alarzo-club

Default principles
Offensive bidding
Bidding diagrams
Pass            No opening bid
 1          Relay precision. 15+ balanced hcp or 16+ unbalanced hcp.
  1         0-8 hcp, any shape
   1        +18 BAL hcp or +19 UNBAL hcp. Forcing for a round. Does not promise .
    1       0-4 hcp any distribution or 5 BAL hcp.
     1NT      18-20NT. Can be slightly unbalanced. Can have a 5-card major.
     2      Artificial, 22+hcp, forcing for a round.
      2     0-2 hcp, any distribution.
       2NT    23-24NT. Can be slightly unbalanced. Can have a 5-card major.
       3NT    27-28NT. Can be slightly unbalanced. Can have a 5-card major.
      2     3-4 hcp, gameforcing.
      2     3-4 hcp, gameforcing.
     2      Natural, non-forcing.
     2      Natural, non-forcing.
     2      Natural, non-forcing.
     2NT      21-22NT. Can be slightly unbalanced. Can have a 5-card major.
     3      Natural, non-forcing.
     3NT      25-26NT. Can be slightly unbalanced. Can have a 5-card major.
    1NT       Unknown +5-card major, 5-8 hcp. Gameforce
     2      Relay, ask.
      2     5+.
       2    Relay, ask.
      2     5+. BAL or sidesuit .
      2     Singlesuiter (+6, no sidesuit)
      2NT     6+, 4+ unknown minor.
    2       Balanced (5)6-8 hcp. Gameforce
    2       +5,5-8 hcp. Gameforce.
    2       +5 and a 4-card side suit (6-5 shape is possible). 5-8 hcp.Gameforce
     2      Ask
    2       Onesuiter with +6, 5-8hcp. Gameforce.
    2NT       Any 4441-shape, 5-8 hcp. Gameforce.
    3       Exactly 5 and 4, 5-8 hcp. Gameforce.
    3       +5 and exactly 5, 5-8 hcp. Gameforce.
   1        Typically 5 (on occasion 4), 16-18hcp
   1NT        15-17 hcp, balanced or semi-balanced. Can have 5, but usually not 5
   2        Natural, +5, 16-19 hcp, usually unbalanced.
    2       Artificial ask for sidesuit
   2        Natural, +5, 16-19 hcp, usually unbalanced.
   2        5+, 16-18 hcp (can be balanced with 5)
   2        Transfer to 2NT (always a 6-4 type hand with )
   2NT        Any 5440 shape with 5, 16-18 hcp.
   3        5+ and 5, nonforcing (16-18 hcp)
   3        5+ and 5, nonforcing (16-18 hcp)
   3        6+ and 5, nonforcing (16-18 hcp)
   3        9-trick hand with
   3NT        To play
   4        5+ and 5
   4        5+ and 5
   4        6+ and 5
   4        To play
   5        To play
   5        To play
  1         5+, 9+ hcp.
   1        Asking bid, almost mandatory
    1NT       +14 hcp, balanced.
     2      ask
      2     +16 hcp
      2     4, 14-15 hcp
      2     4, 14-15 hcp
      2NT     no 4MA or 5mi
    2       5+, +12 hcp
     2      Ask
    2       5 and 4+ minor, minimum.
    2       Balanced or sidesuit , minimum
    2       Onesuiter with , minimum
    2NT       6+ and 4minor, minimum
     3      Ask
      3     6, 4
      3     6, 4
    3       5 / 5, maximum
    3       5 / 5, maximum
    3       6 / 5, minimum
    3       6 / 5, minimum
    3NT       6 / 5, minimum
    4       6 / 6, minimum
    4       6 / 6, minimum
   1NT        +5
  1         BAL 9-11 hcp.
   1NT        Gameforcing relay
    2       10-11 BAL hcp, can have 4-card major
    2       4, 9-10hcp
    2       4, 9-10hcp
    2NT       9-10 hcp, no 4MA or 5mi
    3       9-10hcp, 5(332) hand
    3       9-10hcp, 5(332) hand
    3       9-10hcp, 2-2-4-5 shape
    3       9-10hcp, 2-2-5.4 shape
    3NT       10-11hcp, 3-3-3-4 shape
   2        Stayman
    2       4
    2       4
    2NT       No 4 card major
    3       4, 4
  1NT         5+, 9-10 hcp.
   2        Gameforcing relay
  2         5+, 9+ hcp, unbalanced
   2        Relay
    2       4
    2       4
    2NT       5+ and 5+
    3       6, no sidesuit
    3       6 and 4
    3       7, 8-11hcp
    3       Some 7(321) type hand, +12hcp
    3NT       2-2-7-2 shape, 12+hcp
    4       3-3-7-0 shape, 12+hcp
    4       3-0-7-3 shape, 12+hcp
    4       0-3-7-3 shape, 12+hcp
   2        5+, natural
   2        5+, natural
   2NT        15-19NT with 2-3
  2         5+, 9+ hcp, unbalanced
   2        Relay
    2       4
    2NT       4
    3       6, no sidesuit\\
    3       6 and 4\\
    3       7, 8-11hcp\\
    3       Some 7(321) type hand, +12hcp\\
    3NT       2-2-2-7 shape, 12+hcp\\
    4       3-3-0-7 shape, 12+hcp\\
    4       3-0-3-7 shape, 12+hcp\\
    4       0-3-3-7 shape, 12+hcp\\
   2        5+, natural
   2NT        5+
  2         5-4/4-5 minor, 9+ hcp
  2         4441 shape with single or . 9-12 hcp
   2NT        Asking relay
    3       Singleton
    3       Singleton
  2NT         4441 shape with single or . 9-12 hcp
   3        Asking relay
    3       Singleton
    3       Singleton
  3         4441 shape with single or . 13+ hcp
   3        Asking relay
    3       Singleton
    3       Singleton
  3         4441 shape with single or . 13+ hcp
   3        Asking relay
    3       Singleton
    3NT       Singleton
  3         7+, 2 of 3 top honors, no side values
  3         7+, 2 of 3 top honors, no side values
  3NT         Solid unknown minor
  4         8+, not 2 of 3 honors
  4         8+, not 2 of 3 honors
  4         8+, not 2 of 3 honors
  4         8+, not 2 of 3 honors
 1          5+, 8-15 hcp or 4-4-1-4, 12-15 hcp.
  2         Transfer to . Signoff in or any invitational hand without +4
   2        Usually (0)1-2 . Not super fit, no other descriptive bid.
   2NT        Maximum hand with fit.
   3        Minimum hand with fit.
  2         Exactly 3, invitational values (10-13hcp)
  2         4+, single and invitational values
  2NT         4+, 6-9 hcp and a singleton
  3         4+, 5-9 hcp (Bergen raise, usually no shortness)
  3         4+, 10-13 hcp (Bergen raise, usually no shortness)
  3         4+, 0-4 hcp.
  3         4+, unknown splint (9-12hcp)
  3NT         4+, void in (9-12hcp).
  4         4+, void in (9-12hcp)
  4         4+, void in (9-12hcp).
 1          5+, 8-15 hcp.
  2         Transfer. Signoff in or various invitational hands with 0-2 and 10-13hcp
   2        Usually (0)1-2 . Not super fit, no other descriptive bid.
   2NT        Maximum hand with fit (+3)
   3        Minimum hand with fit (+3)
  2         Transfer. Signoff in or various invitational hands with 5+ and 10-13hcp
   2        Usually (0)1-2 . Not super fit, no other descriptive bid.
   2        Natural, 6+, doesn't want to play 2
   2NT        Maximum hand with fit (+3)
   3        Minimum hand with fit (+3)
  2         Exactly 3 card , invitational values (10-13hcp)
  2NT         4+, 6-9 hcp and a singleton
  3         4-card , 5-9 hcp (Bergen raise, usually no shortness)
  3         4-card , 10-13 hcp (Bergen raise, usually no shortness)
  3         4+, unknown splint (9-12hcp)
  3         4+, 0-4 hcp
  3NT         4+, void in (9-12hcp)
  4         4+, void in (9-12hcp)
  4         4+, void in (9-12hcp)

