2over1

Default principles
Offensive bidding
Bidding diagrams
Opening bids:
Pass No opening bid
1 12+ HCP, 3+
1 12+ HCP, 4(3)+, 4-4 can choose to open either minor
1 12+ HCP, 5+M, may have a longer minor\\3rd hand 1 ~strong 4 card suit
1 12+ HCP, 5+M, may have a longer minor
1NT 15-17, May have 5M\\1NT with 5H and 15-16 HCP or\\1NT with 5S and 16 HCP\\
2 Artificial, strong, standard
2 11-15, 4+S-5+H longer H (Flannery)
2 weak two, 6cards vul,\\may be 5card NV
2 weak two, 6cards vul,\\may be 5card NV
2NT 20-21HCP
3 Preemptive
3 Preemptive
3 Preemptive
3 Preemptive
3NT Gambling, no side A/K in 1/2 seat (wide range 3/4 seat)
4 Preemptive
4 Preemptive
4 Preemptive
4 Preemptive

  D            Strong NT type but tolerance for a runout;

  1            Standard, may be light.

  1            Standard, may be light.

  1            Standard, may be light.

  1NT            15-18 HCP, 1NT opening system on.


After bidding 1NT
  2            Stayman, might not have a major
  2          No 4 card Major
   2         weak both majors \\ at least as long as
   2         Weak 5+ and 4
   2NT         Invite might not have 4M
   3         5+cards with a 4M, GF, if no slam interest then unbalanced.
    3        concentrated. with worry about a bypassed suits.
     3NT       No worries. To Play.
     4       3N not good, does not promise slam interest or 6+cards
      4      3, suggest 4-3 moysion fit.
      4      3, suggest 3-4 moysion fit.
     4       cue-bid with slam interest, only promises 5
    3        concentrated. with worry about a bypassed suits.
     3NT       No worries. To Play.
     4       3N not good, does not promise slam interest or 6+cards
      4      3, suggest 4-3 moysion fit.
      4      3, suggest 3-4 moysion fit.
     4       cue-bid with slam interest, only promises 5
    3        concentrated. with worry about a bypassed suits.
     3NT       No worries. To Play.
     4       3N not good, does not promise slam interest or 6+cards
      4      3, suggest 4-3 moysion fit.
      4      3, suggest 3-4 moysion fit.
     4       cue-bid with slam interest, only promises 5
    3NT        To Play.
    4        3N not good, does not promise slam interest
   3         5+cards with a 4M, GF, if no slam interest then unbalanced.
    3        concentrated. with worry about a bypassed suits.
     3NT       No worries. To Play.
     4       cue-bid with slam interest, only promises 5
     4       3N not good, does not promise slam interest or 6+cards
      4      3, suggest 4-3 moysion fit.
      4      3, suggest 3-4 moysion fit.
    3        concentrated. with worry about a bypassed suits.
     3NT       No worries. To Play.
     4       cue-bid with slam interest, only promises 5
     4       3N not good, does not promise slam interest or 6+cards
      4      3, suggest 4-3 moysion fit.
      4      3, suggest 3-4 moysion fit.
    3NT        To Play.
    4        3N not good, does not promise slam interest
   3         4, 5+. Smolen
    3        Sets as trumps, Bad slam hand.
    3NT        2
     4       Natural. Slam try.
     4       Natural. Slam try.
     4       6, 4.
     4NT       Quantitative.
    4        Sets as trumps, Good slam cards.
     4       Retransfer to 4.
   3         4, 5+. Smolen
    3NT        2
     4       6+
     4NT       Quantitative.
    4        Sets as trumps, Good slam cards.
     4       Natural. Slam try.
     4       6+. To Play.
    4        sets , bad slam cards.
  2          4H, might have 4S
   2         Invite only with 4, NF
   2NT         Invite no major
   3         5+cards, 4, GF, if no slam interest then unbalanced.
    3        no stopper in the other minor, denies 4\\
     3       Partial stopper in other minor. Denies 4
     3NT       No worries.
     4       3N not good, does not promise slam interest or 6+cards.
      4      Moysion 4-3 fit.
     4       cue bid with slam interest, only promises 5minor.
     4       To Play.
     4       cue bid with slam interest, only promises 5minor.
    3        4, sets trump
    3NT        Stopper in other minor
    4        Great suit play.
   3         5+cards, 4, GF, if no slam interest then unbalanced.
    3        No stopper in the other minor, denies 4\\
     3       Partial stopper in other minor.
     3NT       No worries.
     4       cue bid with slam interest, only promises 5minor.
     4       3N not good, does not promise slam interest or 6+cards.
      4      moysion (4-3) fit.
     4       To Play.
     4       cue bid with slam interest, only promises 5minor.
    3        4, sets trump
    3NT        Stopper in other minor
    4        Great suit play.
   3         Invite.
   3         Sets as trump, unspecified splinter.
    3NT        Asking bid.
     4       Singleton
     4       Singleton
     4       Singleton .
    4        To Play.
   3NT         To Play.
   4         RKC for , promises at least 3 of (5KC and trump Q) or 17+ HCP\\
   4         Balanced slam try in
   4         To Play.
   4         To Play.
   4NT         Quantitative promises 4S, NF
  2          4S, denies 4.
   2NT         invite might not have 4.
   3         5+cards, 4, GF, if no slam interest then unbalanced.
    3        3 card , No stopper in other minor.
     3       Last train for 3NT.
     3NT       To Play.
     4       3NT bad, does not promise slam interest or 6+cards.
     4       Cue-bid with slam interest, only promises 5 minor.
    3        Denies stopper in other minor, or 3's.
     3NT       To Play.
     4       3NT bad, does not promise slam interest or 6+cards.
     4       Cue-bid with slam interest, only promises 5 minor.
    3NT        Stopper in other minor.
    4        Great suit play contract.
   3         5+cards, 4, GF, if no slam interest then unbalanced.
    3        3 card , No stopper in other minor.
     3       Last train for 3NT.
     3NT       To Play.
     4       Cue-bid with slam interest, only promises 5 minor.
     4       3NT bad, does not promise slam interest or 6+cards.
    3        Denies stopper in other minor, or 3's.
     3NT       To Play.
     4       Cue-bid with slam interest, only promises 5 minor.
     4       3NT bad, does not promise slam interest or 6+cards.
    3NT        Stopper in other minor.
    4        Great suit play contract.
   3         Sets as trump, unspecified splinter
    3        Ask for Natural suit?
     3NT        length suit.
     4        length suit.
     4        length suit.
    4        To Play.
   3         Invitational
   3NT         To Play.
   4         RKC for .
   4         Balanced Slam try in .
   4NT         Quantitative. No fit.
  3          5, 15-16 HCP
  3          5, 16 HCP

  2            Transfer to 2.
  Pass          Doubleton .
  2          Forced to bid 2.
   2         5, 4 invite exactly.
   2NT         Invitational, may be unbalanced.
   3         4+ cards, mild Slam try.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3        All hands with 3+.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3NT        2. Both unbid suits well stopped.
    4        Cue-bid for .
    4        Cue-bid for .
   3         4+ cards, mild Slam try.
    3        All hands with 3+.
    3        No stopper in , denies fit.
     4       5, 5
      4      HonorX suggest 5-2 fit.
    3NT        2. Both unbid suits well stopped.
    4        Cue-bid for .
    4        Cue-bid for .
   3         Invitational
   3         Splinter, Sets as trumps.
   3NT         choice of game, may be unbalanced.
   4         Splinter, Sets as trumps.
   4         Splinter, Sets as trumps.
   4         Mild balanced, Slam try.
   4NT         Quantitative.
  2          xx/Ax/Kx in a minor, 4+card .
   2NT         Asking for doubleton suit?
    3        2
    3        2.
   3         Retransfer to 3.
  2NT          xx/Ax/Kx in , 4+card .
   3         Retransfer to 3.
  3          Max with no working doubleton.\\usually 4card support but ok with 3 if supermax.
   3         Retransfer to 3.
  3          Random average 4card support, not max, not garbage

