NYYYYYY408 *001C1NP2CP2HP3S=NYYYYYY7084+!h; slam try *001C1NP2CP2HP3N=NYYYYYY2to play - opener with 4!s can pull *001C1NP2CP2HP4C=NYYYYYY708splinter *001C1NP2CP2HP4D=NYYYYYY708splinter *001C1NP2CP2HP4H=NYYYYYY108to play *001C1NP2CP2HP4N=NYYYYYY7quantitative *001C1NP2CP2S=NYYYYYY2084/5!s; denies 4!hs *001C1NP2CP2SP2N=NYYYYYY4invite *001C1NP2CP2SP3C=NYYYYYY6085+!c; 4+!h *001C1NP2CP2SP3D=NYYYYYY6085+!d; 4+!h *001C1NP2CP2SP3H=NYYYYYY708!s fit *001C1NP2CP2SP3S=NYYYYYY408 *001C1NP2CP2SP3N=NYYYYYY1to play *001C1NP2CP2SP4C=NYYYYYY708splinter (slam try if useful) *001C1NP2CP2SP4D=NYYYYYY708splinter (slam try if useful) *001C1NP2CP2SP4H=NYYYYYY708splinter (slam try if useful) *001C1NP2CP2SP4S=NYYYYYY108to play *001C1NP2CP2SP4N=NYYYYYY7quantitative *001C1NP2D=NYYYYYYA08Jacoby transfer; 5+!hs *001C1NP2DP2H=NYYYYYY208non-super accept *001C1NP2DP2HP2S=NYYYYYY4085+!h; 4+!s *001C1NP2DP2HP2N=NYYYYYY4usually exactly 5!h *001C1NP2DP2HP3C=NYYYYYY608 *001C1NP2DP2HP3D=NYYYYYY608 *001C1NP2DP2HP3H=NYYYYYY408 *001C1NP2DP2HP3S=NYYYYYY708splinter; 6+!h *001C1NP2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h *001C1NP2DP2HP4C=NYYYYYY708splinter; 6+!h *001C1NP2DP2HP4D=NYYYYYY708splinter; 6+!h *001C1NP2DP2HP4H=NYYYYYY408mild slam try *001C1NP2DP2HP4N=NYYYYYY4quantitative; NF; 5!h *001C1NP2DP2HP5N=NYYYYYY5choice of slams; 5!h *001C1NP2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values *001C1NP2DP2N=NYYYYYY5super accept; no concentration *001C1NP2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values *001C1NP2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values *001C1NP2DP3H=NYYYYYY208minimum with 4+ fit *001C1NP2H=NYYYYYYA08Jacoby transfer; 5+!ss *001C1NP2HP2S=NYYYYYY208non-superfit *001C1NP2HP2SP2N=NYYYYYY4usually exactly 5!s *001C1NP2HP2SP3C=NYYYYYY608 *001C1NP2HP2SP3D=NYYYYYY608 *001C1NP2HP2SP3H=NYYYYYY608 *001C1NP2HP2SP3S=NYYYYYY408 *001C1NP2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s *001C1NP2HP2SP4C=NYYYYYY708splinter; 6+!s *001C1NP2HP2SP4D=NYYYYYY708splinter; 6+!s *001C1NP2HP2SP4H=NYYYYYY708splinter; 6+!s *001C1NP2HP2SP4S=NYYYYYY408mild slam try *001C1NP2HP2SP4N=NYYYYYY4quantitative; NF; 5!s *001C1NP2HP2SP5N=NYYYYYY5choice of slams; 5!s *001C1NP2HP2N=NYYYYYY5super accept; no concentration *001C1NP2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values *001C1NP2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values *001C1NP2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values *001C1NP2HP3S=NYYYYYY208minimum with !s fit *001C1NP2S=NYYYYYYA08Transfer to !cs *001C1NP2SP2N=NYYYYYY5maximum; !c fit *001C1NP2SP2NP3C=NYYYYYY108 *001C1NP2SP2NP3D=NYYYYYY608 *001C1NP2SP2NP3H=NYYYYYY608 *001C1NP2SP2NP3S=NYYYYYY608 *001C1NP2SP2NP3N=NYYYYYY1 *001C1NP2SP3C=NYYYYYYE08mininum or !c misfit *001C1NP2SP3CP3D=NYYYYYY608 *001C1NP2SP3CP3H=NYYYYYY608 *001C1NP2SP3CP3S=NYYYYYY608 *001C1NP2SP3CP3N=NYYYYYY1 *001C1NP2N=NYYYYYY5Transfer to !ds *001C1NP2NP3C=NYYYYYY508maximum; !d fit *001C1NP2NP3CP3D=NYYYYYY108 *001C1NP2NP3CP3H=NYYYYYY608 *001C1NP2NP3CP3S=NYYYYYY608 *001C1NP2NP3CP3N=NYYYYYY1 *001C1NP2NP3CP4C=NYYYYYY608 *001C1NP2NP3D=NYYYYYY208minimum or !d misfit *001C1NP2NP3DP3H=NYYYYYY608 *001C1NP2NP3DP3S=NYYYYYY608 *001C1NP2NP3DP3N=NYYYYYY1 *001C1NP2NP3DP4C=NYYYYYY608 *001C1NP3C=NYYYYYY2085+!cs; 5+!ds; weak *001C1NP3D=NYYYYYY6085+!c; 5+!ds; strong *001C1NP3H=NYYYYYY60854 or 45 in minors *001C1NP3S=NYYYYYY60854 or 45 in minors *001C1NP3N=NYYYYYY1to play *001C1NP4C=NYYYYYYD08Gerber *001C1NP4D=NYYYYYYA08Texas transfer; 6+!hs *001C1NP4H=NYYYYYYA08Texas transfer; 6+!s *001C1NP4N=NYYYYYY7quantitative; NF *001C2C=NYYYYYY508Michaels - 5+!s; 5+!h *001C2D=NYYYYYY908WJO *001C2H=NYYYYYY908WJO *001C2S=NYYYYYY908WJO *001C2N=NYYYYYY5unusual 2NT - 5+!h; 5+!d *001C3C=NYYYYYY208 *001C3D=NYYYYYY908WJO *001C3H=NYYYYYY908WJO *001C3S=NYYYYYY908WJO *001C3N=NYYYYYY3to play; source of tricks *001DD=NYYYYYYtakeout *001D1H=NYYYYYY308 *001D1S=NYYYYYY208 *001D1N=NYYYYYY315-18 balanced *001D1NP2C=NYYYYYY508Stayman *001D1NP2CP2D=NYYYYYYE08No four card major *001D1NP2CP2DP2H=NYYYYYY208weak with both majors *001D1NP2CP2DP2S=NYYYYYY408invite 5!s; 4!h *001D1NP2CP2DP2N=NYYYYYY4 *001D1NP2CP2DP3C=NYYYYYY608with a 4M *001D1NP2CP2DP3D=NYYYYYY608with a 4M *001D1NP2CP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h *001D1NP2CP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s *001D1NP2CP2DP3N=NYYYYYY1to play *001D1NP2CP2DP4D=NYYYYYYA08Delayed Texas *001D1NP2CP2DP4H=NYYYYYYA08Delayed Texas *001D1NP2CP2H=NYYYYYY208 *001D1NP2CP2HP2S=NYYYYYY408not 4!h *001D1NP2CP2HP2N=NYYYYYY4no 4-card major *001D1NP2CP2HP3C=NYYYYYY6085+!c; 4+!s *001D1NP2CP2HP3D=NYYYYYY6085+!d; 4+!s *001D1NP2CP2HP3H=NYYYYYY408 *001D1NP2CP2HP3S=NYYYYYY7084+!h; slam try *001D1NP2CP2HP3N=NYYYYYY2to play - opener with 4!s can pull *001D1NP2CP2HP4C=NYYYYYY708splinter *001D1NP2CP2HP4D=NYYYYYY708splinter *001D1NP2CP2HP4H=NYYYYYY108to play *001D1NP2CP2HP4N=NYYYYYY7quantitative *001D1NP2CP2S=NYYYYYY2084/5!s; denies 4!hs *001D1NP2CP2SP2N=NYYYYYY4invite *001D1NP2CP2SP3C=NYYYYYY6085+!c; 4+!h *001D1NP2CP2SP3D=NYYYYYY6085+!d; 4+!h *001D1NP2CP2SP3H=NYYYYYY708!s fit *001D1NP2CP2SP3S=NYYYYYY408 *001D1NP2CP2SP3N=NYYYYYY1to play *001D1NP2CP2SP4C=NYYYYYY708splinter (slam try if useful) *001D1NP2CP2SP4D=NYYYYYY708splinter (slam try if useful) *001D1NP2CP2SP4H=NYYYYYY708splinter (slam try if useful) *001D1NP2CP2SP4S=NYYYYYY108to play *001D1NP2CP2SP4N=NYYYYYY7quantitative *001D1NP2D=NYYYYYYA08Jacoby transfer; 5+!hs *001D1NP2DP2H=NYYYYYY208non-super accept *001D1NP2DP2HP2S=NYYYYYY4085+!h; 4+!s *001D1NP2DP2HP2N=NYYYYYY4usually exactly 5!h *001D1NP2DP2HP3C=NYYYYYY608 *001D1NP2DP2HP3D=NYYYYYY608 *001D1NP2DP2HP3H=NYYYYYY408 *001D1NP2DP2HP3S=NYYYYYY708splinter; 6+!h *001D1NP2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h *001D1NP2DP2HP4C=NYYYYYY708splinter; 6+!h *001D1NP2DP2HP4D=NYYYYYY708splinter; 6+!h *001D1NP2DP2HP4H=NYYYYYY408mild slam try *001D1NP2DP2HP4N=NYYYYYY4quantitative; NF; 5!h *001D1NP2DP2HP5N=NYYYYYY5choice of slams; 5!h *001D1NP2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values *001D1NP2DP2N=NYYYYYY5super accept; no concentration *001D1NP2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values *001D1NP2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values *001D1NP2DP3H=NYYYYYY208minimum with 4+ fit *001D1NP2H=NYYYYYYA08Jacoby transfer; 5+!ss *001D1NP2HP2S=NYYYYYY208non-superfit *001D1NP2HP2SP2N=NYYYYYY4usually exactly 5!s *001D1NP2HP2SP3C=NYYYYYY608 *001D1NP2HP2SP3D=NYYYYYY608 *001D1NP2HP2SP3H=NYYYYYY608 *001D1NP2HP2SP3S=NYYYYYY408 *001D1NP2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s *001D1NP2HP2SP4C=NYYYYYY708splinter; 6+!s *001D1NP2HP2SP4D=NYYYYYY708splinter; 6+!s *001D1NP2HP2SP4H=NYYYYYY708splinter; 6+!s *001D1NP2HP2SP4S=NYYYYYY408mild slam try *001D1NP2HP2SP4N=NYYYYYY4quantitative; NF; 5!s *001D1NP2HP2SP5N=NYYYYYY5choice of slams; 5!s *001D1NP2HP2N=NYYYYYY5super accept; no concentration *001D1NP2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values *001D1NP2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values *001D1NP2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values *001D1NP2HP3S=NYYYYYY208minimum with !s fit *001D1NP2S=NYYYYYYA08Transfer to !cs *001D1NP2SP2N=NYYYYYY5maximum; !c fit *001D1NP2SP2NP3C=NYYYYYY108 *001D1NP2SP2NP3D=NYYYYYY608 *001D1NP2SP2NP3H=NYYYYYY608 *001D1NP2SP2NP3S=NYYYYYY608 *001D1NP2SP2NP3N=NYYYYYY1 *001D1NP2SP3C=NYYYYYYE08mininum or !c misfit *001D1NP2SP3CP3D=NYYYYYY608 *001D1NP2SP3CP3H=NYYYYYY608 *001D1NP2SP3CP3S=NYYYYYY608 *001D1NP2SP3CP3N=NYYYYYY1 *001D1NP2N=NYYYYYY5Transfer to !ds *001D1NP2NP3C=NYYYYYY508maximum; !d fit *001D1NP2NP3CP3D=NYYYYYY108 *001D1NP2NP3CP3H=NYYYYYY608 *001D1NP2NP3CP3S=NYYYYYY608 *001D1NP2NP3CP3N=NYYYYYY1 *001D1NP2NP3CP4C=NYYYYYY608 *001D1NP2NP3D=NYYYYYY208minimum or !d misfit *001D1NP2NP3DP3H=NYYYYYY608 *001D1NP2NP3DP3S=NYYYYYY608 *001D1NP2NP3DP3N=NYYYYYY1 *001D1NP2NP3DP4C=NYYYYYY608 *001D1NP3C=NYYYYYY2085+!cs; 5+!ds; weak *001D1NP3D=NYYYYYY6085+!c; 