1            Relay precision. 15+ balanced hcp or 16+ unbalanced hcp.
 1          0-8 hcp, any shape
  1         +18 BAL hcp or +19 UNBAL hcp. Forcing for a round. Does not promise .
   1        0-4 hcp any distribution or 5 BAL hcp.
    1NT       18-20NT. Can be slightly unbalanced. Can have a 5-card major.
    2       Artificial, 22+hcp, forcing for a round.
     2      0-2 hcp, any distribution.
      2NT     23-24NT. Can be slightly unbalanced. Can have a 5-card major.
      3NT     27-28NT. Can be slightly unbalanced. Can have a 5-card major.
     2      3-4 hcp, gameforcing.
     2      3-4 hcp, gameforcing.
    2       Natural, non-forcing.
    2       Natural, non-forcing.
    2       Natural, non-forcing.
    2NT       21-22NT. Can be slightly unbalanced. Can have a 5-card major.
    3       Natural, non-forcing.
    3NT       25-26NT. Can be slightly unbalanced. Can have a 5-card major.
   1NT        Unknown +5-card major, 5-8 hcp. Gameforce
    2       Relay, ask.
     2      5+.
      2     Relay, ask.
     2      5+. BAL or sidesuit .
     2      Singlesuiter (+6, no sidesuit)
     2NT      6+, 4+ unknown minor.
   2        Balanced (5)6-8 hcp. Gameforce
   2        +5,5-8 hcp. Gameforce.
   2        +5 and a 4-card side suit (6-5 shape is possible). 5-8 hcp.Gameforce
    2       Ask
   2        Onesuiter with +6, 5-8hcp. Gameforce.
   2NT        Any 4441-shape, 5-8 hcp. Gameforce.
   3        Exactly 5 and 4, 5-8 hcp. Gameforce.
   3        +5 and exactly 5, 5-8 hcp. Gameforce.
  1         Typically 5 (on occasion 4), 16-18hcp
  1NT         15-17 hcp, balanced or semi-balanced. Can have 5, but usually not 5
  2         Natural, +5, 16-19 hcp, usually unbalanced.
   2        Artificial ask for sidesuit
  2         Natural, +5, 16-19 hcp, usually unbalanced.
  2         5+, 16-18 hcp (can be balanced with 5)
  2         Transfer to 2NT (always a 6-4 type hand with )
  2NT         Any 5440 shape with 5, 16-18 hcp.
  3         5+ and 5, nonforcing (16-18 hcp)
  3         5+ and 5, nonforcing (16-18 hcp)
  3         6+ and 5, nonforcing (16-18 hcp)
  3         9-trick hand with
  3NT         To play
  4         5+ and 5
  4         5+ and 5
  4         6+ and 5
  4         To play
  5         To play
  5         To play
 1          Two way: 1) 5+, 9+ hcp. 2) BAL 14+ hcp.
  1         Asking bid, almost mandatory
   1NT        +14 hcp, balanced.
    2       ask
     2      +16 hcp
     2      4, 14-15 hcp
     2      4, 14-15 hcp
     2NT      no 4MA or 5mi
   2        5+, +12 hcp
    2       Ask
   2        5 and 4+ minor, minimum.
   2        Balanced or sidesuit , minimum
   2        Onesuiter with , minimum
   2NT        6+ and 4minor, minimum
    3       Ask
     3      6, 4
     3      6, 4
   3        5 / 5, maximum
   3        5 / 5, maximum
   3        6 / 5, minimum
   3        6 / 5, minimum
   3NT        6 / 5, minimum
   4        6 / 6, minimum
   4        6 / 6, minimum
  1NT         +5
 1          Two way: 1) BAL 9-13 hcp. 2) 5+ with 13+hcp.
  1NT         Gameforcing relay
   2        5+, 13+hcp
   2        11-13hcp, can have 4-card major
   2        4, 8-10hcp
   2        4, 8-10hcp
   2NT        8-10 hcp, no 4MA or 5mi
   3        8-10hcp, 5(332) hand
   3        8-10hcp, 5(332) hand
   3        8-10hcp, 2-2-4-5 shape
   3        8-10hcp, 2-2-5.4 shape
   3NT        11-13hcp, 3-3-3-4 shape
  2         Stayman
   2        5+, +13hcp.
    2       Relay, asking bid
     2      onesuiter
     2NT      Balanced or sidesuit
     3      +4
     3      +4
   2        4
   2        4
   2NT        No 4 card major.
   3        4, 4
 1NT          Two way:1) 5+, 9-12 hcp. 2) 5+ / 5+mi, 13+ hcp.
  2         Gameforcing relay
 2          5+, 9+ hcp, unbalanced
  2         Relay
   2        4
   2        4
   2NT        5+ and 5+
   3        6, no sidesuit
   3        6 and 4
   3        7, 8-11hcp
   3        Some 7(321) type hand, +12hcp
   3NT        2-2-7-2 shape, 12+hcp
   4        3-3-7-0 shape, 12+hcp
   4        3-0-7-3 shape, 12+hcp
   4        0-3-7-3 shape, 12+hcp
  2         5+, natural
  2         5+, natural
  2NT         15-19NT with 2-3
 2          5+, 9+ hcp, unbalanced
  2         Relay
   2        4
   2NT        4
   3        6, no sidesuit\\
   3        6 and 4\\
   3        7, 8-11hcp\\
   3        Some 7(321) type hand, +12hcp\\
   3NT        2-2-2-7 shape, 12+hcp\\
   4        3-3-0-7 shape, 12+hcp\\
   4        3-0-3-7 shape, 12+hcp\\
   4        0-3-3-7 shape, 12+hcp\\
  2         5+, natural
  2NT         5+
 2          5-4/4-5 minor, 9+ hcp
 2          4441 shape with single or . 9-12 hcp
  2NT         Asking relay
   3        Singleton
   3        Singleton
 2NT          4441 shape with single or . 9-12 hcp
  3         Asking relay
   3        Singleton
   3        Singleton
 3          4441 shape with single or . 13+ hcp
  3         Asking relay
   3        Singleton
   3        Singleton
 3          4441 shape with single or . 13+ hcp
  3         Asking relay
   3        Singleton
   3NT        Singleton
 3          7+, 2 of 3 top honors, no side values
 3          7+, 2 of 3 top honors, no side values
 3NT          Solid unknown minor
 4          8+, not 2 of 3 honors
 4          8+, not 2 of 3 honors
 4          8+, not 2 of 3 honors
 4          8+, not 2 of 3 honors