  2            Transfer to 2.
  Pass          Must bid 2.
  2          Forced to bid 2.
   2         5, 4 invite exactly.
   2NT         Invitational, may be unbalanced.
   3         4+ cards, mild Slam try.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3        All hands with 3+.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3NT        2. Both unbid suits well stopped.
    4        Cue-bid for .
    4        Cue-bid for .
   3         4+ cards, mild Slam try.
    3        All hands with 3+.
    3        No stopper in , denies fit.
     4       5, 5
      4      HonorX suggest 5-2 fit.
    3NT        2. Both unbid suits well stopped.
    4        Cue-bid for .
    4        Cue-bid for .
   3         Invitational
   3         Splinter, Sets as trumps.
   3NT         choice of game, may be unbalanced.
   4         Splinter, Sets as trumps.
   4         Splinter, Sets as trumps.
   4         Mild balanced, Slam try.
   4NT         Quantitative.
  2          Most hands, forced to bid.
   2NT         Invitational, may be unbalanced.
   3         4+ cards, mild Slam try.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3        All hands with 3+
    3NT        2. Both unbid suits well stopped.
    4        Cue-bid for .
    4        Cue-bid for .
   3         4+ cards, mild Slam try.
    3        No stopper in , denies fit.
     4       5,5
      4      HonorX suggest 5-2 fit.
    3        All hands with 3+
    3NT        2. Both unbid suits well stopped.
    4        Cue-bid for .
    4        Cue-bid for .
    4        To Play.
   3         5+, Slam try.
    3        Sets as trumps.
    3NT        2-2 Majors or No Major honors.
    4        Cue-bid for .
    4        Cue-bid for .
    4        Very bad.
    4        Very bad.
    4NT        RKC for .
   3         Invitational, 6+
   3NT         choice of game, may be unbalanced.
   4         Splinter, Sets as trumps.
   4         Splinter, Sets as trumps.
   4         Mild balanced, Slam try.
   4NT         Quantitative.
  2NT          xx/Ax/Kx in a minor, 4+card .
   3         Asking bid for minor?
    3        
    3        
   3         Retransfer to 3.
  3          xx/Ax/Kx in , 4+card .
   3         Retransfer to 3.
  3          Max with no working doubleton.\\usually 4card support but ok with 3 if supermax.
   3         Retransfer to .
  3          Random average 4card support, not max, not garbage

  2            5+ transfer. Denies 4 Majors.
  2NT          Accepts invite.\\(Honorxx and side stoppers)
   3         To Play.
   3         5+-4 (not 5431shape), GF
   3         Slam try. shortness in
   3         Slam try. shortness in
   3NT         Light game try. Invitational.
   4NT         Quantitative. \\or Balanced Slam try in .
  3          Declines invite.
   Pass         To Play.
   3         5422 or 6-4, GF
   3         shortness, Slam try.
   3         shortness, Slam try.
   3NT         15 HCP, Balanced slamtry with .
   4NT         16-17 HCP, Balanced slamtry with \\

  2NT            5+ transfer. Denies 4 Majors.\\May be 5, 5.
  3          Bad! .
   Pass         5-5 in minors, weak.
   3         To Play.
  3          Good .
   Pass         To Play. weak with or 5-5 in minors.
   3         Slam try. shortness in
   3         Slam try. shortness in
   3NT         Light game try. Invitational.
   4         4-522 or 4-6+, GF
   4NT         Quantitative. \\or Balanced Slam try in .

  3            GF balanced Puppet Stayman, \\Not 44 Majors.
  3          at least one 4card major, not 4333.
   3         4 card .
   3         4 card .
   3NT         No interest in 4 Majors.
  3          5
  3          5
  3NT          No 4 card Majors or any 4333.

  3            5+,5+ minors
  3          Sets as trumps
   3NT         Bad for slam.
   4         Bad for slam.
   4         Bad for slam.
   4         Slammish.
   4         Slammish.
  3          Sets as trumps
   3NT         Bad for slam.
   4         Bad for slam.
   4         Bad for slam.
   4         Slammish.
   4         Slammish.
  3NT          Bad for slam.
  4NT          super max, No good fit.

  3            31(54), 9+HCP.
  3          3-3 minors, asks which longer
   3NT         5
    4        Non forcing
    4        RKC in .
    4        Cue-bid.
    4        Cue-bid.
   4         5
    4        Non forcing.
    4        RKC in .
    4        Cue-bid.
  3NT          Good or 4 's. To Play.
   4         4-5, slam try
    4        RKC in other minor
    4        cue bid for .
    4NT        To Play.
   4         4-5. slam try
    4        RKC in other minor .
    4        cue bid for .
    4NT        To Play.
  4          4+cards, but NF, not very good H holding.
   Pass         Non forcing.
   4         RKC for .
   4         Cue-bid
    4        RKC for .
   4         Cue-bid
    4NT        RKC for .
  4          4+cards, but NF, not very good H holding.
   Pass         Non forcing.
   4         RKC for .
    4        RKC for .
   4         Cue-bid
    4NT        RKC for .
  4          RKC for .
   4         RKC for .
   4NT         5 very good .
   5         5 very good .
  4          5 (good 4) cards, to play
   4NT         RKC for .
   5         5 very good . slam try.
   5         5 very good . Slam try.
  4NT          RKC for .

  3            13(54), 9+HCP.
  3NT          Good or 4 's. To Play.
   4         4-5, slam try
    4        RKC in other minor
    4        cue bid .
    4NT        To Play.
   4         4-5. slam try
    4        RKC in other minor .
    4        cue bid for .
    4NT        To Play.
  4          seminatural, forcing to responder's 5m, NF.
   Pass         Non forcing.
   4         NF
   4         5.
    4        RKC for .
   4         5.
    4NT        RKC for .
  4          4+, no fit, NF
   4         RKC for .
  4          5 (good 4) cards, to play
   4         RKC for .
   4NT         5 very good .
   5         5 very good .
  4          RKC for .
  4NT          RKC for .

  3NT            To Play.

  4            Ask aces
  4          0 Aces or 4 Aces.
  4          1 Ace
  4          2 Aces
  4NT          3 Aces

  4            Texas Transfer to 4
  4          Transfer accepted.
   4NT         RKC in .

  4            Texas Transfer to 4
  4          Transfer accepted.
   4NT         RKC in .


After bidding 2
  2            0-1 Controls. Not Yet GF.
  2          Kokish: 5+ or GF balanced, forces 2
   2         forced bid 2.
    2NT        GF Balanced.
    3        Natural. with 5.
     4       4card supp, no side A/K/sing/void
    3        Natural. with 5.
     4       4card supp, no side A/K/sing/void
    3        non forcing.
    3        Natural. with 5.
     4       4card supp, no side A/K/sing/void
    3NT        Natural. with 5.
     4       4card supp, no side A/K/sing/void
  2          5+
   2NT         GF, denies 5, 5 or 3.
    3        4.
     3NT       To Play.
     4       Cue-bid for .
     4       Cue-bid for .
    3        6+.
     3NT       To Play.
     4       Cue-bid for .
     4       Cue-bid for .
   3         2nd negative.
    3        Non forcing.
   3         5+, GF
   3         5+, GF
   3         usually Balanced raise not bust.
   3NT         To Play.
   4         Splinter, Usually 4+, not bust.
   4         Splinter, Usually 4+, not bust.
   4         Splinter, Usually 4+, not bust.
   4         4card supp no side A/K/sing/void but 4+ HCP
  2NT          22-24(-)
  3          6(5)+, forcing
   3         2nd negative.
  3          6(5)+, forcing
   4         forcing.
  3          6+, GF
   3         Natural.
   3NT         Natural.
   4         Cue-bid for .
   4         Cue-bid for .
  3          6+, GF
   3NT         Natural.
   4         Cue-bid for .
   4         Cue-bid for .
  3NT          Based on running SOLID minor and side stops
  4          Sets suit, demands Cue-bid.
  4          Sets suit, demands Cue-bid.
  4          No slam, To Play.
  4          No slam, To Play.