5+!ds; strong *001D1NP3H=NYYYYYY60854 or 45 in minors *001D1NP3S=NYYYYYY60854 or 45 in minors *001D1NP3N=NYYYYYY1to play *001D1NP4C=NYYYYYYD08Gerber *001D1NP4D=NYYYYYYA08Texas transfer; 6+!hs *001D1NP4H=NYYYYYYA08Texas transfer; 6+!s *001D1NP4N=NYYYYYY7quantitative; NF *001D2C=NYYYYYY308 *001D2D=NYYYYYY508Michaels - 5+ !s; 5+!h *001D2H=NYYYYYY908WJO *001D2S=NYYYYYY908WJO *001D2N=NYYYYYY5unusual 2NT - 5+!hi; 5+!h *001D3C=NYYYYYY908WJO *001D3H=NYYYYYY908WJO *001D3S=NYYYYYY908WJO *001D3N=NYYYYYY3to play; source of tricks *001HD=NYYYYYYtakeout *001H1S=NYYYYYY208 *001H1N=NYYYYYY315-18 balanced *001H1NP2C=NYYYYYY508Stayman *001H1NP2CP2D=NYYYYYYE08No four card major *001H1NP2CP2DP2H=NYYYYYY208weak with both majors *001H1NP2CP2DP2S=NYYYYYY408invite 5!s; 4!h *001H1NP2CP2DP2N=NYYYYYY4 *001H1NP2CP2DP3C=NYYYYYY608with a 4M *001H1NP2CP2DP3D=NYYYYYY608with a 4M *001H1NP2CP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h *001H1NP2CP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s *001H1NP2CP2DP3N=NYYYYYY1to play *001H1NP2CP2DP4D=NYYYYYYA08Delayed Texas *001H1NP2CP2DP4H=NYYYYYYA08Delayed Texas *001H1NP2CP2H=NYYYYYY208 *001H1NP2CP2HP2S=NYYYYYY408not 4!h *001H1NP2CP2HP2N=NYYYYYY4no 4-card major *001H1NP2CP2HP3C=NYYYYYY6085+!c; 4+!s *001H1NP2CP2HP3D=NYYYYYY6085+!d; 4+!s *001H1NP2CP2HP3H=NYYYYYY408 *001H1NP2CP2HP3S=NYYYYYY7084+!h; slam try *001H1NP2CP2HP3N=NYYYYYY2to play - opener with 4!s can pull *001H1NP2CP2HP4C=NYYYYYY708splinter *001H1NP2CP2HP4D=NYYYYYY708splinter *001H1NP2CP2HP4H=NYYYYYY108to play *001H1NP2CP2HP4N=NYYYYYY7quantitative *001H1NP2CP2S=NYYYYYY2084/5!s; denies 4!hs *001H1NP2CP2SP2N=NYYYYYY4invite *001H1NP2CP2SP3C=NYYYYYY6085+!c; 4+!h *001H1NP2CP2SP3D=NYYYYYY6085+!d; 4+!h *001H1NP2CP2SP3H=NYYYYYY708!s fit *001H1NP2CP2SP3S=NYYYYYY408 *001H1NP2CP2SP3N=NYYYYYY1to play *001H1NP2CP2SP4C=NYYYYYY708splinter (slam try if useful) *001H1NP2CP2SP4D=NYYYYYY708splinter (slam try if useful) *001H1NP2CP2SP4H=NYYYYYY708splinter (slam try if useful) *001H1NP2CP2SP4S=NYYYYYY108to play *001H1NP2CP2SP4N=NYYYYYY7quantitative *001H1NP2D=NYYYYYYA08Jacoby transfer; 5+!hs *001H1NP2DP2H=NYYYYYY208non-super accept *001H1NP2DP2HP2S=NYYYYYY4085+!h; 4+!s *001H1NP2DP2HP2N=NYYYYYY4usually exactly 5!h *001H1NP2DP2HP3C=NYYYYYY608 *001H1NP2DP2HP3D=NYYYYYY608 *001H1NP2DP2HP3H=NYYYYYY408 *001H1NP2DP2HP3S=NYYYYYY708splinter; 6+!h *001H1NP2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h *001H1NP2DP2HP4C=NYYYYYY708splinter; 6+!h *001H1NP2DP2HP4D=NYYYYYY708splinter; 6+!h *001H1NP2DP2HP4H=NYYYYYY408mild slam try *001H1NP2DP2HP4N=NYYYYYY4quantitative; NF; 5!h *001H1NP2DP2HP5N=NYYYYYY5choice of slams; 5!h *001H1NP2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values *001H1NP2DP2N=NYYYYYY5super accept; no concentration *001H1NP2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values *001H1NP2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values *001H1NP2DP3H=NYYYYYY208minimum with 4+ fit *001H1NP2H=NYYYYYYA08Jacoby transfer; 5+!ss *001H1NP2HP2S=NYYYYYY208non-superfit *001H1NP2HP2SP2N=NYYYYYY4usually exactly 5!s *001H1NP2HP2SP3C=NYYYYYY608 *001H1NP2HP2SP3D=NYYYYYY608 *001H1NP2HP2SP3H=NYYYYYY608 *001H1NP2HP2SP3S=NYYYYYY408 *001H1NP2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s *001H1NP2HP2SP4C=NYYYYYY708splinter; 6+!s *001H1NP2HP2SP4D=NYYYYYY708splinter; 6+!s *001H1NP2HP2SP4H=NYYYYYY708splinter; 6+!s *001H1NP2HP2SP4S=NYYYYYY408mild slam try *001H1NP2HP2SP4N=NYYYYYY4quantitative; NF; 5!s *001H1NP2HP2SP5N=NYYYYYY5choice of slams; 5!s *001H1NP2HP2N=NYYYYYY5super accept; no concentration *001H1NP2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values *001H1NP2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values *001H1NP2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values *001H1NP2HP3S=NYYYYYY208minimum with !s fit *001H1NP2S=NYYYYYYA08Transfer to !cs *001H1NP2SP2N=NYYYYYY5maximum; !c fit *001H1NP2SP2NP3C=NYYYYYY108 *001H1NP2SP2NP3D=NYYYYYY608 *001H1NP2SP2NP3H=NYYYYYY608 *001H1NP2SP2NP3S=NYYYYYY608 *001H1NP2SP2NP3N=NYYYYYY1 *001H1NP2SP3C=NYYYYYYE08mininum or !c misfit *001H1NP2SP3CP3D=NYYYYYY608 *001H1NP2SP3CP3H=NYYYYYY608 *001H1NP2SP3CP3S=NYYYYYY608 *001H1NP2SP3CP3N=NYYYYYY1 *001H1NP2N=NYYYYYY5Transfer to !ds *001H1NP2NP3C=NYYYYYY508maximum; !d fit *001H1NP2NP3CP3D=NYYYYYY108 *001H1NP2NP3CP3H=NYYYYYY608 *001H1NP2NP3CP3S=NYYYYYY608 *001H1NP2NP3CP3N=NYYYYYY1 *001H1NP2NP3CP4C=NYYYYYY608 *001H1NP2NP3D=NYYYYYY208minimum or !d misfit *001H1NP2NP3DP3H=NYYYYYY608 *001H1NP2NP3DP3S=NYYYYYY608 *001H1NP2NP3DP3N=NYYYYYY1 *001H1NP2NP3DP4C=NYYYYYY608 *001H1NP3C=NYYYYYY2085+!cs; 5+!ds; weak *001H1NP3D=NYYYYYY6085+!c; 5+!ds; strong *001H1NP3H=NYYYYYY60854 or 45 in minors *001H1NP3S=NYYYYYY60854 or 45 in minors *001H1NP3N=NYYYYYY1to play *001H1NP4C=NYYYYYYD08Gerber *001H1NP4D=NYYYYYYA08Texas transfer; 6+!hs *001H1NP4H=NYYYYYYA08Texas transfer; 6+!s *001H1NP4N=NYYYYYY7quantitative; NF *001H2C=NYYYYYY308 *001H2D=NYYYYYY308 *001H2H=NYYYYYY508Michaels - 5+!s; 5+minor *001H2S=NYYYYYY908WJO *001H2N=NYYYYYY5unusual 2NT - 5+!d; 5+!c *001H3C=NYYYYYY908WJO *001H3D=NYYYYYY908WJO *001H3H=NYYYYYY908Ask 3NT with !h stopper; generally running !c or !d suit *001H3S=NYYYYYY908WJO *001H3N=NYYYYYY3to play; source of tricks *001H4N=NYYYYYY5Minors *001SD=NYYYYYYtakeout *001S1N=NYYYYYY315-18 balanced *001S1NP2C=NYYYYYY508Stayman *001S1NP2CP2D=NYYYYYYE08No four card major *001S1NP2CP2DP2H=NYYYYYY208weak with both majors *001S1NP2CP2DP2S=NYYYYYY408invite 5!s; 4!h *001S1NP2CP2DP2N=NYYYYYY4 *001S1NP2CP2DP3C=NYYYYYY608with a 4M *001S1NP2CP2DP3D=NYYYYYY608with a 4M *001S1NP2CP2DP3H=NYYYYYY608Smolen: Game force with 5!s+4!h *001S1NP2CP2DP3S=NYYYYYY608Smolen: Game force with 5!h+4!s *001S1NP2CP2DP3N=NYYYYYY1to play *001S1NP2CP2DP4D=NYYYYYYA08Delayed Texas *001S1NP2CP2DP4H=NYYYYYYA08Delayed Texas *001S1NP2CP2H=NYYYYYY208 *001S1NP2CP2HP2S=NYYYYYY408not 4!h *001S1NP2CP2HP2N=NYYYYYY4no 4-card major *001S1NP2CP2HP3C=NYYYYYY6085+!c; 4+!s *001S1NP2CP2HP3D=NYYYYYY6085+!d; 4+!s *001S1NP2CP2HP3H=NYYYYYY408 *001S1NP2CP2HP3S=NYYYYYY7084+!h; slam try *001S1NP2CP2HP3N=NYYYYYY2to play - opener with 4!s can pull *001S1NP2CP2HP4C=NYYYYYY708splinter *001S1NP2CP2HP4D=NYYYYYY708splinter *001S1NP2CP2HP4H=NYYYYYY108to play *001S1NP2CP2HP4N=NYYYYYY7quantitative *001S1NP2CP2S=NYYYYYY2084/5!s; denies 4!hs *001S1NP2CP2SP2N=NYYYYYY4invite *001S1NP2CP2SP3C=NYYYYYY6085+!c; 4+!h *001S1NP2CP2SP3D=NYYYYYY6085+!d; 4+!h *001S1NP2CP2SP3H=NYYYYYY708!s fit *001S1NP2CP2SP3S=NYYYYYY408 *001S1NP2CP2SP3N=NYYYYYY1to play *001S1NP2CP2SP4C=NYYYYYY708splinter (slam try if useful) *001S1NP2CP2SP4D=NYYYYYY708splinter (slam try if useful) *001S1NP2CP2SP4H=NYYYYYY708splinter (slam try if useful) *001S1NP2CP2SP4S=NYYYYYY108to play *001S1NP2CP2SP4N=NYYYYYY7quantitative *001S1NP2D=NYYYYYYA08Jacoby transfer; 5+!hs *001S1NP2DP2H=NYYYYYY208non-super accept *001S1NP2DP2HP2S=NYYYYYY4085+!h; 4+!s *001S1NP2DP2HP2N=NYYYYYY4usually exactly 5!h *001S1NP2DP2HP3C=NYYYYYY608 *001S1NP2DP2HP3D=NYYYYYY608 *001S1NP2DP2HP3H=NYYYYYY408 *001S1NP2DP2HP3S=NYYYYYY708splinter; 6+!h *001S1NP2DP2HP3N=NYYYYYY2choice of games; usually exactly 5!h *001S1NP2DP2HP4C=NYYYYYY708splinter; 6+!h *001S1NP2DP2HP4D=NYYYYYY708splinter; 6+!h *001S1NP2DP2HP4H=NYYYYYY408mild slam try *001S1NP2DP2HP4N=NYYYYYY4quantitative; NF; 5!h *001S1NP2DP2HP5N=NYYYYYY5choice of slams; 5!h *001S1NP2DP2S=NYYYYYY508super accept; 4+!hs; concentrated values *001S1NP2DP2N=NYYYYYY5super accept; no concentration *001S1NP2DP3C=NYYYYYY508super accept; 4+!hs; concentrated values *001S1NP2DP3D=NYYYYYY508super accept; 4+!hs; concentrated values *001S1NP2DP3H=NYYYYYY208minimum with 4+ fit *001S1NP2H=NYYYYYYA08Jacoby transfer; 5+!ss *001S1NP2HP2S=NYYYYYY208non-superfit *001S1NP2HP2SP2N=NYYYYYY4usually exactly 5!s *001S1NP2HP2SP3C=NYYYYYY608 *001S1NP2HP2SP3D=NYYYYYY608 *001S1NP2HP2SP3H=NYYYYYY608 *001S1NP2HP2SP3S=NYYYYYY408 *001S1NP2HP2SP3N=NYYYYYY2choice of games; usually exactly 5!s *001S1NP2HP2SP4C=NYYYYYY708splinter; 6+!s *001S1NP2HP2SP4D=NYYYYYY708splinter; 6+!s *001S1NP2HP2SP4H=NYYYYYY708splinter; 6+!s *001S1NP2HP2SP4S=NYYYYYY408mild slam try *001S1NP2HP2SP4N=NYYYYYY4quantitative; NF; 5!s *001S1NP2HP2SP5N=NYYYYYY5choice of slams; 5!s *001S1NP2HP2N=NYYYYYY5super accept; no concentration *001S1NP2HP3C=NYYYYYY508super accept; 4+!ss; concentrated values *001S1NP2HP3D=NYYYYYY508super accept; 4+!ss; concentrated values *001S1NP2HP3H=NYYYYYY208super accept; 4+!ss; concentrated values *001S1NP2HP3S=NYYYYYY208minimum with !s fit *001S1NP2S=NYYYYYYA08Transfer to !cs *001S1NP2SP2N=NYYYYYY5maximum; !c fit *001S1NP2SP2NP3C=NYYYYYY108 *001S1NP2SP2NP3D=NYYYYYY608 *001S1NP2SP2NP3H=NYYYYYY608 *001S1NP2SP2NP3S=NYYYYYY608 *001S1NP2SP2NP3N=NYYYYYY1 *001S1NP2SP3C=NYYYYYYE08mininum or !c misfit *001S1NP2SP3CP3D=NYYYYYY608 *001S1NP2SP3CP3H=NYYYYYY608 *001S1NP2SP3CP3S=NYYYYYY608 *001S1NP2SP3CP3N=NYYYYYY1 *001S1NP2N=NYYYYYY5Transfer to !ds *001S1NP2NP3C=NYYYYYY508maximum; !d fit *001S1NP2NP3CP3D=NYYYYYY108 *001S1NP2NP3CP3H=NYYYYYY608 *001S1NP2NP3CP3S=NYYYYYY608 *001S1NP2NP3CP3N=NYYYYYY1 *001S1NP2NP3CP4C=NYYYYYY608 *001S1NP2NP3D=NYYYYYY208minimum or !d misfit *001S1NP2NP3DP3H=NYYYYYY608 *001S1NP2NP3DP3S=NYYYYYY608 *001S1NP2NP3DP3N=NYYYYYY1 *001S1NP2NP3DP4C=NYYYYYY608 *001S1NP3C=NYYYYYY2085+!cs; 5+!ds; weak *001S1NP3D=NYYYYYY6085+!c; 5+!ds; strong *001S1NP3H=NYYYYYY60854 or 45 in minors *001S1NP3S=NYYYYYY60854 or 45 in minors *001S1NP3N=NYYYYYY1to play *001S1NP4C=NYYYYYYD08Gerber *001S1NP4D=NYYYYYYA08Texas transfer; 6+!hs *001S1NP4H=NYYYYYYA08Texas transfer; 6+!s *001S1NP4N=NYYYYYY7quantitative; NF *001S2C=NYYYYYY308 *001S2D=NYYYYYY308 *001S2H=NYYYYYY308 *001S2S=NYYYYYY508Michaels - 5+!s; 5+minor *001S2N=NYYYYYY5unusual 2NT - 5+!d; 5+!c *001S3C=NYYYYYY908WJO *001S3D=NYYYYYY908WJO *001S3H=NYYYYYY908WJO *001S3S=NYYYYYYD08Ask 3NT with !s stopper; generally running !c or !d suit *001S3N=NYYYYYY3to play; source of tricks *001S4N=NYYYYYY5Minors *001ND=NYYYYYYCapelletti - penalty double *001N2C=NYYYYYY508any one suited hand; 15 or less HCP *001N2CP2D=NYYYYYYC08Ask for partner's real suit *001N2CP2H=NYYYYYY208 *001N2CP2S=NYYYYYY208 *001N2CP2N=NYYYYYY211+ HCP; blanced hand *001N2D=NYYYYYY008!hs and !s two suiter; 15 or less HCP *001N2DPP=NYYYYYY!d my suit; 6+!ds *001N2DP2H=NYYYYYY208Choice of majors *001N2DP2S=NYYYYYY108Choice of majors *001N2DP2N=NYYYYYY5Asking for Better minor *001N2DP3C=NYYYYYY108My suit *001N2DP3D=NYYYYYY408bid your better major; equal fit for both majors; game try *001N2DP3H=NYYYYYY408 *001N2DP3S=NYYYYYY408 *001N2H=NYYYYYY208!hs and either minor; 15 or less HCP *001N2HP2S=NYYYYYY208 *001N2HP2N=NYYYYYYDshow your minor *001N2HP3C=NYYYYYY208my suit *001N2HP3D=NYYYYYY208My suit *001N2HP3H=NYYYYYY408 *001N2S=NYYYYYY208!s and a minor; 15 or less HCP *001N2N=NYYYYYY2!c and !d two suiter; 15 or less HCP *001N3C=NYYYYYY208 *001N3D=NYYYYYY208 *001N3H=NYYYYYY208 *001N3S=NYYYYYY208 *001N3N=NYYYYYY3to play *002CD=NYYYYYYCLUBS *002C2D=NYYYYYY208 *002C2H=NYYYYYY208 *002C2S=NYYYYYY208 *002C2N=NYYYYYY9Minors *002C3C=NYYYYYY208 *002C3D=NYYYYYY908weak jump overcall *002C3H=NYYYYYY908weak jump overcall *002C3S=NYYYYYY908weak jump overcall *002DD=NYYYYYYtakeout *002D2H=NYYYYYY308 *002D2S=NYYYYYY408 *002D2N=NYYYYYY316-19 balanced *002D3C=NYYYYYY308 *002D3D=NYYYYYY508Asking for 3NT with !d stopper *002D3H=NYYYYYY308great one suiter *002D3S=NYYYYYY308great one suiter *002D3N=NYYYYYY3to play; source of tricks *002D4D=NYYYYYY208super Michaels; !hs and !ss *002D4H=NYYYYYY208to play *002D4S=NYYYYYY308to play *002HD=NYYYYYYtakeout *002HDP2S=NYYYYYY208 *002HDP2N=NYYYYYYALebensohl (direct denies) *002HDP2NP3C=NYYYYYYB08forced bid unless very strong *002HDP2NP3CPP=NYYYYYYto play; about 0-8 pts *002HDP2NP3CP3D=NYYYYYY208to play; about 0-8 pts *002HDP2NP3CP3H=NYYYYYY608usually 4!s with !h stopper *002HDP2NP3CP3S=NYYYYYY408 *002HDP2NP3D=NYYYYYY508strong hand *002HDP2NP3H=NYYYYYY608 *002HDP2NP3S=NYYYYYY508strong hand *002HDP2NP3N=NYYYYYY3about 19-22 HCP *002HDP3C=NYYYYYY408about 8-11 pts *002HDP3D=NYYYYYY408about 8-11 pts *002HDP3H=NYYYYYY608usually 4!s; no !h stopper *002HDP3S=NYYYYYY608 *002HDP3N=NYYYYYY2 *002H2S=NYYYYYY308 *002H2N=NYYYYYY316-19 balanced *002H3C=NYYYYYY308 *002H3D=NYYYYYY308 *002H3H=NYYYYYY908Ask 3NT with !h stopper; generally running !c or !d suit *002H3S=NYYYYYY408great one suiter *002H3N=NYYYYYY3to play; source of tricks *002H4S=NYYYYYY308to play *002SD=NYYYYYYtakeout *002SDP2S=NYYYYYY208 *002SDP2N=NYYYYYYALebensohl (direct denies) *002SDP2NP3C=NYYYYYYB08forced bid unless very strong *002SDP2NP3CPP=NYYYYYYto play; about 0-8 pts *002SDP2NP3CP3D=NYYYYYY208to play; about 0-8 pts *002SDP2NP3CP3H=NYYYYYY208to play; about 0-8 poitns *002SDP2NP3CP3S=NYYYYYY608usually 4!h with !s stopper *002SDP2NP3D=NYYYYYY508strong hand *002SDP2NP3H=NYYYYYY508strong hand *002SDP2NP3S=NYYYYYY608 *002SDP2NP3N=NYYYYYY3about 19-22 HCP *002SDP3C=NYYYYYY408about 8-11 pts *002SDP3D=NYYYYYY408about 8-11 pts *002SDP3H=NYYYYYY408about 8-11 pts *002SDP3S=NYYYYYY608usually 4!h; no !s stopper *002SDP3N=NYYYYYY2 *002S2N=NYYYYYY316-19 *002S3C=NYYYYYY308 *002S3D=NYYYYYY308 *002S3H=NYYYYYY308 *002S3S=NYYYYYYD08Ask 3NT with !s stopper; generally running !c or !d suit *002S3N=NYYYYYY3to play; source of tricks *002S4H=NYYYYYY308to play %BBCDCDEFGBBBBBCCBBBBBBBDDFCCEEGCBBBBBCCCCGIFIAGKABGIGIACGK