1            4+, always unbalanced, can have longer . 10-15 hcp
 1          
  1NT         Shows , both minors. Equal length or longer
  2         Shows canap� (longer than )
  2         3 or minimum with 4
  2         5 / 6 and maximum
  2NT         Two way: a) maximum 4-crd raise or b) 6+, 0-2
   3        Artificial gameforce
   3        Pass or correct.
  3         +5/+5 and maximum
  3         Exactly 3 and 6, good hand
  3         Medium hand with 4
  3         Splint with support
 1          
  1NT         Shows , both minors. Equal length or longer
  2         Shows canap� (longer than )
  2         3-card or minimum with 4
  2NT         Two way: a) maximum 4-crd raise or b) 6+, 0-2
   3        Artificial gameforce
   3        Pass or correct
  3         +5/+5 and maximum
  3         3 and 6+, good hand
  3         Splint, support
  3         4 and medium hand
 1NT          6-10 hcp without 4MA (can have 4)
  2NT         Invit with 6 not-so-good
  3         maximum hand with 6+ good
  3         Splint with both minors, but not gameforcing.
  3         Splint with both minors, but not gameforcing.
 2          
  2NT         4-4-4-1 or (43)-5-1 type hand
  3         Maximum with 6+
  3         Splint with , not gameforcing
  3         Splint with , not gameforcing
 2          4-7 hcp.
 2          4-7 hcp.
 3           raise, invitational or better
 3          Preemptive, 5+, 0-6 hcp
 3          Preemptive
 3          Preemptive
 4          Preemptive

1            5+, 10-15 hcp or 4-4-1-4, 12-15 hcp
 1NT          Artificial gameforce. Usually +14 hcp with -fit or +15 hcp without -fit.
  2         Any maximum hand
  2         5 and sidesuit minor, minimum
  2         Minimum, sidesuit or balanced
  2         Onesuiter , minimum
  2NT         +6 and 4 card minor, minimum
  3         5 - 5, maximum hand
  3         5 - 5, maximum hand
  3         6 - 5, minimum hand
  3         6 - 5, minimum hand
  3NT         5 - 6
  4         6 - 6
  4         6 - 6
 2          Transfer. Signoff in or various invitational hands with 0-2 and 10-13hcp
  2         Usually (0)1-2 . Not super fit, no other descriptive bid.
  2NT         Maximum hand with fit.
  3         Minimum hand with fit.
 2          Exactly 3, invitational values (10-13hcp)
 2          4+, single and invitational values
 2NT          4+, 6-9 hcp and a singleton
 3          4+, 5-9 hcp (Bergen raise, usually no shortness)
 3          4+, 10-13 hcp (Bergen raise, usually no shortness)
 3          4+, 0-4 hcp.
 3          4+, unknown splint (9-12hcp).
 3NT          4+, void in (9-12hcp).
 4          4+, void in (9-12hcp).
 4          4+, void in (9-12hcp).