  2            2 Controls. GF
  2          Natural.
   4         Splinter
   4         Splinter
   4         Splinter
   4         Balanced, no side A/K but some extra Queen.
  2NT          Natural.
  3          Natural.
   4         Splinter
   4         Splinter
   4         Splinter
   5         Balanced, no side A/K but some extra Queen.
  3          Natural.
   4         Splinter
   4         Splinter
   5         Splinter
   5         Balanced, no side A/K but some extra Queen.
  3          Natural.
   4         To Play.
   4         Splinter
   5         Splinter
   5         Splinter
   5         Balanced, no side A/K but some extra Queen.
  3          Sets as trump, demands Cue-bid.
  3NT          Based on running minor and side stops.
  4          Sets as trump, demands Cue-bid.
  4          Sets as trump, demands Cue-bid.
  4          No slam.
  4          No slam.

  2            3 Controls, not in the same suit. GF
  2NT          Natural.
  3          Natural.
   4         Splinter
   4         Splinter
   4         Splinter
   5         Balanced, no side A/K but some extra Queen.
  3          Natural.
   4         Splinter
   4         Splinter
   5         Splinter
   5         Balanced, no side A/K but some extra Queen.
  3          Natural.
   4         To Play.
   4         Splinter
   5         Splinter
   5         Splinter
   5         Balanced, no side A/K but some extra Queen.

  2NT            AK in the same suit. No other Controls. GF.
  3          Equals to NT rebid.
   3         No 5 card Majors.
    3        4.
    3        4
    3NT        To Play.
    4        6+
    4        4.
   3         5 card .
   3         5 card .
   3NT         4m333, minimum.
  3          Natural.
  3          Natural.
  3          Natural.
  3NT          Based on running minor, no slam, no interest in 5crd major, minimum.

  3            4 Controls.

  3            5+ Controls.

  3            Sound weak two in the other major.\\6(322).

  3            Sound weak two in the other major.\\6(322).


After bidding 2
  Pass            To Play.

  2            To Play.

  2            To Play.

  2NT            Artificical, Invitational + Ask?
  3          3+
   3         Invitational
   3         Invitational.
  3          3+
   3         Invitational
   3         Invitational.
  3          4522, minimum
  3          4-6. Forcing.
  3NT          4522, maximum
  4          5, 6

  3            To Play.

  3            Slam try. Artificical.
  3          forced to bid 3.
   3         Sets as trumps. Solid Slam try.
    3NT        2 of the top 3 .
    4        Cue-bid
    4        Cue-bid
   3NT         Ask for cuebid, sets as trump. soild Slam try.
   4         cuebid, sets as trump. solid Slam try.
   4         cuebid, sets as trump. solid Slam try.
   4         v. mild slamtry (needs 14-15 all in keycards and a side stiff)
   4         v. mild slamtry (needs 14-15 all in keycards and a side stiff)
   4NT         6 Key cards for RKC

  3            About 6 HCP. no minors quacks

  3            About 6 HCP. no minors quacks

  3NT            To Play.

  4            RKC for .

  4            RKC for .

  4            To Play. any strength

  4            To Play. any strength


After bidding 2
  2            mildly constructive, NF (no game unless fit, so raisable)

  2NT            Ogust, but two forms, depending on if weak two promises 5 or 6 cards.
  3          bad hand, bad suit, 6 cards (Vul)\\minimum, 5 cards (Non Vul)
   3         GF
   3         To Play.
   3         GF
   3NT         To Play.
  3          bad hand, good suit, 6 cards (Vul)\\Maximum, 5 cards (Non-Vul)
   3         To Play.
   3         GF
   3NT         To Play.
  3          good hand, bad suit, 6 cards (Vul)\\minimum and 6 cards (non-Vul)
   3         GF
   3NT         To Play.
  3          good hand, good suit, 6 cards (Vul)\\maximum and 6 cards (non-Vul)
   3NT         To Play.
  3NT          AKJTxx (Vul)\\AKQxx (non Vul)\\to play but correctable with freak

  3            mildly constructive, NF (no game unless fit, so raisable)

  3            mildly constructive, NF (no game unless fit, so raisable)

  3            Preemptive.

  3            GF good 6card suit

  3NT            Non-correctable. To Play.

  4            GF good 6card suit

  4            GF good 6card suit


After bidding 2NT
  3            Stayman, promises 4card major
  3          no major
   3         4, 5+, GF (smolen)
    3        Sets , Bad slam hand.
    3NT        2.
     4       Natural. Slam try.
     4       Natural. Slam try.
     4       6+.
     4NT       Quantitative.
    4        Sets , Good slam hands.
     4       Retransfer to 4.
   3         5+, 4, (smolen)
    3NT        2.
     4       6+
     4NT       Quantitative.
    4        Sets , Good slam hands.
     4       Natural. Slam try.
     4       6+ To Play.
    4        sets , bad slam cards
   3NT         To Play.
   4         5+cards, some 4M, slamtry
    4        RKC for
    4        Cue-bid.
    4        Cue-bid.
    4NT        To Play.
    5        bad.
   4         5+cards, some 4M, slamtry
  3          4+, May have 4.
   3         Sets as trumps.
   3NT         To Play. promises 4.
   4         5+, 4, Slam try.
    4        RKC for
    4        4.
     4NT       To Play.
      5      RKC for .
    4NT        To Play.
   4         5+, 4, Slam try.
    4        RKC for .
    4        4.
     4NT       To Play.
      5      RKC for .
    4NT        To Play.
   4         No slam interest.
   4NT         Quantitative. 4, NF
    5        5 cards .
    5        5 cards .
  3          4+, denies 4.
   3NT         To Play. Promises 4.
   4         5+cards, 4, slamtry
    4        RKC for .
    4        Cue-bid
    4        To Play.
    4NT        To Play.
    5        bad
   4         5+cards, 4, slamtry
    4        RKC for .
    4        To Play.
    4NT        To Play.
    5        bad
    5        bad.

  3            Transfer to 3.
  3          Most hands , Forced to bid.
   3         5+-5+ Majors, at least mild slam interest.
    3NT        To Play.
    4        Sets good for Slam try.
     4       LTTC, Last train to chatanooga.
     4       To Play.
    4        Sets good for Slam try.
     4       LTTC, Last train to Chatanooga.
     4       To Play.
    4        Bad for slam
    4        Bad for slam
   3NT         Choice of game, May be unbalanced
   4         4+, Slam try.
    4        RKC with 6 key cards setting / as trumps.
    4        3[2]+cards minimum.
    4        RKC with 6 key cards setting / as trumps.
    4NT        minimum, no fit.
    5        2, 4+. minimum.
   4         4+, Slam try.
    4        3[2]+cards minimum.
    4        RKC with 6 key cards setting / as trumps.
    4NT        minimum, no fit.
    5        2, 4+. minimum.
   4         6+, mild Slam try.

  3            Transfer to 3
  3          Most hands , Forced to bid.
   3NT         Choice of game, May be unbalanced
   4         4+, Slam try.
    4        RKC with 6 key cards setting / as suits.
    4        RKC with 6 key cards setting / as suits.
    4        To Play.
    4NT        To Play.
    5        To Play.
   4         4+, Slam try.
    4        RKC with 6 key cards setting / as suits.
    4        To Play.
    4NT        To Play.
    5        To Play.
   4         5+, 5+, No slam, choice of game.
   4         6+, mild Slam try.

  3            Slam try in one or two minors, forces 3NT, denies 4 card Majors
  3NT          Forced to bid.
   4         5+-4+, longer or equal, Slam try.
    4        sets .
    4        RKC for .
    4        LTTC, Last train to chatanooga. .
     4NT       RKC for .
    4NT        To Play.
    5        Very bad.
    5        Very bad.
    6NT        To Play.
   4         5+-4+, longer or equal, Slam try.
    4        sets minor.
     4       RKC for .
    4NT        To Play.
    5        very bad.
    5        very bad.
    6NT        To Play.
   4         One suited 6+ , Slam try.
    4        RKC for .
    4NT        To Play.
    5        To Play.
   4         One suited 6+ , Slam try.
    4NT        To Play.
    5        RKC for .
    5        To Play.
   4NT         4-4 in minors , Invitational to 6.
   5NT         4-4 in minors , Invitational to 7.

  3NT            To Play.

  4            Gerber, Ask Aces

  4            Transfer to 4

  4            Transfer to 4.

  4NT            Quantitative.


After bidding 3
  3            Artificial, GF, asks for 3card major, else 3NT.