1            5+, 10-15 hcp.
 1NT          Artificial gameforce. Usually +14 hcp with -fit or +15 hcp without -fit.
  2         Any maximum hand
  2         5 and sidesuit minor, minimum
  2         Minimum, sidesuit or balanced
  2         Onesuiter , minimum
  2NT         +6 and 4 card minor, minimum
  3         5 - 5, maximum hand
  3         5 - 5, maximum hand
  3         6 - 5, minimum hand
  3         6 - 5, minimum hand
  3NT         6 - 5
  4         6 - 6
  4         6 - 6
 2          Transfer. Signoff in or various invitational hands with 0-2 and 10-13hcp
  2         Usually (0)1-2 . Not super fit, no other descriptive bid.
  2NT         Maximum hand with fit (+3)
  3         Minimum hand with fit (+3)
 2          Transfer. Signoff in or various invitational hands with 5+ and 10-13hcp
  2         Usually (0)1-2 . Not super fit, no other descriptive bid.
  2         Natural, 6+, doesn't want to play 2
  2NT         Maximum hand with fit (+3)
  3         Minimum hand with fit (+3)
 2          Exactly 3, invitational values (10-13hcp)
 2NT          4+, 6-9 hcp and a singleton
 3          4+, 5-9 hcp (Bergen raise, usually no shortness)
 3          4+, 10-13 hcp (Bergen raise, usually no shortness)
 3          4+, unknown splint (9-12hcp)
 3          4+, 0-4 hcp
 3NT          4+, void in (9-12hcp)
 4          4+, void in (9-12hcp)
 4          4+, void in (9-12hcp)

1NT            (11)12-14 hcp, can be slightly off-shape.
 2          Nonforcing Stayman (can be weak with both majors or invit without majors)
  2         No 4 card major
   2        To play in openers best major
   3        Smolen, 5 and 4, gameforcing values.
   3        Smolen, 4 and 5, gameforcing values.
  2         4
   2NT        Maybe no 4 card .
   3        Short , slamtry in .
   4        Short , slamtry in .
   4        Short , slamtry in .
  2         4
   2NT        Maybe no 4 card .
   4        Short , slamtry .
   4        Short , slamtry .
   4        Short , slamtry .
 2          Transfer to
 2          Transfer to
 2          Transfer to
  2NT         Good hand with fit.
  3         Not a good hand with fit.
 2NT          Transfer to
  3         Good hand with fit.
  3         Not a good hand with fit.
 3          Both minors, weak
 3          Both majors (55 or better). Preemptive (to play 3MA) or gameforcing (to play 4MA).
 3          Preemptive
 3          Preemptive
 4          S-A Texas ()
  4         Good hand for
  4         Not a good hand for
 4          S-A Texas ()
  4         Good hand for
  4         Not a good hand for
 4          To play
 4          To play

2            6+ or 5+/4+MA, 10-15 hcp
 2          +5, at least mildly invitational facing fit (i.e. about 8+p)
  2         Neutral, usually 2-3 and minimum
   2        Natural invite with 5 / 4
   2NT        Natural, strongly invitational
   3        Natural, invitational
   3        +6 gameforce
   3NT        
   4        GF, slammy
  2         Natural, 4, maximum
  2NT         no fit, but maximum
   3        To play
  3         No fit, minimum, usually +6
  3         Artificial, 3+, maximum, strongest possible raise
   3        To play
  3         4, minimum
  3         5
  3NT         To play, usually minimum with good/long
  4         To play. Usually extreme / lengths and non max.
 2          +5, at least mildly invitational facing fit (i.e. about 8+p)
  2         Neutral, usually 2-3 card and minimum
  2NT         No fit, but maximum hand
  3         no fit and minimum. Usually +6
  3         Artificial, 3+, maximum, strongest possible raise
   3        To play
  3         Natural with 5 / 6
  3         4, minimum
  3NT         Suggestion to play. Usually minimum with good/long
 2          Any invitational hand, with or without 4-card MA.
  2NT         Natural minimum
  3         Natural minimum, +6
  3         4, maximum hand, gameforce
  3         4, maximum hand, gameforce
  3         Maximum hand without 4MA. Wants to play 3NT from the other side.
  3NT         To play. Maximum hand without 4MA
 2NT          Artificial gameforce
  3         Minimum without 4MA
  3         4
  3         4
  3         no 4MA, maximum
  3NT         +7
 3          +3, 6-9p
 3          +6, gameforce
 3          +6, good suit. Invitational
 3          +6, good suit. Invitational
 3NT          To play
 4          Preemtive, raiseable
 4          Both majors, extreme lengths
 4          To play
 4          To play

2            Ekren, majors (45/54 or better), 4-9 hcp
 2          Preference
 2          Preference
 2NT          Artificial ask
  3         Minimum with 5/5 or maximum with unequal length.
   3        Asking bid
    3       Minimum, equal length
  3         Minimum with longer
  3         Minimum with longer
  3         6/5 or 5/6
  3NT         Maximum hand, with 5/5
 3          Natural, forcing for one round
 3          Natural, forcing for one round
 3          competitive/preemptive.
 3          competitive/preemptive.
 4          Slamtry with
 4          Slamtry with

2            Weak 6-card, 6-9 hcp

2            Weak 6-card major, 6-9 hcp

2NT            Both minors, 4-9 hcp. Typically 5+/5+, but it can be 45/54 shape in 1st or 3rd position non-vul.
 3          To play
  3         At least one 4-card major, but no 5-card major.
   3        4
   3        4
   4        Both majors, slamtry
    4       Slammy
    4NT       1430 keycard for
   4        Signoff in openers 4MA
  3         5
  3         5
  3NT         Neither 4-card or 5-card major.
 3          To play
  3         3 card fit or better
  3NT         No fit
 3          Transfer to
  3         Transfer
   3NT        Strong with (but not forcing)
   4        Slamtry
   4        Slamtry
   4        Slam-try in
   4        Slam-try in
 3          Forcing with
  3NT         3 is transfer
   4        Short , slamtry
   4        Short , slamtry
   4        Short , slamtry
   4        Short , slamtry
 3NT          To play
 4          Preemptive
 4          Preemptive
 4          To play
 4          To play
 4NT          Bid your best minor

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3NT            Good 4-minor preempt. Not necessarily a solid suit, but a good suit/hand.
 4          Sign off in openers suit
 4          Pass or correct
 4NT          "bid your suit"
 5          Sign off in openers suit
 5NT          "Quantitative"

4            Bad preempt. 3NT would show a good 4-minor preempt.

4            Bad preempt. 3NT would show a good minor preempt.

Disturbed bidding
Bidding diagrams
Pass            No opening bid
 1          Relay precision. 15+ balanced hcp or 16+ unbalanced hcp.
  1         0-8 hcp, any shape
   1        +18 BAL hcp or +19 UNBAL hcp. Forcing for a round. Does not promise .
    1       0-4 hcp any distribution or 5 BAL hcp.
     1NT      18-20NT. Can be slightly unbalanced. Can have a 5-card major.
     2      Artificial, 22+hcp, forcing for a round.
      2     0-2 hcp, any distribution.
       2NT    23-24NT. Can be slightly unbalanced. Can have a 5-card major.
       3NT    27-28NT. Can be slightly unbalanced. Can have a 5-card major.
      2     3-4 hcp, gameforcing.
      2     3-4 hcp, gameforcing.
     2      Natural, non-forcing.
     2      Natural, non-forcing.
     2      Natural, non-forcing.
     2NT      21-22NT. Can be slightly unbalanced. Can have a 5-card major.
     3      Natural, non-forcing.
     3NT      25-26NT. Can be slightly unbalanced. Can have a 5-card major.
    1NT       Unknown +5-card major, 5-8 hcp. Gameforce
     2      Relay, ask.
      2     5+.
       2    Relay, ask.
      2     5+. BAL or sidesuit .
      2     Singlesuiter (+6, no sidesuit)
      2NT     6+, 4+ unknown minor.
    2       Balanced (5)6-8 hcp. Gameforce
    2       +5,5-8 hcp. Gameforce.
    2       +5 and a 4-card side suit (6-5 shape is possible). 5-8 hcp.Gameforce
     2      Ask
    2       Onesuiter with +6, 5-8hcp. Gameforce.
    2NT       Any 4441-shape, 5-8 hcp. Gameforce.
    3       Exactly 5 and 4, 5-8 hcp. Gameforce.
    3       +5 and exactly 5, 5-8 hcp. Gameforce.
   1        Typically 5 (on occasion 4), 16-18hcp
   1NT        15-17 hcp, balanced or semi-balanced. Can have 5, but usually not 5
   2        Natural, +5, 16-19 hcp, usually unbalanced.
    2       Artificial ask for sidesuit
   2        Natural, +5, 16-19 hcp, usually unbalanced.
   2        5+, 16-18 hcp (can be balanced with 5)
   2        Transfer to 2NT (always a 6-4 type hand with )
   2NT        Any 5440 shape with 5, 16-18 hcp.
   3        5+ and 5, nonforcing (16-18 hcp)
   3        5+ and 5, nonforcing (16-18 hcp)
   3        6+ and 5, nonforcing (16-18 hcp)
   3        9-trick hand with
   3NT        To play
   4        5+ and 5
   4        5+ and 5
   4        6+ and 5
   4        To play
   5        To play
   5        To play
  1         5+, 9+ hcp.
   1        Asking bid, almost mandatory
    1NT       +14 hcp, balanced.
     2      ask
      2     +16 hcp
      2     4, 14-15 hcp
      2     4, 14-15 hcp
      2NT     no 4MA or 5mi
    2       5+, +12 hcp
     2      Ask
    2       5 and 4+ minor, minimum.
    2       Balanced or sidesuit , minimum
    2       Onesuiter with , minimum
    2NT       6+ and 4minor, minimum
     3      Ask
      3     6, 4
      3     6, 4
    3       5 / 5, maximum
    3       5 / 5, maximum
    3       6 / 5, minimum
    3       6 / 5, minimum
    3NT       6 / 5, minimum
    4       6 / 6, minimum
    4       6 / 6, minimum
   1NT        +5
  1         BAL 9-11 hcp.
   1NT        Gameforcing relay
    2       10-11 BAL hcp, can have 4-card major
    2       4, 9-10hcp
    2       4, 9-10hcp
    2NT       9-10 hcp, no 4MA or 5mi
    3       9-10hcp, 5(332) hand
    3       9-10hcp, 5(332) hand
    3       9-10hcp, 2-2-4-5 shape
    3       9-10hcp, 2-2-5.4 shape
    3NT       10-11hcp, 3-3-3-4 shape
   2        Stayman
    2       4
    2       4
    2NT       No 4 card major
    3       4, 4
  1NT         5+, 9-10 hcp.
   2        Gameforcing relay
  2         5+, 9+ hcp, unbalanced
   2        Relay
    2       4
    2       4
    2NT       5+ and 5+
    3       6, no sidesuit
    3       6 and 4
    3       7, 8-11hcp
    3       Some 7(321) type hand, +12hcp
    3NT       2-2-7-2 shape, 12+hcp
    4       3-3-7-0 shape, 12+hcp
    4       3-0-7-3 shape, 12+hcp
    4       0-3-7-3 shape, 12+hcp
   2        5+, natural
   2        5+, natural
   2NT        15-19NT with 2-3
  2         5+, 9+ hcp, unbalanced
   2        Relay
    2       4
    2NT       4
    3       6, no sidesuit\\
    3       6 and 4\\
    3       7, 8-11hcp\\
    3       Some 7(321) type hand, +12hcp\\
    3NT       2-2-2-7 shape, 12+hcp\\
    4       3-3-0-7 shape, 12+hcp\\
    4       3-0-3-7 shape, 12+hcp\\
    4       0-3-3-7 shape, 12+hcp\\
   2        5+, natural
   2NT        5+
  2         5-4/4-5 minor, 9+ hcp
  2         4441 shape with single or . 9-12 hcp
   2NT        Asking relay
    3       Singleton
    3       Singleton
  2NT         4441 shape with single or . 9-12 hcp
   3        Asking relay
    3       Singleton
    3       Singleton
  3         4441 shape with single or . 13+ hcp
   3        Asking relay
    3       Singleton
    3       Singleton
  3         4441 shape with single or . 13+ hcp
   3        Asking relay
    3       Singleton
    3NT       Singleton
  3         7+, 2 of 3 top honors, no side values
  3         7+, 2 of 3 top honors, no side values
  3NT         Solid unknown minor
  4         8+, not 2 of 3 honors
  4         8+, not 2 of 3 honors
  4         8+, not 2 of 3 honors
  4         8+, not 2 of 3 honors
 1          5+, 8-15 hcp or 4-4-1-4, 12-15 hcp.
  2         Transfer to . Signoff in or any invitational hand without +4
   2        Usually (0)1-2 . Not super fit, no other descriptive bid.
   2NT        Maximum hand with fit.
   3        Minimum hand with fit.
  2         Exactly 3, invitational values (10-13hcp)
  2         4+, single and invitational values
  2NT         4+, 6-9 hcp and a singleton
  3         4+, 5-9 hcp (Bergen raise, usually no shortness)
  3         4+, 10-13 hcp (Bergen raise, usually no shortness)
  3         4+, 0-4 hcp.
  3         4+, unknown splint (9-12hcp)
  3NT         4+, void in (9-12hcp).
  4         4+, void in (9-12hcp)
  4         4+, void in (9-12hcp).
 1          5+, 8-15 hcp.
  2         Transfer. Signoff in or various invitational hands with 0-2 and 10-13hcp
   2        Usually (0)1-2 . Not super fit, no other descriptive bid.
   2NT        Maximum hand with fit (+3)
   3        Minimum hand with fit (+3)
  2         Transfer. Signoff in or various invitational hands with 5+ and 10-13hcp
   2        Usually (0)1-2 . Not super fit, no other descriptive bid.
   2        Natural, 6+, doesn't want to play 2
   2NT        Maximum hand with fit (+3)
   3        Minimum hand with fit (+3)
  2         Exactly 3 card , invitational values (10-13hcp)
  2NT         4+, 6-9 hcp and a singleton
  3         4-card , 5-9 hcp (Bergen raise, usually no shortness)
  3         4-card , 10-13 hcp (Bergen raise, usually no shortness)
  3         4+, unknown splint (9-12hcp)
  3         4+, 0-4 hcp
  3NT         4+, void in (9-12hcp)
  4         4+, void in (9-12hcp)
  4         4+, void in (9-12hcp)