  3            6+

  3            6+

  3NT            To Play.

  4            RKC in .


After bidding 3
  4            art flag, slam interest
  4          Bad.
  4          Cue-bid
  4          Cue-bid


After bidding 3
  4            Artificical M flag, slam interest
  4          Cue-bid
  4          Bad.


After bidding 3
  4            Artificical, M flag, slam interest
  4          Cue-bid
  4          Cue-bid.
  4          Bad.


After bidding 3NT
  4            Pass or correct

  4            Asks for shortness.
  4          short in .
  4          short in
  4NT          7222
  5          short in .
  5          Short in .

  4NT            Asks for length
  5          7 cards in either minor.
  5          8 cards in either minor.

  5            Pass or correct.

  5            Pass or correct.

  5NT            Any pt by responder asks opener to bid 7 if suit runs opposite a void

  6            Pass or correct.

  6            Pass or correct.


After bidding 4
  4            Artificical Slam try in .

  4            To Play.

  4            To Play.


After bidding 4
  4            To Play.

  4            To Play.

  5            Artificical Slam try in .


After bidding 4
  4            RKC in .

  4NT            Cue-bid for contract.

  5            Cue-bid .

  5            Cue-bid .


After bidding 4
  4NT            RKC in .

  5            Cue-bid .

  5            Cue-bid .

  5            Cue-bid .


After bidding 2
  2            mildly constructive, NF (no game unless fit, so raisable)

  2NT            Ogust, but two forms, depending on if weak two promises 5 or 6 cards.
  3          bad hand, bad suit, 6 cards (Vul)\\minimum, 5 cards (Non Vul)
   3         GF
   3         To Play.
   3         GF
   3NT         To Play.
  3          bad hand, good suit, 6 cards (Vul)\\Maximum, 5 cards (Non-Vul)
   3         To Play.
   3         GF
   3NT         To Play.
  3          good hand, bad suit, 6 cards (Vul)\\minimum and 6 cards (non-Vul)
   3         GF
   3NT         To Play.
  3          good hand, good suit, 6 cards (Vul)\\maximum and 6 cards (non-Vul)
   3NT         To Play.
  3NT          AKJTxx (Vul)\\AKQxx (non Vul)\\to play but correctable with freak

  3            mildly constructive, NF (no game unless fit, so raisable)

  3            mildly constructive, NF (no game unless fit, so raisable)

  3            mildly constructive, NF (no game unless fit, so raisable)

  3            Preemptive.

  3NT            Non-correctable. To Play.

  4            GF good 6card suit

  4            GF good 6card suit


After bidding 1
  1            4+cards, Forcing 1 round,\\occ. 6-7 HCP, Balanced. \\Usually denies 4 card Majors.
  1          4 cards, Non forcing.
   1         Natural or 4SGF
    1NT        12-14 HCP.
     2       weak.
     2       weak.
     2       Game Forcing.
     2       Game Forcing.
     2NT       Invitational
     3       Invitational
     3       Invitational
     3       Game Forcing.
     3       Game Forcing.
     3NT       To Play.
    2        5+, Unbalanced.
    2        3+, Unbalanced.
    2        Like a double-raise in , 15+ HCP 4
     2       To Play.
     3       Game Forcing. May not have 4 card .
     3       Game Forcing. May not have 4 card .
     3       Game Forcing. May not have 4 card .
     3       11+ HCP and 4.
     3NT       To Play.
     4       To Play.
    2        Like normal 1-1-2.
    2NT        18-19 HCP.
   1NT         Non forcing
   2         Non forcing.
   2         Non forcing.
   2         Non forcing.
   2         Natural, 4+-4+, 15+ HCP
   2NT         Invitational.
   3         Invitational.
   3         Invitational.
  1          4 cards, Non forcing.
   2         4th suit forcing.
    2NT        Non forcing.
    3        Non forcing.
    3        Invitational.
    3NT        To Play.
  1NT          12-14 HCP. No 4 card Majors.
  2          6+.
  2          4+ Fit, or 3 card Fit with a stiff Major. Denies 4 card Major.
  2          Game Forcing. Unbalanced.
  2          Game Forcing. Unbalanced.
  2NT          18-19 HCP. Balanced No 4 card major.
   3         Game Forcing.
   3         Game Forcing.
   3         Game Forcing.
   3         Game Forcing.
   3NT         To Play.
  3          6+, 16-18 HCP.
  3          4+, 15-17 HCP. Unbalanced. No 4 card Majors.
  3          Splinter, 18+ HCP. 4+, Denies 4 card Majors.
  3          Splinter, 18+ HCP. 4+, Denies 4 card Majors.
  3NT          Solid suit, at least partial side stops
   4         Sets as trumps.
  4          6+ Nice , 4 good , Slam try.
  4          7-4 freak, but minimum.

  1            4+ cards. May bypass bad 4card suit.
  1          4 Cards.
   1NT         To Play.
   2         To Play.
   2         4th suit forcing to game.
   2         To Play.
   2          support.
   2NT         Invitational
   3         Invitational
   3         Invitational
  1NT          12-14 HCP. Denies 4.
   2         Transfer to 2. Sign off or invite.
    2        Forced to bid 2.
     2       Unbalanced. 5+
     2NT       Balanced 5.
     3       Mild distributional.
   2         Artificical, Game Forcing. checkback.
    2        3.
     2       4.
     2NT       waiting, 5.
     3       Natural. may have 4 card .
     3       Natural. may have 4 card .
     3       Sets as trumps.
     3       Splinter.
    2        4.
    2NT        Natural.
    3        Natural.
    3        Natural.
   2         To Play.
   2NT         4 and Invitational.
   3         Distributional, Invitational.
   3         Distributional, Invitational.
   3         Distributional, Invitational.
  2          6+ or 5-4.
   2         New minor forcing. Asks support.
   2         forcing to game.
  2          Reverse, 17+ HCP.
   2         Weak.
    2        Game Forcing., 4th suit forcing.
    2NT        minimum, Non forcing.
    3        minimum, Non forcing.
    3        5+, Invitational
    3        Game Forcing, doubleton no side stop.
    4        3, minimum.
   2         Forcing one round. 4th suit forcing.
    2NT        22(45) or stopper.
     3       weak.
     3       Game Forcing.
     3       Game Forcing.
    3        minimum. No / support.
     3       Game Forcing.
     3       Game Forcing.
     3       weak.
    3        Game Forcing.
    3        Game Forcing.
    3        3.
    4        3, minimum.
   2NT         6-12 HCP, 4, Forcing one round.
    3        Non forcing.
     3NT       8-12.
    3        Non forcing.
     3NT       8-12.
    3        Game Forcing.
    3        Game Forcing. 4th suit forcing.
   3         Game Forcing. usually 4
   3         Game Forcing. usually 4, Artificical 4th forcing to game.
   3         6+, constructive.
   3         Natural.
   3NT         13-14, HCP.
  2          4, or 3 with singleton or void.\\or bad doubleton without 4.
   2         seminatural game/slamtry
    2NT        3 Fit, minimum, stopper or length
    3        3 Fit min, 5, \\No stopper or length
    3        3 Fit, min, No stopper, Non forcing
    3        4, minimum.
    3        4-4, max
    3NT        3 Fit, max, stopper
    4        4 Fit, good for slam, Artificical.
    4        4 Fit, bad for slam
   2NT         Descriptive invite, NF, just 4
    3        Descriptive invite, NF, just 4
   3         Descriptive invite, NF, just 4.
   3         seminatural game/slamtry
    3        other minimums.
    3        3 Fit, max, \\No stopper/length
    3NT        3 Fit, max, stopper/length
    4        4 Fit, good for slam, Artificical.
    4        3, max, No stopper, 1345
    4        4 Fit, max, bad for slam.
   3         5+, Invitational.
   3NT         Choice of game, just 4.
    Pass        passes with 3fit or some 4333's.
  2          jump shift, Game Forcing. 4.
  2NT          18-19, Balanced, may have 4.
   3         Artificical signoff signal.\\or choice of game at 5 minor.
    3        Denies 3 .
     Pass       To Play.
     3       To Play.
     3       5++4, Game Forcing.
     3NT       To Play.
    3        3.
     Pass       To Play.
     3       5+4, Game Forcing. choice of game.
     3NT       Choice of game. with 5card , may have mild slamtry.
      Pass      To Play.
      4      Artificical, slammish max
      4      To Play.
     4       To Play.
    3        4.
     Pass       To Play.
     3NT       Choice of game. with 5card , may have mild slamtry.
      Pass      To Play.
      4      Artificical, slammish max
      4      To Play.
     4       To Play.
     4       To Play.
   3         New minor forcing.\\checkback, checking other 4.
    3        3
     3NT       Non forcing, interest in minor.
     4       Natural. Slammish.
     4       Natural. Slammish.
    3        Denies 3.\\4.
     3NT       Non forcing.
     4       Sets suit.
     4       Natural. Slammish.
    3NT        Default.
     4       Natural. Slam try.
     4NT       Quantitative.
   3         6+, Game Forcing.
    4        Artificical, flag for , slammish.
    4        Bad for slam.
   3         4-4 Majors Game Forcing.
    3NT        To Play.
    4        Artificical, flag for .
    4        To Play.
  3          6+, 16-18 HCP.
   3         Waiting, looking for 3 fit \\or 4th suit stopper usually.
   3         6+ or can play opp a doubleton
   3         5+-4.
   3NT         To Play.
   4         5+
   4         4+.
   4NT         Quantitative.
  3          Any 15+ HCP.
   3         Double negative. \\(Pass and 4 are the only options).
   3         Asking bid
    3NT        1, 18+
    4        1, 15-17 HCP.
    4        Splinter .
  3          14-15 HCP. 2425
  3          18+HCP. 2425
  3NT          Solid suit, at least partial side stops.
   4         Sets suit as trump.
  4          6+, 4, Slam try. GF
  4          18-19HCP, 4card raise 4432/4333
  4          minimum 7-4 gamble, honors only in the 2 suits ().