1            Relay precision. 15+ balanced hcp or 16+ unbalanced hcp.
 1          0-8 hcp, any shape
  1         +18 BAL hcp or +19 UNBAL hcp. Forcing for a round. Does not promise .
   1        0-4 hcp any distribution or 5 BAL hcp.
    1NT       18-20NT. Can be slightly unbalanced. Can have a 5-card major.
    2       Artificial, 22+hcp, forcing for a round.
     2      0-2 hcp, any distribution.
      2NT     23-24NT. Can be slightly unbalanced. Can have a 5-card major.
      3NT     27-28NT. Can be slightly unbalanced. Can have a 5-card major.
     2      3-4 hcp, gameforcing.
     2      3-4 hcp, gameforcing.
    2       Natural, non-forcing.
    2       Natural, non-forcing.
    2       Natural, non-forcing.
    2NT       21-22NT. Can be slightly unbalanced. Can have a 5-card major.
    3       Natural, non-forcing.
    3NT       25-26NT. Can be slightly unbalanced. Can have a 5-card major.
   1NT        Unknown +5-card major, 5-8 hcp. Gameforce
    2       Relay, ask.
     2      5+.
      2     Relay, ask.
     2      5+. BAL or sidesuit .
     2      Singlesuiter (+6, no sidesuit)
     2NT      6+, 4+ unknown minor.
   2        Balanced (5)6-8 hcp. Gameforce
   2        +5,5-8 hcp. Gameforce.
   2        +5 and a 4-card side suit (6-5 shape is possible). 5-8 hcp.Gameforce
    2       Ask
   2        Onesuiter with +6, 5-8hcp. Gameforce.
   2NT        Any 4441-shape, 5-8 hcp. Gameforce.
   3        Exactly 5 and 4, 5-8 hcp. Gameforce.
   3        +5 and exactly 5, 5-8 hcp. Gameforce.
  1         Typically 5 (on occasion 4), 16-18hcp
  1NT         15-17 hcp, balanced or semi-balanced. Can have 5, but usually not 5
  2         Natural, +5, 16-19 hcp, usually unbalanced.
   2        Artificial ask for sidesuit
  2         Natural, +5, 16-19 hcp, usually unbalanced.
  2         5+, 16-18 hcp (can be balanced with 5)
  2         Transfer to 2NT (always a 6-4 type hand with )
  2NT         Any 5440 shape with 5, 16-18 hcp.
  3         5+ and 5, nonforcing (16-18 hcp)
  3         5+ and 5, nonforcing (16-18 hcp)
  3         6+ and 5, nonforcing (16-18 hcp)
  3         9-trick hand with
  3NT         To play
  4         5+ and 5
  4         5+ and 5
  4         6+ and 5
  4         To play
  5         To play
  5         To play
 1          Two way: 1) 5+, 9+ hcp. 2) BAL 14+ hcp.
  1         Asking bid, almost mandatory
   1NT        +14 hcp, balanced.
    2       ask
     2      +16 hcp
     2      4, 14-15 hcp
     2      4, 14-15 hcp
     2NT      no 4MA or 5mi
   2        5+, +12 hcp
    2       Ask
   2        5 and 4+ minor, minimum.
   2        Balanced or sidesuit , minimum
   2        Onesuiter with , minimum
   2NT        6+ and 4minor, minimum
    3       Ask
     3      6, 4
     3      6, 4
   3        5 / 5, maximum
   3        5 / 5, maximum
   3        6 / 5, minimum
   3        6 / 5, minimum
   3NT        6 / 5, minimum
   4        6 / 6, minimum
   4        6 / 6, minimum
  1NT         +5
 1          Two way: 1) BAL 9-13 hcp. 2) 5+ with 13+hcp.
  1NT         Gameforcing relay
   2        5+, 13+hcp
   2        11-13hcp, can have 4-card major
   2        4, 8-10hcp
   2        4, 8-10hcp
   2NT        8-10 hcp, no 4MA or 5mi
   3        8-10hcp, 5(332) hand
   3        8-10hcp, 5(332) hand
   3        8-10hcp, 2-2-4-5 shape
   3        8-10hcp, 2-2-5.4 shape
   3NT        11-13hcp, 3-3-3-4 shape
  2         Stayman
   2        5+, +13hcp.
    2       Relay, asking bid
     2      onesuiter
     2NT      Balanced or sidesuit
     3      +4
     3      +4
   2        4
   2        4
   2NT        No 4 card major.
   3        4, 4
 1NT          Two way:1) 5+, 9-12 hcp. 2) 5+ / 5+mi, 13+ hcp.
  2         Gameforcing relay
 2          5+, 9+ hcp, unbalanced
  2         Relay
   2        4
   2        4
   2NT        5+ and 5+
   3        6, no sidesuit
   3        6 and 4
   3        7, 8-11hcp
   3        Some 7(321) type hand, +12hcp
   3NT        2-2-7-2 shape, 12+hcp
   4        3-3-7-0 shape, 12+hcp
   4        3-0-7-3 shape, 12+hcp
   4        0-3-7-3 shape, 12+hcp
  2         5+, natural
  2         5+, natural
  2NT         15-19NT with 2-3
 2          5+, 9+ hcp, unbalanced
  2         Relay
   2        4
   2NT        4
   3        6, no sidesuit\\
   3        6 and 4\\
   3        7, 8-11hcp\\
   3        Some 7(321) type hand, +12hcp\\
   3NT        2-2-2-7 shape, 12+hcp\\
   4        3-3-0-7 shape, 12+hcp\\
   4        3-0-3-7 shape, 12+hcp\\
   4        0-3-3-7 shape, 12+hcp\\
  2         5+, natural
  2NT         5+
 2          5-4/4-5 minor, 9+ hcp
 2          4441 shape with single or . 9-12 hcp
  2NT         Asking relay
   3        Singleton
   3        Singleton
 2NT          4441 shape with single or . 9-12 hcp
  3         Asking relay
   3        Singleton
   3        Singleton
 3          4441 shape with single or . 13+ hcp
  3         Asking relay
   3        Singleton
   3        Singleton
 3          4441 shape with single or . 13+ hcp
  3         Asking relay
   3        Singleton
   3NT        Singleton
 3          7+, 2 of 3 top honors, no side values
 3          7+, 2 of 3 top honors, no side values
 3NT          Solid unknown minor
 4          8+, not 2 of 3 honors
 4          8+, not 2 of 3 honors
 4          8+, not 2 of 3 honors
 4          8+, not 2 of 3 honors