  1            4+ cards. May bypass bad 4card suit.
  1NT          12-14 HCP. Balanced.
   2         Transfer to 2. Sign off or invite.
    2        Forced to bid 2.
     2       Unbalanced. 5+
     2NT       Balanced 5.
     3       Mild distributional.
   2         Artificical, Game Forcing. checkback.
    2        4.
     2       4.
     2NT       waiting, 5.
     3       Natural. may have 4 card .
     3       Natural. may have 4 card .
     3       Sets as trumps.
     3       Splinter.
    2        3.
    2NT        Natural.
    3        Natural.
    3        Natural.
   2         To Play.
   2         To Play.
   2NT         4 and Invitational.
   3         Distributional, Invitational.
   3         Distributional, Invitational.
   3         Distributional, Invitational.
  2          6+ or \\5 with singleton sometimes.
   2         New minor forcing.
   2         weak
   2         weak.
  2          Reverse, 17+, occasionally a good 3card suit or 1444
   2         Natural. Forcing one round.
   2         Weak.
    2NT        minimum, Non forcing.
     3       weak.
     3       Game Forcing.
     3       Game Forcing.
    3        minimum, Non forcing.
     3       Game Forcing.
     3       Game Forcing.
     3       weak.
    3        Game Forcing.
    3        Game Forcing.
    3        Game Forcing.\\Doubleton and no side stop.
    4        3 minimum,
   2NT         6-12 HCP, 4, Forcing one round.
    3        Non forcing.
     3NT       8-12.
    3        Non forcing.
     3NT       8-12.
    3        Game Forcing. 4th suit forcing.
    3        Game Forcing.
   3         Game Forcing. usually 4
   3         Game Forcing. usually 4, Artificical 4th forcing to game.
   3         4+, constructive.
   3         constructive.
   3NT         13-14, HCP.
  2          Reverse, 17+HCP, occasionally, 1444
   2         Weak.
    2NT        minimum, Non forcing.
     3       weak.
     3       Game Forcing.
     3       Game Forcing.
    3        minimum, Non forcing.
     3       Game Forcing.
     3       Game Forcing.
     3       weak.
    3        Game Forcing.
    3        Game Forcing.\\Doubleton and no side stop.
    4        3 minimum,
   2NT         6-12 HCP, 4, Forcing one round.
   3         Game Forcing. usually 4
   3         Game Forcing. usually 4, Artificical 4th forcing to game.
   3         4+, constructive.
   3         constructive.
   3NT         13-14. HCP.
  2          4 Fit, or 3 Fit with singleton/void or bad doubleton.
   2NT         Descriptive invite, NF, just 4
   3         Descriptive invite, NF, just 4
   3         seminatural game/slamtry
    3        3 Fit, max, \\No stopper/length.
    3        Any minimum.
    3NT        3 Fit, max, stopper/length
    4        4 Fit, good for slam, Artificical.
    4        4, 3, max, 3145
    4        4 Fit, max, bad for slam.
   3         seminatural game/slamtry
    3        minimum.
    3NT        3 Fit, max, at least some length.
    4        4 Fit, good for slam, Artificical.
    4        3415, max
    4        4 Fit, max, bad for slam.
   3         5+, Invitational.
   3NT         choice of game, just 4,
    Pass        opener passes with 3fit or some 4333's.
    4        To Play.
  2NT          18-19 HCP, Balanced.
   3         Artificical signoff signal.\\or choice of game at 5 minor.
    3        Denies 3 .
     Pass       To Play.
     3       5 + 4+.
     3       To Play.
     3NT       To Play.
    3        3.
     Pass       To Play.
     3       5+4, Game Forcing. choice of game.
     3NT       Choice of game. with 5card , may have mild slamtry.
      Pass      To Play.
      4      Artificical, slammish max
      4      To Play.
     4       To Play.
    3        3.
     Pass       To Play.
     3NT       Choice of game. with 5card , may have mild slamtry.
      Pass      To Play.
      4      Artificical, slammish max
       4     To Play.
      4      To Play.
     4       To Play.
   3         New minor forcing.\\checkback, checking other 4 or 3.
    3        4
     3NT       Non forcing.
     4       Natural. Slammish.
     4       Natural. Slammish.
    3        3.
     3NT       Non forcing.
     4       Natural. Slammish.
     4       Natural. Slammish.
    3NT        Default.
     4       Natural. Slam try.
     4NT       Quantitative.
   3         5++4, Game Forcing.
    3        3 exactly.
    3NT        2-2, To Play.
    4        Artificical, flag for , slammish.
     4       To Play.
     4       To Play.
    4        Artificical, flag for , slammish.
    4        minimum.
    4        minimum.
   3         6+, Game Forcing.
    3NT        To Play.
    4        Artificical, flag for . slammish.
     4       Bad for slam.
    4        To Play.
  3          6+, 16-18 HCP.
  3          Bad 18-HCP balanced raise
   3         To Play.
  3          Any 15+ HCP, Splinter raise.
   3         Double negative. \\Pass or 4 are the only options.
    Pass        To Play.
    4        To Play.
   3NT         Asks for further clarification.
    4        1, 18+ HCP.
    4        1, 17 HCP.
  3          4225, Good 14-15 HCP.
  3NT          Solid suit, at least partial stops,
   4         Sets as trumps. Unbalanced.
  4          Great , 4, Slam try.
  4          18-19 HCP. 4225
  4          18-19 HCP. 4333/4432 raise
  4          min 7-4 gamble, honors only in these 2 suits.

  1NT            8-10 HCP. No 4 card Majors. \\May have 4.
  2          6(5)+
  2          Reverse, 17+, may be (41)44
  2          Reverse, 17+, occ. a good 3card suit.
  2          Reverse, 17+, occ. a good 3card suit.
  2NT          15-16 usually 5 or 4441's
  3          6+, 16-18 HCP.
  3NT          Solid , at least major stops.
   4         Sets as trumps.