1            4+, always unbalanced, can have longer . 10-15 hcp
 1          
  1NT         Shows , both minors. Equal length or longer
  2         Shows canap� (longer than )
  2         3 or minimum with 4
  2         5 / 6 and maximum
  2NT         Two way: a) maximum 4-crd raise or b) 6+, 0-2
   3        Artificial gameforce
   3        Pass or correct.
  3         +5/+5 and maximum
  3         Exactly 3 and 6, good hand
  3         Medium hand with 4
  3         Splint with support
 1          
  1NT         Shows , both minors. Equal length or longer
  2         Shows canap� (longer than )
  2         3-card or minimum with 4
  2NT         Two way: a) maximum 4-crd raise or b) 6+, 0-2
   3        Artificial gameforce
   3        Pass or correct
  3         +5/+5 and maximum
  3         3 and 6+, good hand
  3         Splint, support
  3         4 and medium hand
 1NT          6-10 hcp without 4MA (can have 4)
  2NT         Invit with 6 not-so-good
  3         maximum hand with 6+ good
  3         Splint with both minors, but not gameforcing.
  3         Splint with both minors, but not gameforcing.
 2          
  2NT         4-4-4-1 or (43)-5-1 type hand
  3         Maximum with 6+
  3         Splint with , not gameforcing
  3         Splint with , not gameforcing
 2          4-7 hcp.
 2          4-7 hcp.
 3           raise, invitational or better
 3          Preemptive, 5+, 0-6 hcp
 3          Preemptive
 3          Preemptive
 4          Preemptive

1            5+, 10-15 hcp or 4-4-1-4, 12-15 hcp
 1NT          Artificial gameforce. Usually +14 hcp with -fit or +15 hcp without -fit.
  2         Any maximum hand
  2         5 and sidesuit minor, minimum
  2         Minimum, sidesuit or balanced
  2         Onesuiter , minimum
  2NT         +6 and 4 card minor, minimum
  3         5 - 5, maximum hand
  3         5 - 5, maximum hand
  3         6 - 5, minimum hand
  3         6 - 5, minimum hand
  3NT         5 - 6
  4         6 - 6
  4         6 - 6
 2          Transfer. Signoff in or various invitational hands with 0-2 and 10-13hcp
  2         Usually (0)1-2 . Not super fit, no other descriptive bid.
  2NT         Maximum hand with fit.
  3         Minimum hand with fit.
 2          Exactly 3, invitational values (10-13hcp)
 2          4+, single and invitational values
 2NT          4+, 6-9 hcp and a singleton
 3          4+, 5-9 hcp (Bergen raise, usually no shortness)
 3          4+, 10-13 hcp (Bergen raise, usually no shortness)
 3          4+, 0-4 hcp.
 3          4+, unknown splint (9-12hcp).
 3NT          4+, void in (9-12hcp).
 4          4+, void in (9-12hcp).
 4          4+, void in (9-12hcp).