  2            Forcing 1 round, or 4+, 10+ HCP. Balanced.\\(Later 3 Majors are stoppers only)
  2          Game Forcing. Natural. Unbalanced. Artificical Balanced.
   2         Natural.
   2         Natural.
   2NT         5, 11 HCP. nonforcing.
   3         stopper
   3         stopper
   3NT         15-17 HCP.
  2          Natural. Unbalanced. Game Forcing.
   2         Natural.
   3         stopper or Natural.
   3         stopper.
   3NT         15-17 HCP.
  2          Natural. Unbalanced. Game Forcing.
   3         Stopper.
   3NT         15-17 HCP.
  2NT          Non forcing, bad Balanced hand, say nothing about stoppers.
   3         To Play.
  3          Non forcing, bad unbalanced hand.
  3          Splinter, solid opening hand.
  3          Splinter, 4+, sound opening bid.
  3          Splinter, 4+, sound opening bid.
  3NT          18-19 HCP.

  2            Strong jump shift.\\\\If passed earlier, Limit raise.
  2          Game forcing. Natural. Unbalanced.
   2         stopper
   3NT         15-17, Balanced.
  2          Game forcing. Natural. Unbalanced.
   3         stopper.
   3NT         15-17, Balanced.
  2NT          NF, bad balanced hand, says nothing about stoppers
   3         To Play.
  3          Game Forcing. Natural-Unbalanced. Artificical-Balanced. \\(if opps does not bid, 3NT next bid, it shows natural).\\
  3          Non forcing, bad Unbalanced hand.
  3          Splinter, solid opening hand.
  3          Splinter, solid opening hand.
  3NT          18-19 HCP. Balanced.

  2            3 way. \\(a) invite to 3N, \\(b) strong jumpshift in , \\(c) mixed 7-9 HCP raise.\\
  2          Asks for further description of the bid.
   2NT         4 and Invitational to 3NT.
   3         mixed with 7-9 HCP. raise.
   3         strong jump shift .
   3         strong jump shift .
  2NT          same but accepts an invite to 3N and wants to declare
   3NT         Invitational to 3N but just 4
   4         strong jumpshift in .

  2            strong jump shift.\\\\If passed earlier, fit showing.

  2NT            13-15 or 18+ bal GF, no 4M\\\\If passed earlier, 10-11 HCP.
  3          Natural.
  3          Natural.\\4cards conc. usually, short in Majors.
  3          4cards conc. usually, short in .
  3          4cards conc. usually, short in .

  3            5+, ~4-6 HCP, NF
  3          Game Forcing.
  3          Game Forcing.

  3            Splinter, 5+, denies 4 Majors, some Slam try.
  3NT           stopper, No slam interest.
  4          may be minimum no stopper, or cue

  3            Splinter, 5+, denies 4 Majors, some Slam try.
  3NT           stopper, No slam interest.
  4          may be minimum no stopper, or cue

  3            Splinter, 5+, denies 4 Majors, some Slam try.
  3NT           stopper, No slam interest.
  4          may be minimum no stopper, or cue

  3NT            16-17 HCP. Balanced, GF,\\No 4 Majors.
  4          Sets . unbalanced.

  4            6+, Preemptive.

  4            RKC for .
  4          0 or 3 key cards.
   4         Asks for Q of trump?
    4NT        K+Q.
    5        No trump Q.
    5        K+Q.
    5        K+Q.
   5         Confirms all keycards and Q. \\Asks for specific King?
    5        K.
    5        K.
    5NT        K.
    6        No king.
  4          1 or 4 key cards.
   4NT         Asks for trump Q?
    5        No trump Q.
    5        K+Q.
    5        K+Q.
    5        K+Q.
   5         Confirms all keycards and Q. \\Asks for specific King?
    5        K.
    5        K.
    5NT        K.
    6        No king.
  4NT          2 key cards. without Q of trumps
  5          2 key cards. + Q of trumps

  4            Long suit. Weak.

  4            Long suit. Weak.


After bidding Pass
  1            12+ HCP, 3+
  1          4+cards, Forcing 1 round,\\occ. 6-7 HCP, Balanced. \\Usually denies 4 card Majors.
   1         4 cards, Non forcing.
    1        Natural or 4SGF
     1NT       12-14 HCP.
      2      weak.
      2      weak.
      2      Game Forcing.
      2      Game Forcing.
      2NT      Invitational
      3      Invitational
      3      Invitational
      3      Game Forcing.
      3      Game Forcing.
      3NT      To Play.
     2       5+, Unbalanced.
     2       3+, Unbalanced.
     2       Like a double-raise in , 15+ HCP 4
      2      To Play.
      3      Game Forcing. May not have 4 card .
      3      Game Forcing. May not have 4 card .
      3      Game Forcing. May not have 4 card .
      3      11+ HCP and 4.
      3NT      To Play.
      4      To Play.
     2       Like normal 1-1-2.
     2NT       18-19 HCP.
    1NT        Non forcing
    2        Non forcing.
    2        Non forcing.
    2        Non forcing.
    2        Natural, 4+-4+, 15+ HCP
    2NT        Invitational.
    3        Invitational.
    3        Invitational.
   1         4 cards, Non forcing.
    2        4th suit forcing.
     2NT       Non forcing.
     3       Non forcing.
     3       Invitational.
     3NT       To Play.
   1NT         12-14 HCP. No 4 card Majors.
   2         6+.
   2         4+ Fit, or 3 card Fit with a stiff Major. Denies 4 card Major.
   2         Game Forcing. Unbalanced.
   2         Game Forcing. Unbalanced.
   2NT         18-19 HCP. Balanced No 4 card major.
    3        Game Forcing.
    3        Game Forcing.
    3        Game Forcing.
    3        Game Forcing.
    3NT        To Play.
   3         6+, 16-18 HCP.
   3         4+, 15-17 HCP. Unbalanced. No 4 card Majors.
   3         Splinter, 18+ HCP. 4+, Denies 4 card Majors.
   3         Splinter, 18+ HCP. 4+, Denies 4 card Majors.
   3NT         Solid suit, at least partial side stops
    4        Sets as trumps.
   4         6+ Nice , 4 good , Slam try.
   4         7-4 freak, but minimum.
  1          4+ cards. May bypass bad 4card suit.
   1         4 Cards.
    1NT        To Play.
    2        To Play.
    2        4th suit forcing to game.
    2        To Play.
    2         support.
    2NT        Invitational
    3        Invitational
    3        Invitational
   1NT         12-14 HCP. Denies 4.
    2        Transfer to 2. Sign off or invite.
     2       Forced to bid 2.
      2      Unbalanced. 5+
      2NT      Balanced 5.
      3      Mild distributional.
    2        Artificical, Game Forcing. checkback.
     2       3.
      2      4.
      2NT      waiting, 5.
      3      Natural. may have 4 card .
      3      Natural. may have 4 card .
      3      Sets as trumps.
      3      Splinter.
     2       4.
     2NT       Natural.
     3       Natural.
     3       Natural.
    2        To Play.
    2NT        4 and Invitational.
    3        Distributional, Invitational.
    3        Distributional, Invitational.
    3        Distributional, Invitational.
   2         6+ or 5-4.
    2        New minor forcing. Asks support.
    2        forcing to game.
   2         Reverse, 17+ HCP.
    2        Weak.
     2       Game Forcing., 4th suit forcing.
     2NT       minimum, Non forcing.
     3       minimum, Non forcing.
     3       5+, Invitational
     3       Game Forcing, doubleton no side stop.
     4       3, minimum.
    2        Forcing one round. 4th suit forcing.
     2NT       22(45) or stopper.
      3      weak.
      3      Game Forcing.
      3      Game Forcing.
     3       minimum. No / support.
      3      Game Forcing.
      3      Game Forcing.
      3      weak.
     3       Game Forcing.
     3       Game Forcing.
     3       3.
     4       3, minimum.
    2NT        6-12 HCP, 4, Forcing one round.
     3       Non forcing.
      3NT      8-12.
     3       Non forcing.
      3NT      8-12.
     3       Game Forcing.
     3       Game Forcing. 4th suit forcing.
    3        Game Forcing. usually 4
    3        Game Forcing. usually 4, Artificical 4th forcing to game.
    3        6+, constructive.
    3        Natural.
    3NT        13-14, HCP.
   2         4, or 3 with singleton or void.\\or bad doubleton without 4.
    2        seminatural game/slamtry
     2NT       3 Fit, minimum, stopper or length
     3       3 Fit min, 5, \\No stopper or length
     3       3 Fit, min, No stopper, Non forcing
     3       4, minimum.
     3       4-4, max
     3NT       3 Fit, max, stopper
     4       4 Fit, good for slam, Artificical.
     4       4 Fit, bad for slam
    2NT        Descriptive invite, NF, just 4
     3       Descriptive invite, NF, just 4
    3        Descriptive invite, NF, just 4.
    3        seminatural game/slamtry
     3       other minimums.
     3       3 Fit, max, \\No stopper/length
     3NT       3 Fit, max, stopper/length
     4       4 Fit, good for slam, Artificical.
     4       3, max, No stopper, 1345
     4       4 Fit, max, bad for slam.
    3        5+, Invitational.
    3NT        Choice of game, just 4.
     Pass       passes with 3fit or some 4333's.
   2         jump shift, Game Forcing. 4.
   2NT         18-19, Balanced, may have 4.
    3        Artificical signoff signal.\\or choice of game at 5 minor.
     3       Denies 3 .
      Pass      To Play.
      3      To Play.
      3      5++4, Game Forcing.
      3NT      To Play.
     3       3.
      Pass      To Play.
      3      5+4, Game Forcing. choice of game.
      3NT      Choice of game. with 5card , may have mild slamtry.
       Pass     To Play.
       4     Artificical, slammish max
       4     To Play.
      4      To Play.
     3       4.
      Pass      To Play.
      3NT      Choice of game. with 5card , may have mild slamtry.
       Pass     To Play.
       4     Artificical, slammish max
       4     To Play.
      4      To Play.
      4      To Play.
    3        New minor forcing.\\checkback, checking other 4.
     3       3
      3NT      Non forcing, interest in minor.
      4      Natural. Slammish.
      4      Natural. Slammish.
     3       Denies 3.\\4.
      3NT      Non forcing.
      4      Sets suit.
      4      Natural. Slammish.
     3NT       Default.
      4      Natural. Slam try.
      4NT      Quantitative.
    3        6+, Game Forcing.
     4       Artificical, flag for , slammish.
     4       Bad for slam.
    3        4-4 Majors Game Forcing.
     3NT       To Play.
     4       Artificical, flag for .
     4       To Play.
   3         6+, 16-18 HCP.
    3        Waiting, looking for 3 fit \\or 4th suit stopper usually.
    3        6+ or can play opp a doubleton
    3        5+-4.
    3NT        To Play.
    4        5+
    4        4+.
    4NT        Quantitative.
   3         Any 15+ HCP.
    3        Double negative. \\(Pass and 4 are the only options).
    3        Asking bid
     3NT       1, 18+
     4       1, 15-17 HCP.
     4       Splinter .
   3         14-15 HCP. 2425
   3         18+HCP. 2425
   3NT         Solid suit, at least partial side stops.
    4        Sets suit as trump.
   4         6+, 4, Slam try. GF
   4         18-19HCP, 4card raise 4432/4333
   4         minimum 7-4 gamble, honors only in the 2 suits ().
  1          4+ cards. May bypass bad 4card suit.
   1NT         12-14 HCP. Balanced.
    2        Transfer to 2. Sign off or invite.
     2       Forced to bid 2.
      2      Unbalanced. 5+
      2NT      Balanced 5.
      3      Mild distributional.
    2        Artificical, Game Forcing. checkback.
     2       4.
      2      4.
      2NT      waiting, 5.
      3      Natural. may have 4 card .
      3      Natural. may have 4 card .
      3      Sets as trumps.
      3      Splinter.
     2       3.
     2NT       Natural.
     3       Natural.
     3       Natural.
    2        To Play.
    2        To Play.
    2NT        4 and Invitational.
    3        Distributional, Invitational.
    3        Distributional, Invitational.
    3        Distributional, Invitational.
   2         6+ or \\5 with singleton sometimes.
    2        New minor forcing.
    2        weak
    2        weak.
   2         Reverse, 17+, occasionally a good 3card suit or 1444
    2        Natural. Forcing one round.
    2        Weak.
     2NT       minimum, Non forcing.
      3      weak.
      3      Game Forcing.
      3      Game Forcing.
     3       minimum, Non forcing.
      3      Game Forcing.
      3      Game Forcing.
      3      weak.
     3       Game Forcing.
     3       Game Forcing.
     3       Game Forcing.\\Doubleton and no side stop.
     4       3 minimum,
    2NT        6-12 HCP, 4, Forcing one round.
     3       Non forcing.
      3NT      8-12.
     3       Non forcing.
      3NT      8-12.
     3       Game Forcing. 4th suit forcing.
     3       Game Forcing.
    3        Game Forcing. usually 4
    3        Game Forcing. usually 4, Artificical 4th forcing to game.
    3        4+, constructive.
    3        constructive.
    3NT        13-14, HCP.
   2         Reverse, 17+HCP, occasionally, 1444
    2        Weak.
     2NT       minimum, Non forcing.
      3      weak.
      3      Game Forcing.
      3      Game Forcing.
     3       minimum, Non forcing.
      3      Game Forcing.
      3      Game Forcing.
      3      weak.
     3       Game Forcing.
     3       Game Forcing.\\Doubleton and no side stop.
     4       3 minimum,
    2NT        6-12 HCP, 4, Forcing one round.
    3        Game Forcing. usually 4
    3        Game Forcing. usually 4, Artificical 4th forcing to game.
    3        4+, constructive.
    3        constructive.
    3NT        13-14. HCP.
   2         4 Fit, or 3 Fit with singleton/void or bad doubleton.
    2NT        Descriptive invite, NF, just 4
    3        Descriptive invite, NF, just 4
    3        seminatural game/slamtry
     3       3 Fit, max, \\No stopper/length.
     3       Any minimum.
     3NT       3 Fit, max, stopper/length
     4       4 Fit, good for slam, Artificical.
     4       4, 3, max, 3145
     4       4 Fit, max, bad for slam.
    3        seminatural game/slamtry
     3       minimum.
     3NT       3 Fit, max, at least some length.
     4       4 Fit, good for slam, Artificical.
     4       3415, max
     4       4 Fit, max, bad for slam.
    3        5+, Invitational.
    3NT        choice of game, just 4,
     Pass       opener passes with 3fit or some 4333's.
     4       To Play.
   2NT         18-19 HCP, Balanced.
    3        Artificical signoff signal.\\or choice of game at 5 minor.
     3       Denies 3 .
      Pass      To Play.
      3      5 + 4+.
      3      To Play.
      3NT      To Play.
     3       3.
      Pass      To Play.
      3      5+4, Game Forcing. choice of game.
      3NT      Choice of game. with 5card , may have mild slamtry.
       Pass     To Play.
       4     Artificical, slammish max
       4     To Play.
      4      To Play.
     3       3.
      Pass      To Play.
      3NT      Choice of game. with 5card , may have mild slamtry.
       Pass     To Play.
       4     Artificical, slammish max
        4    To Play.
       4     To Play.
      4      To Play.
    3        New minor forcing.\\checkback, checking other 4 or 3.
     3       4
      3NT      Non forcing.
      4      Natural. Slammish.
      4      Natural. Slammish.
     3       3.
      3NT      Non forcing.
      4      Natural. Slammish.
      4      Natural. Slammish.
     3NT       Default.
      4      Natural. Slam try.
      4NT      Quantitative.
    3        5++4, Game Forcing.
     3       3 exactly.
     3NT       2-2, To Play.
     4       Artificical, flag for , slammish.
      4      To Play.
      4      To Play.
     4       Artificical, flag for , slammish.
     4       minimum.
     4       minimum.
    3        6+, Game Forcing.
     3NT       To Play.
     4       Artificical, flag for . slammish.
      4      Bad for slam.
     4       To Play.
   3         6+, 16-18 HCP.
   3         Bad 18-HCP balanced raise
    3        To Play.
   3         Any 15+ HCP, Splinter raise.
    3        Double negative. \\Pass or 4 are the only options.
     Pass       To Play.
     4       To Play.
    3NT        Asks for further clarification.
     4       1, 18+ HCP.
     4       1, 17 HCP.
   3         4225, Good 14-15 HCP.
   3NT         Solid suit, at least partial stops,
    4        Sets as trumps. Unbalanced.
   4         Great , 4, Slam try.
   4         18-19 HCP. 4225
   4         18-19 HCP. 4333/4432 raise
   4         min 7-4 gamble, honors only in these 2 suits.
  1NT          8-10 HCP. No 4 card Majors. \\May have 4.
   2         6(5)+
   2         Reverse, 17+, may be (41)44
   2         Reverse, 17+, occ. a good 3card suit.
   2         Reverse, 17+, occ. a good 3card suit.
   2NT         15-16 usually 5 or 4441's
   3         6+, 16-18 HCP.
   3NT         Solid , at least major stops.
    4        Sets as trumps.
  2          simple raise.
   2         Game Forcing. Natural. Unbalanced. Artificical Balanced.
    2NT        5, 11 HCP. nonforcing.
    3NT        15-17 HCP.
   2         Natural. Unbalanced. Game Forcing.
    3NT        15-17 HCP.
   2         Natural. Unbalanced. Game Forcing.
    3NT        15-17 HCP.
   2NT         Non forcing, bad Balanced hand, say nothing about stoppers.
    3        To Play.
   3         Non forcing, bad unbalanced hand.
   3         Splinter, solid opening hand.
   3         Splinter, 4+, sound opening bid.
   3         Splinter, 4+, sound opening bid.
   3NT         18-19 HCP.
  2          Limit raise.
   2         Game forcing. Natural. Unbalanced.
    2        stopper
    2NT        10-12, Balanced or semi Balanced.
   2         Game forcing. Natural. Unbalanced.
    2NT        minimum.
    3        stopper.
    3NT        10-11, Balanced.
   2NT         NF, bad balanced hand, says nothing about stoppers
    3        To Play.
   3         Game Forcing. Natural-Unbalanced. Artificical-Balanced. \\(if opps does not bid, 3NT next bid, it shows natural).\\
   3         Non forcing, bad Unbalanced hand.
   3         Splinter, solid opening hand.
   3         Splinter, solid opening hand.
   3NT         18-19 HCP. Balanced.
  2           fit and showing.
  2           fit and showing.
  2NT          10-11 HCP.
   3         Natural.
   3         Natural.\\4cards conc. usually, short in Majors.
   3         4cards conc. usually, short in .
   3         4cards conc. usually, short in .
  3          5+, ~4-6 HCP, NF
   3         Game Forcing.
   3         Game Forcing.
  3          Splinter, 5+, denies 4 Majors, some game/Slam try.
   3NT          stopper, No slam interest.
   4         may be minimum no stopper, or cue
  3          Splinter, 5+, denies 4 Majors, some game/Slam try.
   3NT          stopper, No slam interest.
   4         may be minimum no stopper, or cue
  3          Splinter, 5+, denies 4 Majors, some game/Slam try.
   3NT          stopper, No slam interest.
   4         may be minimum no stopper, or cue
  3NT          10-11 HCP. Balanced, GF,\\No 4 Majors.
   4         Sets . unbalanced.
  4          6+, Preemptive.
  4          RKC for .
   4         0 or 3 key cards.
    4        Asks for Q of trump?
     4NT       K+Q.
     5       No trump Q.
     5       K+Q.
     5       K+Q.
    5        Confirms all keycards and Q. \\Asks for specific King?
     5       K.
     5       K.
     5NT       K.
     6       No king.
   4         1 or 4 key cards.
    4NT        Asks for trump Q?
     5       No trump Q.
     5       K+Q.
     5       K+Q.
     5       K+Q.
    5        Confirms all keycards and Q. \\Asks for specific King?
     5       K.
     5       K.
     5NT       K.
     6       No king.
   4NT         2 key cards. without Q of trumps
   5         2 key cards. + Q of trumps
  4          Long suit. Weak.
  4          Long suit. Weak.