1            5+, 10-15 hcp.
 1NT          Artificial gameforce. Usually +14 hcp with -fit or +15 hcp without -fit.
  2         Any maximum hand
  2         5 and sidesuit minor, minimum
  2         Minimum, sidesuit or balanced
  2         Onesuiter , minimum
  2NT         +6 and 4 card minor, minimum
  3         5 - 5, maximum hand
  3         5 - 5, maximum hand
  3         6 - 5, minimum hand
  3         6 - 5, minimum hand
  3NT         6 - 5
  4         6 - 6
  4         6 - 6
 2          Transfer. Signoff in or various invitational hands with 0-2 and 10-13hcp
  2         Usually (0)1-2 . Not super fit, no other descriptive bid.
  2NT         Maximum hand with fit (+3)
  3         Minimum hand with fit (+3)
 2          Transfer. Signoff in or various invitational hands with 5+ and 10-13hcp
  2         Usually (0)1-2 . Not super fit, no other descriptive bid.
  2         Natural, 6+, doesn't want to play 2
  2NT         Maximum hand with fit (+3)
  3         Minimum hand with fit (+3)
 2          Exactly 3, invitational values (10-13hcp)
 2NT          4+, 6-9 hcp and a singleton
 3          4+, 5-9 hcp (Bergen raise, usually no shortness)
 3          4+, 10-13 hcp (Bergen raise, usually no shortness)
 3          4+, unknown splint (9-12hcp)
 3          4+, 0-4 hcp
 3NT          4+, void in (9-12hcp)
 4          4+, void in (9-12hcp)
 4          4+, void in (9-12hcp)

1NT            (11)12-14 hcp, can be slightly off-shape.
 2          Nonforcing Stayman (can be weak with both majors or invit without majors)
  2         No 4 card major
   2        To play in openers best major
   3        Smolen, 5 and 4, gameforcing values.
   3        Smolen, 4 and 5, gameforcing values.
  2         4
   2NT        Maybe no 4 card .
   3        Short , slamtry in .
   4        Short , slamtry in .
   4        Short , slamtry in .
  2         4
   2NT        Maybe no 4 card .
   4        Short , slamtry .
   4        Short , slamtry .
   4        Short , slamtry .
 2          Transfer to
 2          Transfer to
 2          Transfer to
  2NT         Good hand with fit.
  3         Not a good hand with fit.
 2NT          Transfer to
  3         Good hand with fit.
  3         Not a good hand with fit.
 3          Both minors, weak
 3          Both majors (55 or better). Preemptive (to play 3MA) or gameforcing (to play 4MA).
 3          Preemptive
 3          Preemptive
 4          S-A Texas ()
  4         Good hand for
  4         Not a good hand for
 4          S-A Texas ()
  4         Good hand for
  4         Not a good hand for
 4          To play
 4          To play

2            6+ or 5+/4+MA, 10-15 hcp
 2          +5, at least mildly invitational facing fit (i.e. about 8+p)
  2         Neutral, usually 2-3 and minimum
   2        Natural invite with 5 / 4
   2NT        Natural, strongly invitational
   3        Natural, invitational
   3        +6 gameforce
   3NT        
   4        GF, slammy
  2         Natural, 4, maximum
  2NT         no fit, but maximum
   3        To play
  3         No fit, minimum, usually +6
  3         Artificial, 3+, maximum, strongest possible raise
   3        To play
  3         4, minimum
  3         5
  3NT         To play, usually minimum with good/long
  4         To play. Usually extreme / lengths and non max.
 2          +5, at least mildly invitational facing fit (i.e. about 8+p)
  2         Neutral, usually 2-3 card and minimum
  2NT         No fit, but maximum hand
  3         no fit and minimum. Usually +6
  3         Artificial, 3+, maximum, strongest possible raise
   3        To play
  3         Natural with 5 / 6
  3         4, minimum
  3NT         Suggestion to play. Usually minimum with good/long
 2          Any invitational hand, with or without 4-card MA.
  2NT         Natural minimum
  3         Natural minimum, +6
  3         4, maximum hand, gameforce
  3         4, maximum hand, gameforce
  3         Maximum hand without 4MA. Wants to play 3NT from the other side.
  3NT         To play. Maximum hand without 4MA
 2NT          Artificial gameforce
  3         Minimum without 4MA
  3         4
  3         4
  3         no 4MA, maximum
  3NT         +7
 3          +3, 6-9p
 3          +6, gameforce
 3          +6, good suit. Invitational
 3          +6, good suit. Invitational
 3NT          To play
 4          Preemtive, raiseable
 4          Both majors, extreme lengths
 4          To play
 4          To play

2            Ekren, majors (45/54 or better), 4-9 hcp
 2          Preference
 2          Preference
 2NT          Artificial ask
  3         Minimum with 5/5 or maximum with unequal length.
   3        Asking bid
    3       Minimum, equal length
  3         Minimum with longer
  3         Minimum with longer
  3         6/5 or 5/6
  3NT         Maximum hand, with 5/5
 3          Natural, forcing for one round
 3          Natural, forcing for one round
 3          competitive/preemptive.
 3          competitive/preemptive.
 4          Slamtry with
 4          Slamtry with

2            Weak 6-card, 6-9 hcp

2            Weak 6-card major, 6-9 hcp

2NT            Both minors, 4-9 hcp. Typically 5+/5+, but it can be 45/54 shape in 1st or 3rd position non-vul.
 3          To play
  3         At least one 4-card major, but no 5-card major.
   3        4
   3        4
   4        Both majors, slamtry
    4       Slammy
    4NT       1430 keycard for
   4        Signoff in openers 4MA
  3         5
  3         5
  3NT         Neither 4-card or 5-card major.
 3          To play
  3         3 card fit or better
  3NT         No fit
 3          Transfer to
  3         Transfer
   3NT        Strong with (but not forcing)
   4        Slamtry
   4        Slamtry
   4        Slam-try in
   4        Slam-try in
 3          Forcing with
  3NT         3 is transfer
   4        Short , slamtry
   4        Short , slamtry
   4        Short , slamtry
   4        Short , slamtry
 3NT          To play
 4          Preemptive
 4          Preemptive
 4          To play
 4          To play
 4NT          Bid your best minor

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3            Natural preempt
 4          Keycard ask ("reduced RKCB")

3NT            Good 4-minor preempt. Not necessarily a solid suit, but a good suit/hand.
 4          Sign off in openers suit
 4          Pass or correct
 4NT          "bid your suit"
 5          Sign off in openers suit
 5NT          "Quantitative"

4            Bad preempt. 3NT would show a good 4-minor preempt.

4            Bad preempt. 3NT would show a good minor preempt.

Defensive bidding
Bidding diagrams
Udspil