  1            12+ HCP, 4(3)+, 4D-4C can choose to open either minor
  1          4+ cards.
   1         4 Cards.
    1NT        To Play.
    2        4th suit forcing to game.
    2        To Play.
    2NT        Invitational
    3        Invitational
   1NT         12-14 HCP. Denies 4.
    2        Transfer to 2. Sign off or invite.
     2       Forced to bid 2.
      2      Unbalanced. 5+
      2NT      Balanced 5.
      3      Mild distributional.
    2        Artificical, Game Forcing. checkback.
     2       3.
      2      4.
      2NT      waiting, 5.
      3      Natural. may have 4 card .
      3      Natural. may have 4 card .
      3      Sets as trumps.
      3      Splinter.
     2       4.
     2NT       Natural.
     3       Natural.
     3       Natural.
    2        To Play.
    2NT        4 and Invitational.
    3        Distributional, Invitational.
    3        Distributional, Invitational.
    3        Distributional, Invitational.
   2         5+-4+
    2        4th suit forcing to game.
   2         6+.
   2         4, or 3 with singleton or void.\\or bad doubleton without 4.
    2        seminatural game/slamtry
     2NT       3 Fit, minimum, stopper or length
     3       3 Fit min, no stopper or length
     3       3 Fit, min, 5+, Non forcing
     3       4, minimum.
     3       3 Fit, max, no stopper or length
     3NT       3 Fit, max, stopper
     4       4 Fit, good for slam
     4       4 Fit, bad for slam
    2NT        Descriptive invite, NF, just 4
     3       Descriptive invite, NF, just 4
    3        seminatural game/slamtry
     3       3 Fit, min, 5+D NF
     3       other minimums.
     3       3 Fit, max, \\No stopper/length
     3NT       3 Fit, max, stopper/length
     4       4 Fit, good for slam, Artificical.
     4       6, 3, max, No stopper.
     4       4 Fit, max, bad for slam.
    3        Descriptive invite, NF, just 4
    3        5+, Invitational.
    3NT        Choice of game, just 4.
     Pass       passes with 3fit or some 4333's.
   2         4. Unbalanced.
   2NT         18-19, Balanced, may have 4.
    3        Artificical signoff signal.\\or choice of game at 5 minor.
     3       Denies 3 .
      Pass      To Play.
      3      To Play.
      3      5++4, Game Forcing.
      3NT      To Play.
     3       3.
      Pass      To Play.
      3      5+4, Game Forcing. choice of game.
      3NT      Choice of game. with 5card , may have mild slamtry.
       Pass     To Play.
       4     Artificical, slammish max
       4     To Play.
      4      To Play.
     3       4.
      Pass      To Play.
      3NT      Choice of game. with 5card , may have mild slamtry.
       Pass     To Play.
       4     Artificical, slammish max
       4     To Play.
      4      To Play.
      4      To Play.
    3        New minor forcing.\\checkback, checking other 4.
     3       3
      3NT      Non forcing, interest in minor.
      4      Natural. Slammish.
      4      Natural. Slammish.
     3       Denies 3.\\4.
      3NT      Non forcing.
      4      Sets suit.
      4      Natural. Slammish.
     3NT       Default.
      4      Natural. Slam try.
      4NT      Quantitative.
    3        6+, Game Forcing.
     4       Artificical, flag for , slammish.
     4       Bad for slam.
    3        4-4 Majors Game Forcing.
     3NT       To Play.
     4       Artificical, flag for .
     4       To Play.
   3         4(3)+.
    3        Waiting, looking for 3 fit \\or 4th suit stopper usually.
    3        6+ or can play opp a doubleton
    3        5+-4.
    3NT        To Play.
    4        5+
    4        4+.
    4NT        Quantitative.
   3         6+, 16-18 HCP.
   3         15-17HCP. 4, splinter raise or \\good 14-15 hcp, 2452
    3        Balanced or Splinter ?
     3NT       Balanced.
     4       Splinter, raise.
     4       Splinter, raise.
     4       Splinter in , raise.
   3         18+HCP. Splinter raise
    3NT        Ask for Splinter?
     4       Splinter, raise.
     4       Splinter, raise.
     4       Splinter in , raise.
   3NT         Solid suit, at least partial side stops.
    4        Sets suit as trump.
   4         18-19HCP, 4card raise 4432/4333
   4         6+, 4, Slam try. GF
   4         minimum 7-4 gamble, honors only in the 2 suits ().
  1          4+ cards.
   1NT         12-14 HCP. Balanced.
    2        Transfer to 2. Sign off or invite.
   &n